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Soccer animation   Message List  
Reply | Forward Message #125 of 248 |
Re: [dancedev] Re: Soccer animation

Thank you for your help.
Can I ask one more question?
How can I make a ragdoll hang onto a bar that will be hanging in the midair?
When I throw a ball at it then the ragdoll skeleton will swing onto that bar...
Could you make some suggestions on how to do this?
Thank you so much..

----- Original Message ----
From: shapiroari <shapiroari@...>
To: dancedev@yahoogroups.com
Sent: Thursday, June 5, 2008 10:06:06 AM
Subject: [dancedev] Re: Soccer animation

This is an extremely difficult task if you want to do it during
physical simulation. You would need to write a controller (look at
TestController) that would sufficiently control the two skeletons so
that they can balance, kick, and stop a soccer ball.

If you just wanted to do this kinematically, you could simply keyframe
the animation (the Keyframe button on the skeleton GUI).

Alternatively, you could:

1) keyframe the soccer animation,

2) press the 'Save Anim' button on the skeleton GUI to save the motion
as a .bvh file

3) Using a PosePDController (or using tutorial 2), press the 'Load
Pose' button and load the .bvh file that you saved as a controller.
Make sure that you check the box marked 'kinematic' at the bottom of
the skeleton UI. This will execute the motion kinematically (exactly
as you keyframed it) but do so in a physically simulated environment,
so any soccer ball (like using: Scripts -> Create Collision Sphere)
that you place in the scene can be 'kicked' by the skeleton and will
have dynamic effects imparted on it.

3a) Similarly, you could select the 'Fix Root' option at the bottom of
the controller UI (instead of selecting 'Kinematic') which will fix
the hip joint exactly as you keyframed it, but track the other body
parts under physical simulation, so that when the skeleton hits the
ball the leg will deflect a bit.

Regards,

Ari Shapiro

--- In dancedev@yahoogroup s.com, "jlastsong" <jlastsong@. ..> wrote:
>
> hi, could anyone give me tips on how to make skeleton model kick a
> ball ( from tutorial 3)? I want to make two characters pass balls to
> each other..
>
> any help is greatly appreciated
>



Sun Jun 8, 2008 5:42 am

jlastsong
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Message #125 of 248 |
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hi, could anyone give me tips on how to make skeleton model kick a ball ( from tutorial 3)? I want to make two characters pass balls to each other.. any help...
jlastsong
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Jun 1, 2008
11:37 am

This is an extremely difficult task if you want to do it during physical simulation. You would need to write a controller (look at TestController) that would...
shapiroari
Online Now Send Email
Jun 5, 2008
5:06 pm

Thank you for your help. Can I ask one more question? How can I make a ragdoll hang onto a bar that will be hanging in the midair? When I throw a ball at it...
Jamie Park
jlastsong
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Jun 8, 2008
5:43 am

I have a newer version of DANCE that allows you to attach bones to other characters or to fixed points in the scene. You cannot do it easily with this version...
shapiroari
Online Now Send Email
Jun 10, 2008
4:37 am

I'm very interested in the new version. I'm trying to apply DANCE in the biomechanics field so these new functionalities look useful. Thank you. Andrea....
andrea.chiodi@...
ciapistess
Offline Send Email
Jun 13, 2008
1:36 pm

OMG I am very interested in the new version!!! I am so eager to try it! I think the new version will help me greatly!! Thank you ... From: shapiroari...
Jamie Park
jlastsong
Offline Send Email
Jun 13, 2008
7:46 am
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