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Messages 105 - 160 of 168   Oldest  |  < Older  |  Newer >  |  Newest
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105
... Great! Thanks for keeping us informed. I noticed the stripping program when dig files were stripped. The hardest part about fixing it may be figuring out...
J C Calvarese
jccalvarese
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Mar 26, 2004
1:55 am
106
... It's too bad that dig breaks with every other release of DMD. I usually agree with Walter's changes, but I can't wait for DMD 1.0. [snip] ... in ... Wow,...
J C Calvarese
jccalvarese
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Mar 26, 2004
2:18 am
107
... That's what I was thinking but start from 0.0.14.1 I think if I start back at 0.0.1 it'll be to confusing (and the purpose is to not be confusing). If you...
anderson
hohumsmaster
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Mar 26, 2004
5:02 am
108
... Thats a great idea! Is it possible to somehow correspond the version number with dmd, so that we know which dmd it is compatible with? Phill. ...
Phill Thorpe
phillbert168
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Mar 26, 2004
5:28 am
109
... I guess so, but it would make it a mighty long number. I normally update the numbers on my webpage. And normally dig works for a few versions of DMD...
anderson
hohumsmaster
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Mar 26, 2004
7:27 am
110
... Ok, just thought I would suggest it. It doesnt really matter anyway I suppose, because i've noticed that you always mention the corresponding dmd anyway. I...
Phill Thorpe
phillbert168
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Mar 26, 2004
10:02 pm
111
Anyone used digc to create DLL's ? Im having some trouble, the omfListExports seems to work great except for including class defintions. Example foo.d class...
b d
atarisoldiers
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Mar 27, 2004
4:53 am
112
Updated dig with Pavels openGL as Burtons openGL seems to be missing things. However if openGL anything causes a linking error it may need to be added to...
anderson
hohumsmaster
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Mar 29, 2004
6:57 am
113
... missing ... need ... I downloaded unDig 0.0.0.15. I'll see if I can compile it later. I've been working a little on fixing the problem with strip.d. I've ...
J C Calvarese
jccalvarese
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Mar 29, 2004
11:36 pm
114
... Good news. Thanks for doing this. I would like to see dig back to it's former glory. -- -Anderson: http://badmama.com.au/~anderson/...
anderson
hohumsmaster
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Mar 30, 2004
10:16 am
115
-Added showModalGame which is more suitable for computer games because it gives more of the cpu to the app. It also has two new events, onIdle and onFrame. ...
anderson
hohumsmaster
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Apr 4, 2004
2:06 am
116
-Fixed scintilla message passing (events) by adding a dispatcher onNotify. You should note, that I'm using the minor version number for minor changes. Burton...
anderson
hohumsmaster
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Apr 9, 2004
2:45 pm
117
1. could you replace net\BurtonRadons\digc\program.d:200 with command ~= " -I" ~ digPlatformBaseDirectory ~ r"\dmd\src"; 2. could you add "make debug" to the...
Carlos
santan_fan
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May 9, 2004
4:45 am
118
... Done. ... I not quite sure how to do this without doubling the size of the make file. I've added a PARAMS in the makefile which you can modify if you wish...
anderson
hohumsmaster
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May 9, 2004
9:16 am
119
... Great. ... make ... you ... in it. ... I took an easier path (although a bit dumb ;) ): I added -g to DIGLIBS (that's the name, right?). ... undig ... ...
Carlos
santan_fan
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May 9, 2004
2:19 pm
120
... I guess you mean DIG_LIBRARIES. Partly wrong as it wouldn't account for all compilation cases. -- -Anderson: http://badmama.com.au/~anderson/...
anderson
hohumsmaster
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May 9, 2004
2:54 pm
122
I just fixed Burton Radon's sqlite library to compile with DMD 0.88. Burton's work is still available at http://www.opend.org/sqlite/index.html. I uploaded my...
J C Calvarese
jccalvarese
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May 16, 2004
2:12 am
123
I've updated Burton Radon's urllib to compile with DMD 0.88. It's in the Files section in the new urllib directory. As far I know Burton's work wasn't released...
J C Calvarese
jccalvarese
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May 17, 2004
4:19 am
125
Oh good, the spammers have spotted us. Everyone, run!! ... _________________________________________________________________ Getting married? Find great...
b d
atarisoldiers
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Jun 5, 2004
2:22 am
127
Is there anyone here that might want to take a look at my project, a pong game using sdl + opengl and help me out figure where the heck is that leak? I cant...
gpineda2013
Offline
Sep 13, 2004
5:08 am
128
... a ... is ... program ... Memory leak? Why do you think it's a memory leak? The GC might look as if it was leaking memory for a while, and clean up later....
eye_midiclub
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Sep 28, 2004
10:29 am
129
Ok, i have looked at the project and now i know where your impression of a memory leak comes from. It is from the implementation of Vector3f, which allocates...
eye_midiclub
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Sep 30, 2004
1:08 pm
134
***Brief commercial interruption for great free webmail offer*** I've got some gmail invites. Does anyone want a free 1 GB web-mail account? If so, send a...
J C Calvarese
jccalvarese
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Mar 20, 2005
6:21 am
135
I'd like one, please. Cheers Matthew...
Moderator STLSoft
dsrtw
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Mar 21, 2005
1:56 am
154
I just got an "updated" version of digc from smock.com. The only problem is that I can't get it to compile. I get these problems: Source\autodoc.d(584):...
klassasin
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Jul 7, 2006
1:19 am
155
... I haven't looked at the smock.com code (at least not recently), but I think I know what the problem is. Fairly recently, "scope" was made a keyword in D....
J C Calvarese
jccalvarese
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Jul 7, 2006
3:37 am
157
I was cheking some examples at http://jcc_7.tripod.com/d/tutor/ by jccalvarese, and saw that that in the currency example he doesn't make use of the...
Mariano
rotoshi
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Nov 6, 2006
2:35 pm
158
... Thanks for bringing this to my attention. I looked at this example (http://jcc_7.tripod.com/d/tutor/currency.html) and you're exactly right that using...
J C Calvarese
jccalvarese
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Nov 6, 2006
6:36 pm
159
... No problem. BTW, I'm working in some little things not worthy of an entry in dsource, such as a command line parameter function, but since I'm new to D I...
Mariano
rotoshi
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Nov 7, 2006
2:02 pm
160
... If you're worried that someone will mind that you've posted code there, it's fine. Everyone has permission to post code on Wiki4D. If you're worried that...
J C Calvarese
jccalvarese
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Nov 7, 2006
7:04 pm
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