... Delphi lacked a defender so far, I'll *try* take the role ;) ... Can argue against this one that the same is true for VC and VB, when they are not...
... sync for ... minutes ... delphix's timer has different rate in win98 and win2k. TimeGetTime does not behave the same under win98 and win2k, the difference...
Hello Delphi Games,
I have just started learning OpenGL from nehe's tutorials and I must say
they are great, even in Delphi. But I need some help:
1. I...
... Yes, in the MS Platform SDK, if you're only interested in the OpenGL help, I have it mirrored at http://glscene.sourceforge.net/download.htm. (CHM format)....
I just want to make a mention of this: When a company I worked for went from VB 5 to VB 6 it took 30+ developers 3 months to upgrade the code. One of the...
Hi all , I want to ask you , specially who use OpenGL , How can I interactive with the mouse ??!! I mean how can I know if the mouse right click event happen...
I didn't say i enjoyed it. If you've been coding in to work force for years, you're bound to see the same thing over and over again. Unless your software never...
Selecting and Picking under OpenGL. I cover that in my book (see link). Jon http://home1.gte.net/jqjacobs/index.htm This posting was made entirely from...
Hi all, I have a little question about DXInput from DelphiX... My joystick has a 4th axis control but all I can read in DXInput is X, Y, Z (first 3 axes)......
Hi i have used Windows95, 98, 2000(Me), NT4, and now using 2000 and XP together. Now my question is this: I make some opengl and directx and also some R6DX...
If I write a game in DelphiX that runs in my computer at a refresh rate of 70Hz (V-Sync activated), is there a way to make it run at the same speed in another...
Is there a way to get good refresh rates in XP or NT, namely i wrote DirectX and OpenGL also R6DX codes in Dlephi but i did not achieve same performance...
There are other variables besides the operating system. What are the respective CPU speeds? There is a huge difference in hardware assist from different video...
There is a difference in refresh rate of the screen and the animation speed of the game. When a game is idle, the screen will be refreshed at a speed depending...
If the game is not very demanding (i.e. it can run at very high frame rate), AND the game uses page-flipping, the maximum rate is limitted to the monitors...
Dominik Kroell
dominik@...
Mar 3, 2002 1:44 pm
6115
Hello everybody, I have some question here, take a look at this code below CurrentDir := ExtractFilePath(Application.ExeName); .... ...
Trying outputting the entire value of Application.ExeName to see what it is set to. Try using ParamStr(0) as well. Steve 'Sly' Williams - Monkey Wrangler -...
I didn't experiment with that at all, but when you think about the problem, this is exactly the behaviour you would expect in Unix. (If you are able/willing to...
Yoppy, The reason your problem happens is that Application.ExeName will always point to the name of the main form that is executed first. You can easily fix...
Kenny_Kawashima@...
Mar 5, 2002 9:23 pm
6120
Today my question is about DelphiX bitmap drawing. Lets say I have a bitmap loaded into DXImageList, and it has a transparent background color on it. I can...
Kenny_Kawashima@...
Mar 6, 2002 1:58 am
6121
Hi, Today my question is about DelphiX bitmap drawing. Lets say I have a bitmap loaded into DXImageList, and it has a transparent background color on it. I can...
Kenny_Kawashima@...
Mar 6, 2002 4:17 pm
6122
Each image in an ImageList has Surfaces created for it, and these surfaces can be drawn to the screen with DelphiX's Surface.Draw() method. You get to an...
Each image in an ImageList has Surfaces created for it, and these surfaces can be drawn to the screen with DelphiX's Surface.Draw() method. You get to an...
Hi ; I read the last message that Dominik K (thanks) wrote here, and I tried to choose a fixed framerate in order to get my game running at the same speed in...
... You should just set Interval to 0 and grab the maximum Framerate.. It doesn't effect the game in anyway, unless your game is dependent on the timer...
Hi Patro, I haven't followed the thread so if i'm repeating what others said, just hit Delete :) I usually put my main loop in the onAppIdle event. But if you...