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Messages 6621 - 6650 of 7611   Oldest  |  < Older  |  Newer >  |  Newest
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6621
I did recompile SXMedia yesterday with some work thu, It went all ok and I can run it and I'll see the components in the palette. But the propertyEditors wont...
mindsafe
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Oct 1, 2002
12:51 pm
6622
Hi all! I just wonder if there is more game development Libs/tools as UnDelphiX and SDL out there on the internet wich is constant in updates? DelphiX has not...
mindsafe
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Oct 1, 2002
12:55 pm
6623
Personally I like SDL, the port to Delphi by JEDI (Dominique Louis) is excellent (Tons of Samples). I have a simple game that was written mainly as a test to...
Kenneth Wilcox
k3nx007
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Oct 1, 2002
3:34 pm
6624
As far as I know, there are no other (recent) DirectX-libs (maybe WDirectX?), maybe there are some good OpenGL engines. But I have good news for you: I have...
Martin Jochems
earley50
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Oct 2, 2002
6:48 am
6625
Oh, thanx for the comments! Would you please tell me about it when your done? Thanx in advance, Mindsafe. ... good news ... 2d/isometric, ... (yet), the ... ...
mindsafe
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Oct 2, 2002
4:13 pm
6626
Hi mindsafe Sure, I will tell everyone when I'm done. I'm also planning to make a little site for the library. I just have to have some months patience to...
Martin Jochems
earley50
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Oct 3, 2002
6:56 am
6627
Hi Martin! Alright, looking forward to see you work! :) Best Regards, Mindsafe. ... a little ... (maybe ... The ... http://mobile.msn.com...
mindsafe
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Oct 7, 2002
7:22 am
6628
... Try this: http://www.truevision3dsdk.com I cannot install package since it requires Delphi6 (I have Delphi4). I've seen it running on Delphi6, samples are...
samo_novak
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Oct 7, 2002
10:16 pm
6629
How can I link number of sprites together in chain-like structure. Example: a train with many wagons, each one pulls the one behind... sprite definition should...
Samo
samo_novak
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Oct 7, 2002
10:31 pm
6630
Hi Samo, Just use a TList to save your wagons in. Try something like this: var List : TList; Wagon : TWagon; i : Integer; List := TList.Create; for i := 0 to...
Martin Jochems
earley50
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Oct 8, 2002
7:14 am
6631
yes.........that's what I'm looking for ... Thank you Samo ... ......
Samo
samo_novak
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Oct 8, 2002
6:06 pm
6632
Hi guys, I am writing a chess-game. The user-interface is finished and stuff like functions IsLegalMove are done. (project here: ...
Marcel Poots
mpoots2001
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Oct 10, 2002
5:42 am
6633
Hi Marcel, Why not saving the chess-pieces in an array of records? Something like this: TChessPiece = record Row : Integer; Column : Integer; Moved : Boolean; ...
Martin Jochems
earley50
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Oct 10, 2002
6:56 am
6634
Hi Martin, To let a computerprogram make reasonable speed in searching through boards (you will need at least 1.000.000 boards per second) you need to store...
mpoots2001
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Oct 10, 2002
9:03 am
6635
... Ideally, you will only store 2 board at a time: 1 "current" board, 1 "work" board (the search tree nodes are usually connected with moves information, and...
Eric Grange
egrange
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Oct 10, 2002
12:39 pm
6636
This is a fun question. If you broke up the byte as you've suggested, then you've got your piece done, what it doesn't do is show en-passe (I don't know the...
cryst
iplayfast
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Oct 10, 2002
3:15 pm
6637
I tried out your program and it looks like a great start. However it did do an illigal move. ..10..3040506070031222324151627206162645..5666760725276447247477 ...
cryst
iplayfast
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Oct 10, 2002
5:52 pm
6638
Yes, I know.. ;-) There have only been 6 hours of work in the program so far so it needs still a lot of work. Thanks for looking at it. Marcel ... it did do an...
mpoots2001
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Oct 10, 2002
7:49 pm
6639
... Delphi4). ... FREE !! Yeah! It's a great package and a 3D engine! :) I run Delphi7 but the .BPL file wont work yet as it's for Delphi6, but hopefulley it ...
mindsafe
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Oct 11, 2002
6:55 am
6640
Hi guys, I just want to let you know I have found a very fast way. This is what I made will use in the program: unit ChessPieces; interface const B000000000000...
mpoots2001
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Oct 11, 2002
10:40 am
6641
Hello Delphi Games, I worked a lot and hard and finally made complete SDLGui with many additional features. Now I dare you all to find better and more complete...
Igor GameMaker
jimyiigor
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Oct 11, 2002
3:04 pm
6642
Hello, i had intention to learn DirectX but thanx to this group i discovered SDL and i believe that this is a better way to invest my time (since it is a...
Luca T.
threecharslo...
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Oct 13, 2002
12:14 pm
6643
Hi Luca, ... With SDL there are 2 ways of handling updating of the screen. Firstly, you can use SDL_Flip, which effectively works like most double buffering...
Dominique Louis
dominiqueats...
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Oct 14, 2002
10:26 am
6644
Hi Folks, Here is a link to Hexmap12.zip (not by me). It is 180.3kB and written in Delphi. The purpose of it is to allow you to draw a map with a hexagonal...
Peter W.
pwill99au
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Oct 23, 2002
6:09 am
6645
Hello Everyone, I'm trying to make a jump-and-run game that looks like Prince of Persia meets Maria Brothers (or a less perfect Prince Of Persia). :) While I...
Armand Postma
thelion36
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Oct 23, 2002
8:17 am
6646
Hi Armand, maybe you could make a 2-dimensional (color)array for each bitmap (of each game-character). Then when 2 rectangles overlap, you could write a...
Martin Jochems
earley50
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Oct 23, 2002
8:24 am
6647
Hey Martin, Thanks for the reply... I haven't tried it yet, but your method should work just fine. I didn't think of checking for rectangular-collisions first...
Armand Postma
thelion36
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Oct 23, 2002
5:10 pm
6648
Hi DelphiGamers! Normally I have one array that contains all my images that have something to do with my characters and one that is used for backgrounds etc....
Armand Postma
thelion36
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Oct 26, 2002
9:58 am
6649
Hi Armand I just have one huge array / imagelist (but several of these are swapped in and out of memory during the game). Every Object/Character has a...
Dominik Kroell
dominik@...
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Oct 26, 2002
10:25 am
6650
Hey Dominik, Thanks for your reply, I think it would be a good idea to put all of the characters movements into one bitmap! The only downside would be that...
Armand Postma
thelion36
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Oct 26, 2002
12:18 pm
Messages 6621 - 6650 of 7611   Oldest  |  < Older  |  Newer >  |  Newest
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