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Messages 6783 - 6812 of 7611   Oldest  |  < Older  |  Newer >  |  Newest
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6783
Does any one have a good drawing routine ?...
delphiiq2003 <nichola...
delphiiq2003
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Mar 3, 2003
4:35 am
6784
LOOKING FOR CARD GAME DEVELOPER I am Looking for someone know how to write an "Internet Casino Game". I will pay you the salary by contract.You can form your...
looking4programmer <l...
looking4prog...
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Mar 4, 2003
6:14 am
6785
Hi! I'm writing a game in DelphiX right now, but I have a problem with the alpha-blending. What I want to do is fade the current screen at DXDraw.Surface to a...
Arno Fleck
ArnoFleck
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Mar 10, 2003
9:05 am
6786
Hi Arno, You can better use the native Directdraw Fade features. They are very fast. However, this is not supported in DelphiX, so then you'd have to make this...
Martin Jochems
earley50
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Mar 11, 2003
7:50 am
6787
Hi! ... It is possible to do a fast fade with DelphiX even in TrueColor. You just have to turn the gamma correction down to 0. It's necessary to be in...
Arno Fleck
ArnoFleck
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Mar 11, 2003
11:38 am
6788
That's because DirectDraw has no native support for alpha blending. Therefore the alpha blending is done in code by reading the two source images, manually...
Steve Williams
slygamer
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Mar 11, 2003
11:20 pm
6789
Hi! ... I see - but the code in DelphiX for Alphablending still looks quite unoptimized, since other libraries such as GX2 (for DOS/BP, ...
Arno Fleck
ArnoFleck
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Mar 12, 2003
10:09 am
6790
Hi Arno, Yes the fading code you wrote was what I meant, but I see you need alpha-blending and not fading. Alpha blending is not natively supported by...
Martin Jochems
earley50
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Mar 12, 2003
10:21 am
6791
... I have not used DelphiX myself, but I do not doubt that there is more efficient code around. The point is that there is no native support for ...
Steve Williams
slygamer
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Mar 12, 2003
3:25 pm
6792
... From: Arno Fleck To: Steve Williams Sent: Wednesday, March 12, 2003 11:11 AM Subject: Re[2]: [DelphiGames] Re: Problem with Alpha-blending Perhaps I should...
Igor Stojkovic
jimyiigor
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Mar 12, 2003
3:48 pm
6793
... SDL is capable of using either GDI or DirectX ( 5 IIRC ) for 2D rendering, and as mentioned it uses OpenGL for 3D rendering. On the 2D side of things it...
Dominique Louis
dominiqueats...
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Mar 13, 2003
10:53 am
6794
Hi. Anybody know a good and fast way to blit a surface rotated. I just find a SDL_gfx but no DLL and not Headers for do it. Thanks...
Jonatan@E-Mind
jmoleiro
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Mar 13, 2003
12:38 pm
6795
... find a ... In the SDLUtils.pas files we are trying to build up a few funtions that others may fiund usefull in pure Pascal for portability. SDLUtils.pas is...
dominiqueatsavagesoft...
dominiqueats...
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Mar 15, 2003
10:41 pm
6796
We are more than 650 members, please join us to be more. We are interested in Free Delphi Components which is only with complete source code. If you are...
Monir-scs
mnrsbgh
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Mar 21, 2003
8:49 pm
6797
I finally started my own web page so I now I can share my projects with you. At the beginning I put two games. One I made using DelphiX and it is a clone of...
Stojkovic Igor
jimyiigor
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Mar 28, 2003
4:46 pm
6798
Hi. I try to make a sub to simulate the way that LineTo trace in screen. My logic is: Ori = Source Dest = Destination razao := (DestY - OriY) / (DestX - OriX);...
francelinofaf
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Apr 2, 2003
5:22 pm
6799
... Welcome to the world of the Bresenham algorithm. Search for "Bresenham Pascal Delphi" with Google and you should get some implementations. The Bresenham...
Robert Marquardt
robert_marqu...
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Apr 2, 2003
6:02 pm
6800
Very thank's. I found a code that works fine and I correct my errors. With this code now I can finish my engine and calculate the the way that a image will...
francelinofaf
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Apr 2, 2003
9:52 pm
6801
Hi EveryBody. I have some questions: What is the best component for implement sound in games ? I known that component must be able to play simultaneos sounds. ...
francelinofaf
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Apr 8, 2003
3:29 pm
6802
I use FMOD (http://www.fmod.org). It is a commercial music and sound effects library that is free for freeware. Very easy to use. As for finding music and...
Steve Williams
slygamer
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Apr 8, 2003
10:58 pm
6803
Hi Fabio, This was recently posted on flipcode.com... Indie SFX, a new sound effects site aimed at small game developers has launched. Indie SFX sells CD-ROM's...
Dominique Louis
dominiqueats...
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Apr 9, 2003
2:39 pm
6804
Thank You Steve Williams. I download the FMOD API and will try to use. I think that it's have a good look and documentation. Ass.: Fabio Alves Francelino ... ...
francelinofaf
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Apr 9, 2003
2:50 pm
6805
Hi! ... I like BASS.DLL very much. You can find it at http://www.un4seen.com/ Bye, Arno...
Arno Fleck
ArnoFleck
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Apr 10, 2003
8:19 am
6806
Hi Everybody. My GameEngine is working fine, thanks to the help this forum provided to me. Now I want to research for a way to Play my game over NetWork("LAN")...
francelinofaf
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Apr 11, 2003
6:06 pm
6807
A few options for you... - raw Winsock sockets. Most difficult option if you don't know anything about sockets - socket components, eg. ICS, Indy. Easier,...
Steve Williams
slygamer
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Apr 12, 2003
8:40 am
6808
Ok Steve, you gave me options for components. But I don't know what do with any component. I need the logic. What a good LAN game must do ? When I choose the...
francelinofaf
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Apr 14, 2003
12:57 pm
6809
Here are some articles from Gamasutra (free login required) GDC 2001: 1500 Archers on a 28.8: Network Programming in Age of Empires ...
Steve Williams
slygamer
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Apr 14, 2003
1:41 pm
6810
Very thank's Steve. I found some articles in this site that help me to connect my game in LAN. It still looks hard to implement with sucess, but I will try. ...
francelinofaf
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Apr 15, 2003
12:35 pm
6811
Hi EveryBody. I found a little trouble in my game engine!!! When you run the game in a fast CPU machine the game is faster. This issue occurs because the main...
francelinofaf
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Apr 15, 2003
12:43 pm
6812
Networked multiplayer is a black art that very few ever get 100% right. It is very hard, especially when you start to consider anti-cheating measures and...
Steve Williams
slygamer
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Apr 15, 2003
12:56 pm
Messages 6783 - 6812 of 7611   Oldest  |  < Older  |  Newer >  |  Newest
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