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Messages 7047 - 7076 of 7611   Oldest  |  < Older  |  Newer >  |  Newest
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7047
I am new to the field of game development, having only a few arcade- type games in my experience list. I would like to start experimenting with 3D-games. I've...
odiegrey
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Dec 15, 2003
9:40 am
7048
DirectX is Microsoft's low-level API for interfacing to hardware such as video, sound, input and network. Direct3D contains the basics for rendering polygons....
Steve Williams
slygamer
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Dec 15, 2003
11:53 am
7049
Thanks. I've checked out the samples supplied with DelphiX, and noticed that they all run in 640x480 mode. What is the limitations for DelphiX, and is there a...
odiegrey
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Dec 15, 2003
3:43 pm
7050
DirectX has 2d and 3d GFX engines, Lights you control, bitmaps, textures etc... but its shrouded in Microsoft "Make it hard to use for average programmers"...
Jason P Sage
jazesage
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Dec 15, 2003
7:08 pm
7051
I wish.... personally I'd like to use FreePascal... I just like the language better. ... From: odiegrey To: delphigames@yahoogroups.com Sent: Monday, December...
Jason P Sage
jazesage
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Dec 15, 2003
7:10 pm
7052
... I'd definatly go and check out GLScene at http://www.glscene.org Awsome visual components with heaps of examples, OpenGL (The original 3D API designed by...
pleahy@...
leahypet
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Dec 15, 2003
9:12 pm
7053
Check out the Delphi Games Development (DGDev) forums at http://dgdev.tk/ There you will find discussion forums on a few different graphics libraries for...
Steve Williams
slygamer
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Dec 15, 2003
10:01 pm
7054
Yes, I would recommend the same thing, GLScene ! ... From: <pleahy@...> To: <delphigames@yahoogroups.com> Sent: Tuesday, December 16, 2003 4:11 AM ...
Yoppy Sundawa
ysundawa
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Dec 16, 2003
1:39 am
7055
Whoa! Real awesome! I downloaded GLScene and its WAY better than our prehistoric friend DelphiX. As soon as I get some time I'll start experimenting with...
odie@...
odiegrey
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Dec 17, 2003
7:02 am
7056
Also check out http://www.sulaco.co.za http://www.delphi3d.net Sly...
Steve Williams
slygamer
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Dec 17, 2003
7:10 am
7057
GLScene looks freakin great, but I can't get started on my own since the help file doesn't have any tutorials. Where's the best place to get started? Odie...
odie@...
odiegrey
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Dec 18, 2003
6:42 am
7058
... Start compiling the demos... have a look at what features you want (each demo shows of a different one) then copy out one of the demo's and start mutating...
pleahy@...
leahypet
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Dec 18, 2003
9:35 pm
7059
Hi all, I have a problem with implementing an animated sprite to a program using glscene. I used a sequence of TGA images for animation. I done it by loading a...
Slavisa Milojkovic
slaki.geo
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Dec 22, 2003
11:57 am
7060
Borland has given http://www.DelphiGamer.com permission to post some exclusive images created with the Beta version of Delphi 8 for the Microsoft .NET...
Dominique Louis
dominiqueats...
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Dec 23, 2003
12:47 am
7061
Looks nice. I know how much effort you put into them. :) One of the images was not available (broken image) when I looked at the site. Sly...
Steve Williams
slygamer
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Dec 23, 2003
12:53 am
7062
... I'd use a texture library and change the texture pointer on your timer event From memory most objects have a "material library" and "material name" ...
pleahy@...
leahypet
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Dec 23, 2003
1:04 am
7063
... Boo, Boo from the header converters ;-) -- Robert Marquardt (Team JEDI) http://delphi-jedi.org...
Robert Marquardt
robert_marqu...
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Dec 23, 2003
5:15 am
7064
Hi 1. As far as I remember, NeHe site has an example of playing avi files via OpenGL rendering pipeline. If you feel a bit hardcore, you can reorganize it for...
Dmitry Pryadkin
pryadkinus
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Dec 23, 2003
6:30 am
7065
... All your texture dimensions should be a power of two anyway. Sly...
Steve Williams
slygamer
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Dec 23, 2003
6:34 am
7066
Hi everyone, I am looking for sounds/effects for in my game. Does anybody know (siites) where you can find free and royaltee free sound(effect)s? (Or royaltee...
Martin Jochems
earley50
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Dec 23, 2003
12:59 pm
7067
... I have just fixed the broken image, which was for a Fractal generating demo. Thanks for the news item on turbo. Dominique http://www.DelphiGamer.com := go...
Dominique Louis
dominiqueats...
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Dec 23, 2003
11:22 pm
7068
Can anyone out there tell me how to load a 3D model in DelphiX? I make an isometric RPG but i want to have 3d models instead of sprites....
Romero_Mike
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Dec 26, 2003
2:33 am
7069
... If you really want to use DelphiX you have to convert them to .x format from .3ds or whichever 3d package your using... Personally I'd be looking at using...
pleahy@...
leahypet
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Jan 4, 2004
10:20 pm
7070
Can anyone recommend a tool for converting a *.mid file into a *.mx file. I need the "mx" file as I'm using the bass.dll to play the sounds in my game. Ta. ...
Ian Munro
ianathome12345
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Jan 8, 2004
3:05 pm
7071
What is a .mx file? I've never heard of that format before. Can BASS not play .mid? I'm sure it can. Sly...
Steve Williams
slygamer
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Jan 8, 2004
9:49 pm
7072
Aren't you meaning XM instead of MX? If that's the case, then i'd recommend MID2XM by un4seen (just like BASS). Simon ... From: "Steve Williams"...
Simon Ley
ichhabkeinen...
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Jan 9, 2004
12:46 pm
7073
I'm trying to use Mappy as isometric engine in my game. And I'm suceess on display the isometric map in DXDraw. But I can't display sprites on it. I set the...
ga_rui_long
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Jan 16, 2004
2:35 pm
7074
Hy, I started a 3d engine in Delphi a month ago and it came up very flexble till now. I'm at the lighting part now. Can anyone explain to me how lighting works...
V V
vvassyyyy
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Jan 17, 2004
3:33 pm
7075
Here is a quick summary. OpenGL lighting has 3 main parts you can specify seperately: ambient, diffuse, specular. Ambient does not require a specific source,...
Jon Jacobs
jon_q_jacobs
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Jan 17, 2004
4:16 pm
7076
hi! You might want to read the matching chapter in the OpenGL Programming Guide. It explains lighting and materials pretty well. ...
Lithander
lithandere
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Jan 17, 2004
10:39 pm
Messages 7047 - 7076 of 7611   Oldest  |  < Older  |  Newer >  |  Newest
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