I did recompile SXMedia yesterday with some work thu, It went all ok and I can run it and I'll see the components in the palette. But the propertyEditors wont...
Hi all! I just wonder if there is more game development Libs/tools as UnDelphiX and SDL out there on the internet wich is constant in updates? DelphiX has not...
Personally I like SDL, the port to Delphi by JEDI (Dominique Louis) is excellent (Tons of Samples). I have a simple game that was written mainly as a test to...
As far as I know, there are no other (recent) DirectX-libs (maybe WDirectX?), maybe there are some good OpenGL engines. But I have good news for you: I have...
Oh, thanx for the comments! Would you please tell me about it when your done? Thanx in advance, Mindsafe. ... good news ... 2d/isometric, ... (yet), the ... ...
Hi mindsafe Sure, I will tell everyone when I'm done. I'm also planning to make a little site for the library. I just have to have some months patience to...
... Try this: http://www.truevision3dsdk.com I cannot install package since it requires Delphi6 (I have Delphi4). I've seen it running on Delphi6, samples are...
How can I link number of sprites together in chain-like structure. Example: a train with many wagons, each one pulls the one behind... sprite definition should...
Hi Samo, Just use a TList to save your wagons in. Try something like this: var List : TList; Wagon : TWagon; i : Integer; List := TList.Create; for i := 0 to...
Hi Marcel, Why not saving the chess-pieces in an array of records? Something like this: TChessPiece = record Row : Integer; Column : Integer; Moved : Boolean; ...
Hi Martin, To let a computerprogram make reasonable speed in searching through boards (you will need at least 1.000.000 boards per second) you need to store...
... Ideally, you will only store 2 board at a time: 1 "current" board, 1 "work" board (the search tree nodes are usually connected with moves information, and...
This is a fun question. If you broke up the byte as you've suggested, then you've got your piece done, what it doesn't do is show en-passe (I don't know the...
I tried out your program and it looks like a great start. However it did do an illigal move. ..10..3040506070031222324151627206162645..5666760725276447247477 ...
Yes, I know.. ;-) There have only been 6 hours of work in the program so far so it needs still a lot of work. Thanks for looking at it. Marcel ... it did do an...
... Delphi4). ... FREE !! Yeah! It's a great package and a 3D engine! :) I run Delphi7 but the .BPL file wont work yet as it's for Delphi6, but hopefulley it ...
Hi guys, I just want to let you know I have found a very fast way. This is what I made will use in the program: unit ChessPieces; interface const B000000000000...
Hello Delphi Games, I worked a lot and hard and finally made complete SDLGui with many additional features. Now I dare you all to find better and more complete...
Hello, i had intention to learn DirectX but thanx to this group i discovered SDL and i believe that this is a better way to invest my time (since it is a...
Hi Luca, ... With SDL there are 2 ways of handling updating of the screen. Firstly, you can use SDL_Flip, which effectively works like most double buffering...
Hi Folks, Here is a link to Hexmap12.zip (not by me). It is 180.3kB and written in Delphi. The purpose of it is to allow you to draw a map with a hexagonal...
Hello Everyone, I'm trying to make a jump-and-run game that looks like Prince of Persia meets Maria Brothers (or a less perfect Prince Of Persia). :) While I...
Hi Armand, maybe you could make a 2-dimensional (color)array for each bitmap (of each game-character). Then when 2 rectangles overlap, you could write a...
Hey Martin, Thanks for the reply... I haven't tried it yet, but your method should work just fine. I didn't think of checking for rectangular-collisions first...
Hi DelphiGamers! Normally I have one array that contains all my images that have something to do with my characters and one that is used for backgrounds etc....
Hi Armand I just have one huge array / imagelist (but several of these are swapped in and out of memory during the game). Every Object/Character has a...
Dominik Kroell
dominik@...
Oct 26, 2002 10:25 am
6650
Hey Dominik, Thanks for your reply, I think it would be a good idea to put all of the characters movements into one bitmap! The only downside would be that...