Ok, so I downloaded VC++ Express 2008, and here's what you need to do to get DANCE compiling with it: When you first open the DANCE projects in Visual C++
Right - I think it was oversight, more than intentional design. The original code was written primarily for physical simulation, and not primarily for motion
Well the problem is that without this axis information, the bone rotation is too global. This may just be a design decision but for me it is inconvenient. Here
Hi Joel, As you pointed out, the asf/amc file formats include bone axes get removed when you create a simulated character. However, the data should convert
Hi Ari, I appreciate that it is difficult for you to provide full support. I'm continuing to try to automatically create a properly setup character based on an