I am new to the field of game development, having only a few arcade- type games in my experience list. I would like to start experimenting with 3D-games. I've...
DirectX is Microsoft's low-level API for interfacing to hardware such as video, sound, input and network. Direct3D contains the basics for rendering polygons....
Thanks. I've checked out the samples supplied with DelphiX, and noticed that they all run in 640x480 mode. What is the limitations for DelphiX, and is there a...
DirectX has 2d and 3d GFX engines, Lights you control, bitmaps, textures etc... but its shrouded in Microsoft "Make it hard to use for average programmers"...
I wish.... personally I'd like to use FreePascal... I just like the language better. ... From: odiegrey To: delphigames@yahoogroups.com Sent: Monday, December...
... I'd definatly go and check out GLScene at http://www.glscene.org Awsome visual components with heaps of examples, OpenGL (The original 3D API designed by...
Check out the Delphi Games Development (DGDev) forums at http://dgdev.tk/ There you will find discussion forums on a few different graphics libraries for...
Whoa! Real awesome! I downloaded GLScene and its WAY better than our prehistoric friend DelphiX. As soon as I get some time I'll start experimenting with...
GLScene looks freakin great, but I can't get started on my own since the help file doesn't have any tutorials. Where's the best place to get started? Odie...
... Start compiling the demos... have a look at what features you want (each demo shows of a different one) then copy out one of the demo's and start mutating...
Hi all, I have a problem with implementing an animated sprite to a program using glscene. I used a sequence of TGA images for animation. I done it by loading a...
Borland has given http://www.DelphiGamer.com permission to post some exclusive images created with the Beta version of Delphi 8 for the Microsoft .NET...
... I'd use a texture library and change the texture pointer on your timer event From memory most objects have a "material library" and "material name" ...
Hi 1. As far as I remember, NeHe site has an example of playing avi files via OpenGL rendering pipeline. If you feel a bit hardcore, you can reorganize it for...
Hi everyone, I am looking for sounds/effects for in my game. Does anybody know (siites) where you can find free and royaltee free sound(effect)s? (Or royaltee...
... I have just fixed the broken image, which was for a Fractal generating demo. Thanks for the news item on turbo. Dominique http://www.DelphiGamer.com := go...
... If you really want to use DelphiX you have to convert them to .x format from .3ds or whichever 3d package your using... Personally I'd be looking at using...
Can anyone recommend a tool for converting a *.mid file into a *.mx file. I need the "mx" file as I'm using the bass.dll to play the sounds in my game. Ta. ...
I'm trying to use Mappy as isometric engine in my game. And I'm suceess on display the isometric map in DXDraw. But I can't display sprites on it. I set the...
Hy, I started a 3d engine in Delphi a month ago and it came up very flexble till now. I'm at the lighting part now. Can anyone explain to me how lighting works...
Here is a quick summary. OpenGL lighting has 3 main parts you can specify seperately: ambient, diffuse, specular. Ambient does not require a specific source,...