Thank you for the response. I have downloaded and looked at your
example. At the risk of revealing my ignorance on the subject, how do
I obtain the Bass.dcu or Bass.pas file itself?
--- In delphigames@yahoogroups.com, "Ian Munro" <ian.munro@...> wrote:
>
> I have just uploaded a simple test program that plays mp3 tunes and wav
> effects using Bass (http://www.un4seen.com/). You will find it in the
> groups files section, it is a zip file called "Bass Sound Test.zip".
>
> Ian
>
> ________________________________
>
> From: delphigames@yahoogroups.com [mailto:delphigames@yahoogroups.com]
> On Behalf Of ai_no_kareshi
> Sent: Wednesday, July 18, 2007 8:55 AM
> To: delphigames@yahoogroups.com
> Subject: [DelphiGames] Including music (mp3, ogg) in games
>
>
>
> Hi. I am new to the world of DirectX, and have only been experimenting
> with a nifty component set I downloaded somewhere which vastly
> simplifies tasks with DirectDraw, sprites and such. However, I intend
> to venture deeper into this field soon.
>
> One vital thing that has occurred to me is that the components I use
> do not allow mp3 or ogg playback. Every game needs background music,
> and as such, I was hoping to learn how to play mp3 and/or ogg files
> through DirectX. Most of the guides online are demonstrated in C,
> which I know nothing about. Could someone please help me?
>
>
>
>
>
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