In Delphi, is there an easy way to set the screen resolution ? I need to set the screen size to 640x480 for my game and restore it to its original settings...
nisam siguran dugo nisam obradjivao WM ali: procedure wminitmenu(var wm_initmenu:twmmessage)message:wm_initmenu;//ovo sve u istom redu ono za aktivan prozor...
Hello, This email message is a notification to let you know that a file has been uploaded to the Files area of the delphigames group. File :...
delphigames@yahoogrou...
Feb 1, 2002 5:11 pm
5967
Hey kenny! I tried modifying dxrender.pas and compared results of alpha blending to that of the dxrender.pas from delphigamedev.com Apparently there are asm...
thanks for your tips but i've still some questions... ... Well, i have no clue regarding assembly. Is there a pascal solution for this? ... is this any faster...
hi, i tried move but it isn't faster then the copy-function i allready had. (using the Scanline property of a bitmap - i posted it). the createdibsection()...
I will try this modified version of DXRender.pas, thanks a lot! ^_^ It beats me so many people are using DelphiX and nobody noticed Alpha channels were not...
Kenny_Kawashima@...
Feb 2, 2002 5:34 pm
5973
Hi, This is yet another question about DelphiX. :-) I am trying to play audio files in Microsoft ADPCM format (wav files), and I noticed DXSound and DXWave...
Kenny_Kawashima@...
Feb 3, 2002 8:01 am
5974
... 4 ... Microsoft ADPCM is indeed a 4-bit WAV format. We used ADPCM WAV files for Disney's Extremely Goofy Skateboarding because they were a lot smaller...
Steve Williams
stevewilliams@...
Feb 3, 2002 9:21 pm
5975
... Sometime ago I played with DXSound for 3D sounds and abandonned that completely for BASS/FMOD solution for this very reason. DSound is a low-level API, it...
Hi! I've written a game fully with delphi5 and delphix. It's pretty interesting, because it's a strategic soccer game. Can you imagine that? You can find the...
Hi Steve, I am also wondering why DXSound would not play ADPCM wav files, but the fact is that it doesn't. The game I am working on uses these files to make ...
Kenny_Kawashima@...
Feb 4, 2002 4:31 pm
5978
It seems that DXSound cannot handle 4-bit ADPCM natively. One thing I forgot to mention was that we used FMOD as our sound engine in Disney's Extremely Goofy...
Steve Williams
stevewilliams@...
Feb 4, 2002 9:58 pm
5979
... I think you should try a different method... making framerates the same is not good for a game. In my experience, i've always used TCPIP packets for...
Multiplayer programming is always a lot of fun when it comes to synchronizing game states. Shawn is correct in that the graphic update should not be locked...
Steve Williams
stevewilliams@...
Feb 5, 2002 2:12 am
5981
Eric and Steve, I greatly appreciate your kind comments on this. What you say confirms my suspicions that DXSound is indeed unable to handle anything but raw...
Kenny_Kawashima@...
Feb 5, 2002 7:36 pm
5982
Kenny, Why don't you look into the audio capabilites of JEDI-SDL. I haven't used it yet, but I know some others in the group have used the audio features and...
The BASS URL is http://www.un4seen.com/music/, but I'm afraid they're not cheaper than FMOD ($995 - $2750 for commercial games, $100 for shareware), both...
David and Eric, You guys are really helping a lot with your hints. Thanks! I think I will follow David's advice and check SDL audio capabilities first. I have...
Kenny_Kawashima@...
Feb 6, 2002 5:05 pm
5985
... oops, I was meaning decompressing in memory (partially) to prepare in-memory buffers that DSound accepts. Of course, this implies not only accessing the...
... I think Eric is suggesting decompressing the audio on the fly. As you load it off the CD make it standard PCM. I suggest putting all your audio on the CD...
id like to start programming games in delphi, i have d6 personal and i heard to program ggames like the snes ones rpgs , like chrono trigger or zelda, you need...
Hi Kenny and Eric, ... As Eric mentioned SDL is definately lower level that DelphiX and thus gives you more control. But the port to Delphi/Kylix has only been...
... Well, if you want to use tiles, you'll need a tile engine.. if you're simply going to use normal square tiles.. then, no biggie.. just go get some nice...
Hey ppl, Is anyone doing a component suite like DelphiX that uses JEDI-SDL?? Anyone interested to give it a try?? I'd like to learn up SDL as it sounds really...
... Take a look at Amit's Game Programming Information http://www-cs-students.stanford.edu/~amitp/gameprog.html He has links to many articles about tile-based...
Steve Williams
stevewilliams@...
Feb 10, 2002 1:15 am
5992
I am playing around with tagging textures to flat squares using OpenGL ( the beginnings of a tile engine). Should the images be in a bmp format or should they...
Actually, the format you use to store the images on disk is up to you. You load the image into memory and pass a pointer to it to OpenGL. So if you keep a list...
Thanks for your help, you have confirmed my thoughts, I can now get back to writing the code. ... From: Jon Jacobs [mailto:jqjacobs@...] Sent: 11 February...