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Messages 7069 - 7098 of 7611   Oldest  |  < Older  |  Newer >  |  Newest
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7069
... If you really want to use DelphiX you have to convert them to .x format from .3ds or whichever 3d package your using... Personally I'd be looking at using...
pleahy@...
leahypet
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Jan 4, 2004
10:20 pm
7070
Can anyone recommend a tool for converting a *.mid file into a *.mx file. I need the "mx" file as I'm using the bass.dll to play the sounds in my game. Ta. ...
Ian Munro
ianathome12345
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Jan 8, 2004
3:05 pm
7071
What is a .mx file? I've never heard of that format before. Can BASS not play .mid? I'm sure it can. Sly...
Steve Williams
slygamer
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Jan 8, 2004
9:49 pm
7072
Aren't you meaning XM instead of MX? If that's the case, then i'd recommend MID2XM by un4seen (just like BASS). Simon ... From: "Steve Williams"...
Simon Ley
ichhabkeinen...
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Jan 9, 2004
12:46 pm
7073
I'm trying to use Mappy as isometric engine in my game. And I'm suceess on display the isometric map in DXDraw. But I can't display sprites on it. I set the...
ga_rui_long
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Jan 16, 2004
2:35 pm
7074
Hy, I started a 3d engine in Delphi a month ago and it came up very flexble till now. I'm at the lighting part now. Can anyone explain to me how lighting works...
V V
vvassyyyy
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Jan 17, 2004
3:33 pm
7075
Here is a quick summary. OpenGL lighting has 3 main parts you can specify seperately: ambient, diffuse, specular. Ambient does not require a specific source,...
Jon Jacobs
jon_q_jacobs
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Jan 17, 2004
4:16 pm
7076
hi! You might want to read the matching chapter in the OpenGL Programming Guide. It explains lighting and materials pretty well. ...
Lithander
lithandere
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Jan 17, 2004
10:39 pm
7077
Hello, I am using UndelphiX and about to start to make a multiplayer game, I tried DirectPlay but it seems bad, since there is a default form for the ...
Sundawa, Yoppy
ysundawa
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Jan 20, 2004
10:06 am
7078
tcp/ip is reliable, but slow, possibly too slow for your game. If tcp/ip suits your needs, you can use Indy. Steve Williams has written a UDP-component. You...
Martin Jochems
earley50
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Jan 20, 2004
2:02 pm
7079
It would be nice if I had written a UDP component, but unfortunately I haven't. There are a few different UDP components out there. The ones I can think of...
Steve Williams
slygamer
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Jan 20, 2004
10:03 pm
7080
Oops, sorry for the mistake. Anyway, I have seen a UDP component on turbo once. I though Steve wrote it, but no. Anyway, there is a vcl udp component somewhere...
Martin Jochems
earley50
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Jan 21, 2004
7:52 am
7081
... That's fine .. I will try to search for it .. ... From: "Martin Jochems" <flegel_db@...> To: <delphigames@yahoogroups.com> Sent: Wednesday, January...
Sundawa, Yoppy
ysundawa
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Jan 22, 2004
3:07 am
7082
the Indy components contain UDP components and demos. Dominique http://www.DelphiGamer.com := go on, write a game instead;...
Dominique Louis
dominiqueats...
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Jan 22, 2004
9:32 am
7083
hi, im a newbie. qustion 1; may i post some file to the group? i runing out of storage. its a delphi program to. question 2: is directx always faster than gdi?...
ninjaherosushi
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Jan 24, 2004
7:15 am
7084
Hi Will I get that partially-lighted effect for polys if I use OpenGL lighting instead of lightmaps? Vasi ...
V V
vvassyyyy
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Jan 24, 2004
9:43 am
7085
Hey NinjaHeroSushi, Well I don't know about the fileposting, but I think it's allowed, just not advisable! :) About DirectX... YES! :) It's always faster than...
Armand Postma
thelion36
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Jan 24, 2004
2:02 pm
7086
Im make someting like RTS (realtime strat) in delphi. But timer doesnt work well. Instead of using delphi VCL timer, I use loop while ... do and a piece code...
ninjaherosushi
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Jan 24, 2004
7:55 pm
7087
AI algorithims, It depends what your are looking for. The standard shortest route algo you can find just about anywhere for 2d. Search on what function your...
Todd Lewis
todd_lewis_ltc
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Jan 25, 2004
4:25 pm
7088
Ported C# DirectX 9 Managed Examples to Delphi for .NET can be downloaded from.... http://codecentral.borland.com/codecentral/ccWeb.exe/listing?id=21147 Now...
Dominique Louis
dominiqueats...
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Jan 25, 2004
7:22 pm
7089
Hi, I have some general questions about Delphi game programming and for me is serious : best graphics and more potential is DirectX or OpenGL? I use 3D Studio...
heiron8
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Jan 26, 2004
3:15 am
7090
DirectX and OpenGL have both pro's and con's. There is never one which is just simply ''best''. First of all OpenGL is only a graphics API while DirectX...
Lithander
lithandere
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Jan 26, 2004
3:13 pm
7091
... The file upload feature is not intended for use as personal storage space. It is for distributing small examples to other members of the list. ... Yes,...
Steve Williams
slygamer
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Jan 26, 2004
11:02 pm
7092
DelphiX is a Delphi compnent set as a wrapper for DirectX 7. (Currently DirectX 9 is available). DirectX has internal methods for displaying Models - I think...
William Cairns
cairnswm
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Jan 28, 2004
6:09 am
7093
is there any tutorial directX for delphi other than Jedi? I got confused sometime when using 'uses unit' from Jedi. (many broken link to unit) === really like...
ninjaherosushi
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Feb 1, 2004
7:45 am
7094
I am creating a record that holds the map data for my game. I seem to have hit a snag as I am using a array as part of the record structure. I have attached...
Ian Munro
ianathome12345
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Feb 9, 2004
9:23 am
7095
I've never liked Pascal's file routines, so I use TFileStream almost exclusively. procedure WriteMapData(FileName: String; const Item: PackageItem); var ...
Steve Williams
slygamer
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Feb 9, 2004
9:37 am
7096
Thanks Steve, I have changed my code based on yours and it worked perfectly first time. Many thanks for you fast response. Ian. ...
Ian Munro
ianathome12345
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Feb 9, 2004
10:45 am
7097
Cool. I was waiting on the data archive for our PS2 game to build while I was typing that response. :) Sly...
Steve Williams
slygamer
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Feb 9, 2004
10:58 am
7098
In addition to other considerations, since you are using a dynamic array as part of a record, be sure to finalize the array before disposing of the record (if...
Jon Jacobs
jon_q_jacobs
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Feb 9, 2004
10:52 pm
Messages 7069 - 7098 of 7611   Oldest  |  < Older  |  Newer >  |  Newest
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