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Messages 6798 - 6827 of 7611   Oldest  |  < Older  |  Newer >  |  Newest
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6798
Hi. I try to make a sub to simulate the way that LineTo trace in screen. My logic is: Ori = Source Dest = Destination razao := (DestY - OriY) / (DestX - OriX);...
francelinofaf
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Apr 2, 2003
5:22 pm
6799
... Welcome to the world of the Bresenham algorithm. Search for "Bresenham Pascal Delphi" with Google and you should get some implementations. The Bresenham...
Robert Marquardt
robert_marqu...
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Apr 2, 2003
6:02 pm
6800
Very thank's. I found a code that works fine and I correct my errors. With this code now I can finish my engine and calculate the the way that a image will...
francelinofaf
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Apr 2, 2003
9:52 pm
6801
Hi EveryBody. I have some questions: What is the best component for implement sound in games ? I known that component must be able to play simultaneos sounds. ...
francelinofaf
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Apr 8, 2003
3:29 pm
6802
I use FMOD (http://www.fmod.org). It is a commercial music and sound effects library that is free for freeware. Very easy to use. As for finding music and...
Steve Williams
slygamer
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Apr 8, 2003
10:58 pm
6803
Hi Fabio, This was recently posted on flipcode.com... Indie SFX, a new sound effects site aimed at small game developers has launched. Indie SFX sells CD-ROM's...
Dominique Louis
dominiqueats...
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Apr 9, 2003
2:39 pm
6804
Thank You Steve Williams. I download the FMOD API and will try to use. I think that it's have a good look and documentation. Ass.: Fabio Alves Francelino ... ...
francelinofaf
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Apr 9, 2003
2:50 pm
6805
Hi! ... I like BASS.DLL very much. You can find it at http://www.un4seen.com/ Bye, Arno...
Arno Fleck
ArnoFleck
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Apr 10, 2003
8:19 am
6806
Hi Everybody. My GameEngine is working fine, thanks to the help this forum provided to me. Now I want to research for a way to Play my game over NetWork("LAN")...
francelinofaf
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Apr 11, 2003
6:06 pm
6807
A few options for you... - raw Winsock sockets. Most difficult option if you don't know anything about sockets - socket components, eg. ICS, Indy. Easier,...
Steve Williams
slygamer
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Apr 12, 2003
8:40 am
6808
Ok Steve, you gave me options for components. But I don't know what do with any component. I need the logic. What a good LAN game must do ? When I choose the...
francelinofaf
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Apr 14, 2003
12:57 pm
6809
Here are some articles from Gamasutra (free login required) GDC 2001: 1500 Archers on a 28.8: Network Programming in Age of Empires ...
Steve Williams
slygamer
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Apr 14, 2003
1:41 pm
6810
Very thank's Steve. I found some articles in this site that help me to connect my game in LAN. It still looks hard to implement with sucess, but I will try. ...
francelinofaf
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Apr 15, 2003
12:35 pm
6811
Hi EveryBody. I found a little trouble in my game engine!!! When you run the game in a fast CPU machine the game is faster. This issue occurs because the main...
francelinofaf
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Apr 15, 2003
12:43 pm
6812
Networked multiplayer is a black art that very few ever get 100% right. It is very hard, especially when you start to consider anti-cheating measures and...
Steve Williams
slygamer
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Apr 15, 2003
12:56 pm
6813
Make your updates time-based, eg. your character moves at X pixels per second. Then each update will use a time delta. Example, if your game is updating at...
Steve Williams
slygamer
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Apr 15, 2003
12:58 pm
6814
If I understood your problem correctly it's not a matter of adjusting the refresh rate. Think about fps like Quake3. They run on crappy computers with a 10...
Lithander
lithandere
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Apr 15, 2003
1:18 pm
6815
You have to compensate the speed of the cpu by 'scaling' time intervals between animations so that it runs the same speed on each computer. Action may only...
Martin Jochems
earley50
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Apr 16, 2003
9:44 am
6816
Hi friends. I understood what you say. But I've got confused with the question of print / move. The logic is based on move or in print ? I try to use...
francelinofaf
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Apr 16, 2003
10:52 pm
6817
type TForm1 = class ... private OldTick: Cardinal; procedure AppIdle(Sender: TObject; var Done: Boolean; procedure UpdateGame(TimeElapsed: Single); procedure...
Steve Williams
slygamer
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Apr 16, 2003
11:35 pm
6818
Thank you. With this code I understood the time based movement. But in UpdateGame I put the code below: PosX := PosX + (1 * round(TimeElapsed * 600)); And I...
francelinofaf
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Apr 17, 2003
4:08 pm
6819
Hi I"m a new member of the list. I want to make a 3d game, and I can use d3dim, but I have a problem with the terrain. So I want to make a landscape which...
Szabó Attila
wwwbetyar
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Apr 18, 2003
8:00 am
6820
Hello, i would like to use my Freepascal (1.0.6) for Linux and SDL. I downloaded the JEDI-SDL since they say it is compatible with FreePascal too. The "Logger"...
Luca T.
threecharslo...
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Apr 20, 2003
10:23 am
6821
The simpler method is to use a pseudo-3d only (like in Command&Conquer family of games). But, if you want to use real 3d graphics, I would recommend you the...
Petr Kadlec
kadlecp2
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Apr 20, 2003
5:39 pm
6822
Hi Luca, ... The main JEDI-SDL mailing list can be found @ JEDI-SDL@yahoogroups.com and there are more people there who would be able to help than on this ...
Dominique Louis
dominiqueats...
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Apr 20, 2003
8:54 pm
6823
... I'm not an expert of Freepascal (actually... it is pretty unknown to me)... but i changed some of the SDL.pas code and now i could compile without errors...
Luca T.
threecharslo...
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Apr 20, 2003
10:39 pm
6824
... The TApplication.OnIdle event is triggered as soon as the application's message queue is empty. If the Done parameter is set to False, then the event is...
Steve Williams
slygamer
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Apr 21, 2003
10:59 pm
6825
Hi dudes. I'm curious about the Canvas.TextOut procedure. I'm still using this procedure to write text in my game. Last night I played some games and saw that...
francelinofaf
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Apr 22, 2003
3:27 pm
6826
Hey Dude, I think that's more complex than that... If I'm not mistaken that effect is either done with rendering or using some sort of pixel method for text....
Armand Postma
thelion36
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Apr 22, 2003
4:04 pm
6827
Probably bitmap fonts. You draw an alphabet in a bitmap, cut the letters and store them. To make things easy, you could use an array and store the characters ...
Alexsander da Rosa
rednaxelbr
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Apr 23, 2003
3:28 pm
Messages 6798 - 6827 of 7611   Oldest  |  < Older  |  Newer >  |  Newest
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