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Messages 6939 - 6968 of 7611   Oldest  |  < Older  |  Newer >  |  Newest
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6939
... You forgot to add a couple of '1's at the end of those exclamation marks. Je vous prie d'agréer, madame, monsieur, l'expression de mes sentiments ...
Maassen, H.A.M.
coamithra
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Sep 4, 2003
9:09 am
6940
Hello, More that 1 year ago, I was activily joined this group and then beacuse of my busy work, then I unsubscribe. Now, I am rejoin to this group as I can't...
ysundawa
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Sep 6, 2003
5:03 am
6941
There was mention somewhere of fixes to UnDelphiX for D7. Just trying to remember where it was... Sly ... [snip]...
Steve Williams
slygamer
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Sep 6, 2003
7:18 am
6942
You might want to take a look at the GL Scene Stuff as opposed to DelphiX for graphics. http://glscene.sourceforge.net/index.php This is based on the...
Todd Lewis
todd_lewis_ltc
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Sep 9, 2003
1:22 am
6943
Well, I am downloading some files from the site, I have no experiences using openGL thought ... Where could I find resources for it's tutorial or maybe mailing...
Yosi
ysundawa
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Sep 9, 2003
4:12 am
6944
http://nehe.gamedev.net is a very good place to start for OpenGL tutorials. http://www.delphi3d.net has a range of tutorials from simple to very advanced. Sly...
Steve Williams
slygamer
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Sep 9, 2003
4:20 am
6945
Sorry for my last Post, I guess I am loosing something important :) does the GLScene is discussed on this group too ?? ... From: "Todd Lewis"...
Yosi
ysundawa
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Sep 9, 2003
4:26 am
6946
Nice WebSite :) I have a pre-development question, as long as I know OpenGL only covers the graphic for my game. And how about sound and input devices, should...
Yosi
ysundawa
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Sep 9, 2003
4:35 am
6947
You can discuss GLScene here. It's well and truly under the subject of Delphi game development. Sly...
Steve Williams
slygamer
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Sep 9, 2003
4:37 am
6948
It is simple to use DirectInput and DirectSound in conjunction with OpenGL. Just because you use DirectX does not mean you must use DirectDraw or Direct3D. Sly...
Steve Williams
slygamer
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Sep 9, 2003
4:44 am
6949
I've never implemented DirectSound & DirectInput from outer DelphiX, is there any Delphi Component which is encapsulate our neccesity of DirectSoudt/Input...
Yosi
ysundawa
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Sep 9, 2003
5:18 am
6950
I use FMOD (http://www.fmod.org) for my sound requirements. I don't know of any other components just for DirectInput or DirectSound. You might also want to...
Steve Williams
slygamer
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Sep 9, 2003
5:26 am
6951
I got that one too, FMOD Looks great .. How about the DirectInput Component, should I use JEDI-SDL instead ?? ... From: "Steve Williams"...
Yosi
ysundawa
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Sep 9, 2003
6:49 am
6952
By the way Steve, Is it you the one who wrote that FMOD Delphi Example huh :) ....he..he. ... From: "Yosi" <ysundawa@...> To:...
Yosi
ysundawa
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Sep 9, 2003
7:42 am
6953
Yuh-huh. That's me. I help maintain the Delphi interface to FMOD and provide the Delphi samples. Sly...
Steve Williams
slygamer
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Sep 9, 2003
7:58 am
6954
who can help me to put pixels and read on back d3dpp.Flags:=D3DPRESENTFLAG_LOCKABLE_BACKBUFFER ; //to lock procedure TDiv3D.PutPixel(X, Y: Cardinal; Value:...
luis_djoker
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Sep 14, 2003
11:21 am
6955
Hi All, I am looking for the URL for the Delphi Games Developer Forum -- online discussion website. If you have the website details then could you pls post...
Peter W.
pwill99au
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Sep 17, 2003
4:06 am
6956
There's DGDev if that's what you mean. http://terraqueous.f2o.org/dgdev/ Sly...
Steve Williams
slygamer
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Sep 17, 2003
4:11 am
6957
Hello, I have no experience in script engines usage. But it is a time for me to integrate one of them into my upcoming engine. I've heard that LUA offers...
Dmitry Pryadkin
pryadkinus
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Sep 20, 2003
12:53 am
6958
Here is the site for the Delphi versions of Lua, plus binaries (DLLs) for Visual C++. http://assoc.wanadoo.fr/thallium/thlua.en.html Sly...
Steve Williams
slygamer
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Sep 20, 2003
11:42 pm
6959
Hello, Sorry beginner question :) I have tried some demos on GLScene and got confused by those animation files... I know 3D Studio MAX and the 3Ds meshes, but...
Yosi
ysundawa
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Sep 23, 2003
2:49 am
6960
The GLScene animation demo uses an MD2 file... these files (from quake 2) contain "key frame" information and a mesh... Within the file format it holds groups...
pleahy@...
leahypet
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Sep 23, 2003
4:08 am
6961
Can anyone tell me where to get a copy of delphiX that works properly with delphi 7. I know that someone made a hacked/edited version for delphi 6, and ...
Joedy Johnston
bogboy1978
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Sep 23, 2003
1:06 pm
6962
Great News just in... Dominique http://www.DelphiGamer.com := go on, write a game instead; ... Subject: Delphi game wins Retro Remakes competition. Date: Tue,...
Dominique Louis
dominiqueats...
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Sep 23, 2003
2:16 pm
6963
Not much of a help but I have definatly got it going under D7.... have lost the instructions though...
pleahy@...
leahypet
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Sep 24, 2003
4:32 am
6964
Just had another look having just changed over PC's i didn't have DelphiX installed... I've just sucessfully installed it in my Delphi7 with this package...
pleahy@...
leahypet
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Sep 24, 2003
4:53 am
6965
Hello Everyone, I have been developing My game engine for some days and now after i create classes by classes, i tried to make a helper-editor some kind of...
yosi
ysundawa
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Sep 24, 2003
8:14 am
6966
Class TSaveableObject = Class procedure SaveToStream(s:TStream); virtual; procedure LoadFromStream(s:TStream); virtual; End; TMonster = Class(TSaveableObject) ...
Michal Piacka
p1a_cz
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Sep 24, 2003
1:48 pm
6967
Hello JEDI-SDL, I made an OpenGL Font from a bitmap. Bitmap Background is white and letters are black. Edges are sharp. I set alpha for white pixels to 0 and...
Igor Gamemaker
jimyiigor
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Sep 24, 2003
2:17 pm
6968
Hi, You can stream everything the way that Michal wrote or, alternatively, if your component is based on TPersistent and TComponent, you can use Delphi's...
tom_grubb
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Sep 24, 2003
3:23 pm
Messages 6939 - 6968 of 7611   Oldest  |  < Older  |  Newer >  |  Newest
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