Thank you. And please. Some sample code would be *much* appreciated. I
have very limited experience in using things like these in Delphi.
--- In delphigames@yahoogroups.com, "Ian Munro" <ian.munro@...> wrote:
>
> I agree with Steve, FMOD is very good. I've used it many times to play
> mp3 tunes in my games. If you need some sample code to get you going I
> can post some.
>
> Ian
>
> ________________________________
>
> From: delphigames@yahoogroups.com [mailto:delphigames@yahoogroups.com]
> On Behalf Of Steve Williams
> Sent: 18 July 2007 08:58
> To: delphigames@yahoogroups.com
> Subject: Re: [DelphiGames] Including music (mp3, ogg) in games
>
>
>
> Take a look at FMOD (http://www.fmod.org/ <http://www.fmod.org/> ). It
> is free to use for
> freeware and is very easy to get things working. There are even Delphi
> interfaces with it.
>
> --
> Sly
>
> ai_no_kareshi wrote:
> > Hi. I am new to the world of DirectX, and have only been experimenting
> > with a nifty component set I downloaded somewhere which vastly
> > simplifies tasks with DirectDraw, sprites and such. However, I intend
> > to venture deeper into this field soon.
> >
> > One vital thing that has occurred to me is that the components I use
> > do not allow mp3 or ogg playback. Every game needs background music,
> > and as such, I was hoping to learn how to play mp3 and/or ogg files
> > through DirectX. Most of the guides online are demonstrated in C,
> > which I know nothing about. Could someone please help me?
> >
> >
>
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