Hi. I try to make a sub to simulate the way that LineTo trace in screen. My logic is: Ori = Source Dest = Destination razao := (DestY - OriY) / (DestX - OriX);...
... Welcome to the world of the Bresenham algorithm. Search for "Bresenham Pascal Delphi" with Google and you should get some implementations. The Bresenham...
Very thank's. I found a code that works fine and I correct my errors. With this code now I can finish my engine and calculate the the way that a image will...
Hi EveryBody. I have some questions: What is the best component for implement sound in games ? I known that component must be able to play simultaneos sounds. ...
I use FMOD (http://www.fmod.org). It is a commercial music and sound effects library that is free for freeware. Very easy to use. As for finding music and...
Hi Fabio, This was recently posted on flipcode.com... Indie SFX, a new sound effects site aimed at small game developers has launched. Indie SFX sells CD-ROM's...
Thank You Steve Williams. I download the FMOD API and will try to use. I think that it's have a good look and documentation. Ass.: Fabio Alves Francelino ... ...
Hi Everybody. My GameEngine is working fine, thanks to the help this forum provided to me. Now I want to research for a way to Play my game over NetWork("LAN")...
A few options for you... - raw Winsock sockets. Most difficult option if you don't know anything about sockets - socket components, eg. ICS, Indy. Easier,...
Ok Steve, you gave me options for components. But I don't know what do with any component. I need the logic. What a good LAN game must do ? When I choose the...
Very thank's Steve. I found some articles in this site that help me to connect my game in LAN. It still looks hard to implement with sucess, but I will try. ...
Hi EveryBody. I found a little trouble in my game engine!!! When you run the game in a fast CPU machine the game is faster. This issue occurs because the main...
Networked multiplayer is a black art that very few ever get 100% right. It is very hard, especially when you start to consider anti-cheating measures and...
Make your updates time-based, eg. your character moves at X pixels per second. Then each update will use a time delta. Example, if your game is updating at...
If I understood your problem correctly it's not a matter of adjusting the refresh rate. Think about fps like Quake3. They run on crappy computers with a 10...
You have to compensate the speed of the cpu by 'scaling' time intervals between animations so that it runs the same speed on each computer. Action may only...
Hi friends. I understood what you say. But I've got confused with the question of print / move. The logic is based on move or in print ? I try to use...
Thank you. With this code I understood the time based movement. But in UpdateGame I put the code below: PosX := PosX + (1 * round(TimeElapsed * 600)); And I...
Hi I"m a new member of the list. I want to make a 3d game, and I can use d3dim, but I have a problem with the terrain. So I want to make a landscape which...
Hello, i would like to use my Freepascal (1.0.6) for Linux and SDL. I downloaded the JEDI-SDL since they say it is compatible with FreePascal too. The "Logger"...
The simpler method is to use a pseudo-3d only (like in Command&Conquer family of games). But, if you want to use real 3d graphics, I would recommend you the...
Hi Luca, ... The main JEDI-SDL mailing list can be found @ JEDI-SDL@yahoogroups.com and there are more people there who would be able to help than on this ...
... I'm not an expert of Freepascal (actually... it is pretty unknown to me)... but i changed some of the SDL.pas code and now i could compile without errors...
... The TApplication.OnIdle event is triggered as soon as the application's message queue is empty. If the Done parameter is set to False, then the event is...
Hi dudes. I'm curious about the Canvas.TextOut procedure. I'm still using this procedure to write text in my game. Last night I played some games and saw that...
Hey Dude, I think that's more complex than that... If I'm not mistaken that effect is either done with rendering or using some sort of pixel method for text....
Probably bitmap fonts. You draw an alphabet in a bitmap, cut the letters and store them. To make things easy, you could use an array and store the characters ...