Hello, I think you should know that ConvertRotation in geometry.pas (by Mike Lischke) does not working properly. I could not reach him personaly to tell him...
Hi All, As the author of SXMedia is has been my pleasure to see these components being used in many projects over the last few years. Unfortunately due to time...
I've noticed that on my keyboard only certain combinations of keys can be pressed at any one time. For instance all the keys on the bottom row (zxcvbnm) can be...
Hi There was a discussion at GameDev recently about where Delphi Games developers go these days. After reading the thread I created DGDev, a forum site for...
I just think it's the mid-term part of the school year. People are actually studying for tests instead of programming games. This group tends to ebb and flow...
Thanks Todd, I didn't realise that :) I just noticed the overall number of posts for last year was higher than this year. Anyway hope to see you there. ...
That is a hardware limitation of the keyboard. It was never intended to have multiple keys pressed and held down at the same time. There is no way to get...
Hi patroclus04 (and others who know about Windows-timing), A while ago I read about some timing-problems (in DelphiX). Then somebody came up with changes in...
It is a hardware issue on some motherboards. Take a look at this article http://members.telocity.com/~levpudeyev/articles/better_timer.html for a better...
HI, I'm (as you might have guessed) Russ. I have been using delphi for about 2 and a half years now, but never got into game programming. to give you an idea...
Hi Russ, If I may give you an advice: start simple. Don't try to make a 3D game immediately, especially when you're a newbie. Even making a (simple) 2D game ...
Hi Russ, What Martin says is true, start out simple! I didn't, I started out trying to make an RTS game, but I had to stop working on it because I started out...
... There's also a leaked version of the RC0 SDK somewhere on a relatively well known website... I'd be more excited if I wasn't actually on the beta program...
I don't know any "well known websites" - can anyone name one that may be worth a look... ... From: Naoki Haga [mailto:naoki@...] Sent: 14 November 2002...
I have yet to get pixelchecking to work. I've spent hours running line by line through all the DelphiX code, (even after fixing the typo that was pointed out...
Hi, This is a well known bug in DelphiX. Pixelcheck does work in 1 case: when none of both colliding sprites animate. If 1 of the 2 (or both) animate,...
I am creating a active form using the Active Form wizard in Delphi 7. I can compile and register it and have tested it in Visual Studios ActiveX container. The...
Hello, I am trying to make a little tank game with network support, for no particular reason :) The game is windowed, and TPaintBox is used. I don't want...
Daniel Frimerman
TByteSoft@...
Nov 21, 2002 8:52 pm
6687
Hi Daniel, I am just wondering why you are not using a TTimer ??? I can provide you with a TThreadedTimer component (e.g. a timer and thread combined, which I...
Is the TTimer object 100% accurate? I always thought it has the same inaccuracy as GetTickCount - Previous TickCount? ... -- Visit the Lion Productions website...
Networked multiplayer is a whole area of coding that can be really difficult. Your code must be able to handle varying deltas (time between updates), missing...
How can I check if there's any sprite (pixelcheck is on!!!!!) at given point ? I need function like that: function SpriteAtPoint (X,Y : Integer) : Sprite; ... ...
Hello, (Yes I know, this is a quasi-old message ;-)) ... Yes I did notice... ... Unfortunately I don't have enough time to "take over" the project... It would,...
Naoki I would love to have a copy of the code so if you could sned it over I'll add that into the source code for SXMedia. Unfortunately I am unable to test or...
Hi all, I am working on a Delphi (DirectX) application (no DelphiX). Everything goes well, graphics on screen etc, but I have a problem when I close my...
Hi Martin, I have the same problem in my applications, however it doesn't happen everytime... What you might try is turn the borderstyle to something else...