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Help on 2d sprite z-order sorting   Message List  
Reply | Forward Message #7594 of 7611 |
Happy Christmas

Hello,

This group has been a bit quiet this year so I hope 2009 will see some
renewed activity. I have a few questions to ask which I hope will get
some discussions going. I'll save these until January, as I'll be away
from my computer over the Christmas period. I wish all you Delphi
developers a merry Christmas and a productive new year.

Ian






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Wed Dec 24, 2008 10:50 am

ianathome12345
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Message #7594 of 7611 |
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I'm developing a 2d game that requires the sprites to be z-order sorted but am not sure how to go about doing this. Basically the sprites move around a...
Ian
ianathome12345
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Oct 7, 2008
8:44 am

That sounds reasonable. My next problem would be when to resort the list. As I'm not showing many sprites I guess I could sort the list every frame but its not...
Ian Munro
ianathome12345
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Oct 7, 2008
9:40 am

A qsort is very fast and is therefore ideal to be run every frame. In our console games, we use a qsort on a list of hundreds of 3D objects every frame and it...
Steve Williams
slygamer
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Oct 7, 2008
10:18 pm

Thanks for your input Steve. I've now implemented a sort on my sprite batch based on the y pos and height of the sprite (ie the z-order is based on the feet...
Ian Munro
ianathome12345
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Oct 9, 2008
10:28 am

Hello, This group has been a bit quiet this year so I hope 2009 will see some renewed activity. I have a few questions to ask which I hope will get some...
Ian Munro
ianathome12345
Offline Send Email
Dec 24, 2008
10:50 am
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