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Messages 195 - 224 of 248   Oldest  |  < Older  |  Newer >  |  Newest
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195
Hi Ari, As you may remember I am using Dance v3 because Michael Neffs custom plugins only work with DANCE v3 at the moment. Unfortunately DANCE hangs when I...
tylernm@...
tylernm...
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Apr 8, 2009
3:52 am
196
Hi Tyler, I took a brief look yesterday, and tracked down the problem on Windows, but didn't find a solutions (something to do with corrupt memory). I'm...
Ari Shapiro
shapiroari
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Apr 8, 2009
8:31 pm
197
Hi I created a simple pendulum in Dance. I need to generate graphs like Displacement Vs Time. So i need the values of the displacement and time. what should i...
muniraj_143@...
muniraj_143
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Apr 9, 2009
3:41 pm
198
Ok, I figured out the problem: The MotionPlayer plugin was not deleting the Characters, and during the Debug execution of DANCE, I dump out all the memory that...
Ari Shapiro
shapiroari
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Apr 9, 2009
4:28 pm
199
Hi Muniraj, A relatively easy way to accomplish this is to use the controller scripting interface. There are functions in the scripting interface that can read...
Ari Shapiro
shapiroari
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Apr 9, 2009
9:45 pm
200
I've attached the DumpData.py file in case there is any problem in copy/pasting this file. Ari ________________________________ From: "muniraj_143@..."...
Ari Shapiro
shapiroari
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Apr 9, 2009
9:46 pm
201
I added that bit to the destructor for MotionPlayer but there a still maaaany undelete objects getting dumped. In CharJoint.cxx I modified the destructor so...
tylernm@...
tylernm...
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Apr 9, 2009
10:42 pm
202
The fastest way to avoid this problem is to change eliminate the debug checking by changing dance_v4/core/src/main.cxx from: #ifdef _DEBUG // Memory leaks...
Ari Shapiro
shapiroari
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Apr 10, 2009
12:13 am
203
Hi thanx for the reply and help. I get the following error. Please can u help me to resolve it thanx Muniraj Pose #0 - 'DumpData' added... Pose 'DumpData' has...
Muniraj
muniraj_143
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Apr 10, 2009
10:21 am
204
It looks like you have the DANCE version 3 code (dance_v3), which doesn't have the python scriptiing interface.The dance_v4 version of the code includes the...
Ari Shapiro
shapiroari
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Apr 10, 2009
3:03 pm
205
If you rebuild the ImageMagick library with the configure option: --with-quantum-depth=8 you should be able to see the textures properly. So you might do: ...
shapiroari
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Apr 10, 2009
9:08 pm
206
Hi, Ari. I have rebuilt ImageMagick library (in debug mode as I am running DANCE codes in debug mode) with #define MAGICKCORE_QUANTUM_DEPTH 8 by using...
yejink76
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Apr 23, 2009
12:11 am
207
When you enter the command: identify -list format do you see GIF as a valid format? Does this only happen for .gif files or for others as well? (say, .jpg) ...
Ari Shapiro
shapiroari
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Apr 23, 2009
2:21 am
208
Is "identify -list format" a python command? Anyway, this happens for all other file formats including .jpg and .png. It seems ImageMagick is having a...
yejink76
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Apr 23, 2009
4:20 am
209
Hi, Ari. I am trying to export a model (which has complex bone structures so very difficult to bind to bones by manual translation) with weights from Maya and...
yejink76
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Apr 27, 2009
6:54 pm
210
... TOTAL_LINKS: 16 TOTAL_VERTS: 3906 CURR_VERT: 0 TOTAL_INFLUENCES: 1 LINK: 1 WEIGHT: 1.000000 LOCAL_COORD: 0.000059 -0.126905 0.290086 CURR_VERT: 1 ...
Ari Shapiro
shapiroari
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Apr 28, 2009
5:55 am
211
can u please tell me the Technique or algorithm used in the ragdoll simulation. Is featherstone's algorithm used in the simulation of ragdoll? can u give me...
Muniraj
muniraj_143
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May 10, 2009
2:42 pm
212
Hi Muniraj, The physics simulator is from the Open Dynamics Engine - you can read about the algorithm and its implementation on www.ode.org. Joint limits are...
Ari Shapiro
shapiroari
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May 12, 2009
9:59 pm
213
Hello, I am interested in using dance to create controllers that track MoCap data. To do this, I want to generate geometry for the character based on the MoCap...
Joel Horne
joelhorneuk
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Jun 1, 2009
3:29 am
214
For the problem with cube orientation, you can try selecting the particular piece of geometry (which is named the same as the bone) and then use 'Rotate X/Y/Z'...
shapiroari
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Jun 2, 2009
7:36 pm
215
Hi Ari, I am currently evaluating DANCE to see if I can use it for my research project, so I'm looking for more permanent solutions. It certainly has a lot of...
Joel Horne
joelhorneuk
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Jun 5, 2009
7:50 am
216
Hi Joel, Thanks for the code fixes. These days I work full time for a visual effects company (Rhythm & Hues) and can only work on DANCE outside of work when I...
shapiroari
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Jun 5, 2009
4:43 pm
217
Hi Ari, I appreciate that it is difficult for you to provide full support. I'm continuing to try to automatically create a properly setup character based on an...
Joel Horne
joelhorneuk
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Jun 9, 2009
10:43 am
218
Hi Joel, As you pointed out, the asf/amc file formats include bone axes get removed when you create a simulated character. However, the data should convert...
Ari Shapiro
shapiroari
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Jun 10, 2009
11:23 pm
219
Well the problem is that without this axis information, the bone rotation is too global. This may just be a design decision but for me it is inconvenient. Here...
Joel Horne
joelhorneuk
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Jun 11, 2009
4:31 am
220
Right - I think it was oversight, more than intentional design. The original code was written primarily for physical simulation, and not primarily for motion...
shapiroari
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Jun 16, 2009
3:23 am
221
Ok, so I downloaded VC++ Express 2008, and here's what you need to do to get DANCE compiling with it: When you first open the DANCE projects in Visual C++...
shapiroari
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Jul 3, 2009
8:31 pm
222
Hello, i've got a question about using DANCE: is the post n°199 the only way to get the state (position, velocity, etc.) of the objects in the DANCE world? Is...
stefanodebattisti
stefanodebat...
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Jul 14, 2009
12:25 pm
223
You can get state information in a couple of different ways: For ArticulatedObjects/skeletons, first get the reference to the ArticulatedObject: ...
Ari Shapiro
shapiroari
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Jul 14, 2009
5:24 pm
224
Hi, I want to implement a new plugin in DANCE. While this plugin is created it will create some other plugins with some defualt values, such as: It will create...
Sinan Mutlu
sinanmut
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Jul 31, 2009
2:48 pm
Messages 195 - 224 of 248   Oldest  |  < Older  |  Newer >  |  Newest
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