LOOKING FOR CARD GAME DEVELOPER I am Looking for someone know how to write an "Internet Casino Game". I will pay you the salary by contract.You can form your...
Hi! I'm writing a game in DelphiX right now, but I have a problem with the alpha-blending. What I want to do is fade the current screen at DXDraw.Surface to a...
Hi Arno, You can better use the native Directdraw Fade features. They are very fast. However, this is not supported in DelphiX, so then you'd have to make this...
Hi! ... It is possible to do a fast fade with DelphiX even in TrueColor. You just have to turn the gamma correction down to 0. It's necessary to be in...
That's because DirectDraw has no native support for alpha blending. Therefore the alpha blending is done in code by reading the two source images, manually...
Hi Arno, Yes the fading code you wrote was what I meant, but I see you need alpha-blending and not fading. Alpha blending is not natively supported by...
... From: Arno Fleck To: Steve Williams Sent: Wednesday, March 12, 2003 11:11 AM Subject: Re[2]: [DelphiGames] Re: Problem with Alpha-blending Perhaps I should...
... SDL is capable of using either GDI or DirectX ( 5 IIRC ) for 2D rendering, and as mentioned it uses OpenGL for 3D rendering. On the 2D side of things it...
... find a ... In the SDLUtils.pas files we are trying to build up a few funtions that others may fiund usefull in pure Pascal for portability. SDLUtils.pas is...
We are more than 650 members, please join us to be more. We are interested in Free Delphi Components which is only with complete source code. If you are...
I finally started my own web page so I now I can share my projects with you. At the beginning I put two games. One I made using DelphiX and it is a clone of...
Hi. I try to make a sub to simulate the way that LineTo trace in screen. My logic is: Ori = Source Dest = Destination razao := (DestY - OriY) / (DestX - OriX);...
... Welcome to the world of the Bresenham algorithm. Search for "Bresenham Pascal Delphi" with Google and you should get some implementations. The Bresenham...
Very thank's. I found a code that works fine and I correct my errors. With this code now I can finish my engine and calculate the the way that a image will...
Hi EveryBody. I have some questions: What is the best component for implement sound in games ? I known that component must be able to play simultaneos sounds. ...
I use FMOD (http://www.fmod.org). It is a commercial music and sound effects library that is free for freeware. Very easy to use. As for finding music and...
Hi Fabio, This was recently posted on flipcode.com... Indie SFX, a new sound effects site aimed at small game developers has launched. Indie SFX sells CD-ROM's...
Thank You Steve Williams. I download the FMOD API and will try to use. I think that it's have a good look and documentation. Ass.: Fabio Alves Francelino ... ...
Hi Everybody. My GameEngine is working fine, thanks to the help this forum provided to me. Now I want to research for a way to Play my game over NetWork("LAN")...
A few options for you... - raw Winsock sockets. Most difficult option if you don't know anything about sockets - socket components, eg. ICS, Indy. Easier,...
Ok Steve, you gave me options for components. But I don't know what do with any component. I need the logic. What a good LAN game must do ? When I choose the...
Very thank's Steve. I found some articles in this site that help me to connect my game in LAN. It still looks hard to implement with sucess, but I will try. ...
Hi EveryBody. I found a little trouble in my game engine!!! When you run the game in a fast CPU machine the game is faster. This issue occurs because the main...
Networked multiplayer is a black art that very few ever get 100% right. It is very hard, especially when you start to consider anti-cheating measures and...