Thanks for your input Steve. I've now implemented a sort on my sprite
batch based on the y pos and height of the sprite (ie the z-order is
based on the feet position of my sprites). Just need to add some
collision detection and I can move on the the next chunk of code.
A qsort is very fast and is therefore ideal to be run every frame. In
our console games, we use a qsort on a list of hundreds of 3D objects
every frame and it doesn't rate anywhere near the top of our
most-expensive-functions list.
Steve 'Sly' Williams
Lead Programmer
Krome Studios
From: "Ian" < ian.munro@...
<mailto:ian.munro%40grosvenortechnology.com> >
<mailto:delphigames%40yahoogroups.com>
That sounds reasonable. My next problem would be when to resort the
list. As I'm not showing many sprites I guess I could sort the list
every frame but its not very efficient. I'd like to only sort the list
when required. Anyone any ideas or am I approaching this in the wrong
way ?
From: xiaorang@... <mailto:xiaorang%40263.net>
[mailto:xiaorang@... <mailto:xiaorang%40263.net> ]
the Y-coord plus the height of the sprite make the z-order.
----- Original Message -----
From: "Ian" < ian.munro@...
<mailto:ian.munro%40grosvenortechnology.com> >
I'm developing a 2d game that requires the sprites to be z-order
sorted but am not surehow to go about doing this.
.
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