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Messages 7140 - 7169 of 7611   Oldest  |  < Older  |  Newer >  |  Newest
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7140
Testing...
Sundawa, Yoppy
ysundawa
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Apr 8, 2004
5:34 pm
7141
Hi ... How can I translate my 3DS files into readable animation by GLScene, I look up the demo and find out that the MD2 format is applicable, But what is that...
Sundawa, Yoppy
ysundawa
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Apr 12, 2004
3:33 am
7142
If you ever played Quake2 and fragged a little, then you know what a MD2 format is. And if you do, you know it is quite old and far, far away from 3DS. The...
V V
vvassyyyy
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Apr 12, 2004
6:41 am
7143
OK, Since i only learn it from the demo, I didn't know if 3ds is a lot much better, AFAIK, in the demo only uses 3ds as static (not animated) object, while md2...
Sundawa, Yoppy
ysundawa
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Apr 12, 2004
8:41 am
7144
Hi! That's kind of what I would like to know. How can you programmatically animate a 3ds model? I want to be able to work with each point in the skeleton. Is...
odiegrey
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Apr 13, 2004
10:50 am
7145
Hi all, Iran's 2nd game development seminar will hold on [April 29, 2004] or [1383/2/10] in the KISH UNIVERSITY - KISH FREE ZONE ISLAND. Dr. Azmi will also...
Ramin Zaghi
ramin_zaghi
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Apr 16, 2004
4:04 pm
7146
No one can help me? Please help me! I need it!...
ga_rui_long
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Apr 21, 2004
10:56 am
7147
I want to get a serious discussion about OOP game programming. I want to discuss what type of classes you would recommend and what super class you would use. I...
Marion Smith
marionsmith_98
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Apr 23, 2004
8:18 pm
7148
... want ... for a ... of ... can ... game ... how ... classes ... would ... of ... same ... discussion ... group ... That's a really good idea Marion, I've...
Leonardo Carnevale
l_darkstar
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Apr 24, 2004
1:37 am
7149
If you want to get into higher level game programming rather than being shown how to blit a sprite onto the screen, try the AI Game Programming Wisdom books...
Steve Williams
slygamer
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Apr 24, 2004
1:53 am
7150
I have been studying the DelphiX components and I don't think they will work well for my idea of what an RPG component set would look like. Some of you may...
Marion Smith
marionsmith_98
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Apr 24, 2004
7:01 pm
7151
Hi Marion I think one of your base classes should be TGameObject. Game object should have the bare minimum of data in it. Something like: Origin x,y,z (as an...
Maarten Kronberger
sulacomcclaw
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Apr 26, 2004
6:33 am
7152
You could also study the source code (especially the SpriteEngine component) of DelphiX. Also, my own 2D DirectX-lib has detailed documentation which can be a...
Martin Jochems
earley50
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Apr 26, 2004
7:05 am
7153
How to use the code below with a *.wav file in a Resource file ? uses MMSystem; procedure SendMCICommand(Cmd: string); var RetVal: Integer; ErrMsg:...
francelinofaf
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Apr 26, 2004
12:43 pm
7154
This new thread will continue the discussion started with thread "OOP Game Programming"....
Marion Smith
marionsmith_98
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Apr 26, 2004
2:13 pm
7155
I am starting a new thread to called RPG Components to continue this discussion. Please find and follow that thread....
Marion Smith
marionsmith_98
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Apr 26, 2004
2:14 pm
7156
I have posted a .pas file in a folder called RPG Components. This is a first attempt at defining RPG Components. It is not complete and I am not sure I have...
Marion Smith
marionsmith_98
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Apr 26, 2004
2:39 pm
7157
I think that instead of subclassing things like Races you should instead subclass abilities/properities. One of the properties would be Race, others would be...
cryst
iplayfast
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Apr 26, 2004
3:04 pm
7158
Hello, a while ago I asked for input concerning an Eye-Toy-esque program I am writing as part of a course in university. Well, although we didn't manage to...
Maassen, H.A.M.
coamithra
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Apr 26, 2004
10:48 pm
7159
Hello, I found a strange behavior on my collection class when it is save or load from stream / file. I do this sequences : 1. Save my Collection into File, it...
Sundawa, Yoppy
ysundawa
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Apr 27, 2004
12:57 am
7160
What I am really getting from your comments here is that the character attributes should be their own class and then the programmer can create a new character...
Marion Smith
marionsmith_98
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Apr 27, 2004
12:26 pm
7161
So why not make a completly abstract class at the top level and then inherit it to make a class specifically for your game. Then If I want a game I use the...
William Cairns
cairnswm
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Apr 27, 2004
1:28 pm
7162
Sounds like you understand the problem. Good luck with your classes. Chris ... From: Marion Smith To: delphigames@yahoogroups.com Sent: Tuesday, April 27,...
cryst
iplayfast
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Apr 27, 2004
1:53 pm
7163
Hello everybody, My name is Axel. I've been pulling my hair out for the past 6 months trying to understand how to implement a video samplegrabber filter in...
Axel Canicio
acanicio
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May 2, 2004
4:12 pm
7164
http://www.sulaco.co.za/opengl2.htm Second entry on this page is a sample of using DirectCapture to capture images to use as OpenGL textures. Sly ... From:...
Steve Williams
slygamer
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May 2, 2004
10:00 pm
7165
Hi Steve, Thank you for the link. :-) But my problem is that Delphi 3 does not know many of the types used in the samples (Int64, Longword etc)... so I can't...
Axel Canicio
acanicio
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May 2, 2004
11:16 pm
7166
I thought some of you might find this news interesting... ... From: Jonas Maebe <jonas@...> Hello, You can now download a full Mac OS X installer...
Dominique Louis
dominiqueats...
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May 5, 2004
9:03 am
7167
And this from the MacOS classic developer.. ... For an hour ago or so, for the first time in history a real classic MacOS app, compiled by FreePascal, did run....
Dominique Louis
dominiqueats...
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May 5, 2004
9:05 am
7168
After spending rather too long on this project you can now download my remake of the ZX Spectrum game "Cavern Fighter". It is written using Delphi 7 with the...
Ian Munro
ianathome12345
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May 7, 2004
1:48 pm
7169
Thanks a lot, never let ZX-Spectrum spirit die :) I'm looking forward to the source code you promised. Oh and can I nick your ZX-Spectrum font characters for...
Aivars
kaitniexawaa
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May 7, 2004
2:37 pm
Messages 7140 - 7169 of 7611   Oldest  |  < Older  |  Newer >  |  Newest
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