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Messages 5963 - 5994 of 7611   Oldest  |  < Older  |  Newer >  |  Newest
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5963
In Delphi, is there an easy way to set the screen resolution ? I need to set the screen size to 640x480 for my game and restore it to its original settings...
Ian Munro
ianatgrosvenor
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Feb 1, 2002
9:06 am
5964
Hi. You can use this: procedure SetRes(XRes, YRes: DWord); var lpDevMode : TDeviceMode; begin EnumDisplaySettings(nil, 0, lpDevMode); ...
vitorastolfi
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Feb 1, 2002
10:55 am
5965
nisam siguran dugo nisam obradjivao WM ali: procedure wminitmenu(var wm_initmenu:twmmessage)message:wm_initmenu;//ovo sve u istom redu ono za aktivan prozor...
Bojan Aleksic
genijeab
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Feb 1, 2002
3:23 pm
5966
Hello, This email message is a notification to let you know that a file has been uploaded to the Files area of the delphigames group. File :...
delphigames@yahoogrou...
Send Email
Feb 1, 2002
5:11 pm
5967
Hey kenny! I tried modifying dxrender.pas and compared results of alpha blending to that of the dxrender.pas from delphigamedev.com Apparently there are asm...
jcvw75
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Feb 1, 2002
5:13 pm
5968
thanks for your tips but i've still some questions... ... Well, i have no clue regarding assembly. Is there a pascal solution for this? ... is this any faster...
Thomas Jahn
lithandere
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Feb 2, 2002
1:18 am
5970
hi, i tried move but it isn't faster then the copy-function i allready had. (using the Scanline property of a bitmap - i posted it). the createdibsection()...
Thomas Jahn
lithandere
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Feb 2, 2002
2:35 pm
5972
I will try this modified version of DXRender.pas, thanks a lot! ^_^ It beats me so many people are using DelphiX and nobody noticed Alpha channels were not...
Kenny_Kawashima@...
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Feb 2, 2002
5:34 pm
5973
Hi, This is yet another question about DelphiX. :-) I am trying to play audio files in Microsoft ADPCM format (wav files), and I noticed DXSound and DXWave...
Kenny_Kawashima@...
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Feb 3, 2002
8:01 am
5974
... 4 ... Microsoft ADPCM is indeed a 4-bit WAV format. We used ADPCM WAV files for Disney's Extremely Goofy Skateboarding because they were a lot smaller...
Steve Williams
stevewilliams@...
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Feb 3, 2002
9:21 pm
5975
... Sometime ago I played with DXSound for 3D sounds and abandonned that completely for BASS/FMOD solution for this very reason. DSound is a low-level API, it...
Eric Grange
egrange
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Feb 4, 2002
8:29 am
5976
Hi! I've written a game fully with delphi5 and delphix. It's pretty interesting, because it's a strategic soccer game. Can you imagine that? You can find the...
balazs_tukora
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Feb 4, 2002
11:49 am
5977
Hi Steve, I am also wondering why DXSound would not play ADPCM wav files, but the fact is that it doesn't. The game I am working on uses these files to make ...
Kenny_Kawashima@...
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Feb 4, 2002
4:31 pm
5978
It seems that DXSound cannot handle 4-bit ADPCM natively. One thing I forgot to mention was that we used FMOD as our sound engine in Disney's Extremely Goofy...
Steve Williams
stevewilliams@...
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Feb 4, 2002
9:58 pm
5979
... I think you should try a different method... making framerates the same is not good for a game. In my experience, i've always used TCPIP packets for...
Shawn Tan
syberoid
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Feb 5, 2002
1:02 am
5980
Multiplayer programming is always a lot of fun when it comes to synchronizing game states. Shawn is correct in that the graphic update should not be locked...
Steve Williams
stevewilliams@...
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Feb 5, 2002
2:12 am
5981
Eric and Steve, I greatly appreciate your kind comments on this. What you say confirms my suspicions that DXSound is indeed unable to handle anything but raw...
Kenny_Kawashima@...
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Feb 5, 2002
7:36 pm
5982
Kenny, Why don't you look into the audio capabilites of JEDI-SDL. I haven't used it yet, but I know some others in the group have used the audio features and...
David House
houseman_online
Online Now Send Email
Feb 5, 2002
8:34 pm
5983
The BASS URL is http://www.un4seen.com/music/, but I'm afraid they're not cheaper than FMOD ($995 - $2750 for commercial games, $100 for shareware), both...
Eric Grange
egrange
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Feb 6, 2002
8:26 am
5984
David and Eric, You guys are really helping a lot with your hints. Thanks! I think I will follow David's advice and check SDL audio capabilities first. I have...
Kenny_Kawashima@...
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Feb 6, 2002
5:05 pm
5985
... oops, I was meaning decompressing in memory (partially) to prepare in-memory buffers that DSound accepts. Of course, this implies not only accessing the...
Eric Grange
egrange
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Feb 6, 2002
5:41 pm
5986
... I think Eric is suggesting decompressing the audio on the fly. As you load it off the CD make it standard PCM. I suggest putting all your audio on the CD...
Michael Wilson
superqix
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Feb 6, 2002
5:44 pm
5987
id like to start programming games in delphi, i have d6 personal and i heard to program ggames like the snes ones rpgs , like chrono trigger or zelda, you need...
abbasakhtar_uk
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Feb 7, 2002
2:54 pm
5988
Hi Kenny and Eric, ... As Eric mentioned SDL is definately lower level that DelphiX and thus gives you more control. But the port to Delphi/Kylix has only been...
Dominique Louis
dominiqueats...
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Feb 7, 2002
9:23 pm
5989
... Well, if you want to use tiles, you'll need a tile engine.. if you're simply going to use normal square tiles.. then, no biggie.. just go get some nice...
Shawn Tan
syberoid
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Feb 8, 2002
1:01 am
5990
Hey ppl, Is anyone doing a component suite like DelphiX that uses JEDI-SDL?? Anyone interested to give it a try?? I'd like to learn up SDL as it sounds really...
Shawn Tan
syberoid
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Feb 8, 2002
1:01 am
5991
... Take a look at Amit's Game Programming Information http://www-cs-students.stanford.edu/~amitp/gameprog.html He has links to many articles about tile-based...
Steve Williams
stevewilliams@...
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Feb 10, 2002
1:15 am
5992
I am playing around with tagging textures to flat squares using OpenGL ( the beginnings of a tile engine). Should the images be in a bmp format or should they...
Ian Munro
ianatgrosvenor
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Feb 11, 2002
11:10 am
5993
Actually, the format you use to store the images on disk is up to you. You load the image into memory and pass a pointer to it to OpenGL. So if you keep a list...
Jon Jacobs
jon_q_jacobs
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Feb 11, 2002
1:37 pm
5994
Thanks for your help, you have confirmed my thoughts, I can now get back to writing the code. ... From: Jon Jacobs [mailto:jqjacobs@...] Sent: 11 February...
Ian Munro
ianatgrosvenor
Offline Send Email
Feb 11, 2002
1:42 pm
Messages 5963 - 5994 of 7611   Oldest  |  < Older  |  Newer >  |  Newest
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