Hi ... How can I translate my 3DS files into readable animation by GLScene, I look up the demo and find out that the MD2 format is applicable, But what is that...
If you ever played Quake2 and fragged a little, then you know what a MD2 format is. And if you do, you know it is quite old and far, far away from 3DS. The...
OK, Since i only learn it from the demo, I didn't know if 3ds is a lot much better, AFAIK, in the demo only uses 3ds as static (not animated) object, while md2...
Hi! That's kind of what I would like to know. How can you programmatically animate a 3ds model? I want to be able to work with each point in the skeleton. Is...
Hi all, Iran's 2nd game development seminar will hold on [April 29, 2004] or [1383/2/10] in the KISH UNIVERSITY - KISH FREE ZONE ISLAND. Dr. Azmi will also...
I want to get a serious discussion about OOP game programming. I want to discuss what type of classes you would recommend and what super class you would use. I...
... want ... for a ... of ... can ... game ... how ... classes ... would ... of ... same ... discussion ... group ... That's a really good idea Marion, I've...
If you want to get into higher level game programming rather than being shown how to blit a sprite onto the screen, try the AI Game Programming Wisdom books...
I have been studying the DelphiX components and I don't think they will work well for my idea of what an RPG component set would look like. Some of you may...
Hi Marion I think one of your base classes should be TGameObject. Game object should have the bare minimum of data in it. Something like: Origin x,y,z (as an...
You could also study the source code (especially the SpriteEngine component) of DelphiX. Also, my own 2D DirectX-lib has detailed documentation which can be a...
I have posted a .pas file in a folder called RPG Components. This is a first attempt at defining RPG Components. It is not complete and I am not sure I have...
I think that instead of subclassing things like Races you should instead subclass abilities/properities. One of the properties would be Race, others would be...
Hello, a while ago I asked for input concerning an Eye-Toy-esque program I am writing as part of a course in university. Well, although we didn't manage to...
Hello, I found a strange behavior on my collection class when it is save or load from stream / file. I do this sequences : 1. Save my Collection into File, it...
What I am really getting from your comments here is that the character attributes should be their own class and then the programmer can create a new character...
So why not make a completly abstract class at the top level and then inherit it to make a class specifically for your game. Then If I want a game I use the...
Sounds like you understand the problem. Good luck with your classes. Chris ... From: Marion Smith To: delphigames@yahoogroups.com Sent: Tuesday, April 27,...
Hello everybody, My name is Axel. I've been pulling my hair out for the past 6 months trying to understand how to implement a video samplegrabber filter in...
http://www.sulaco.co.za/opengl2.htm Second entry on this page is a sample of using DirectCapture to capture images to use as OpenGL textures. Sly ... From:...
Hi Steve, Thank you for the link. :-) But my problem is that Delphi 3 does not know many of the types used in the samples (Int64, Longword etc)... so I can't...
And this from the MacOS classic developer.. ... For an hour ago or so, for the first time in history a real classic MacOS app, compiled by FreePascal, did run....
After spending rather too long on this project you can now download my remake of the ZX Spectrum game "Cavern Fighter". It is written using Delphi 7 with the...
Thanks a lot, never let ZX-Spectrum spirit die :) I'm looking forward to the source code you promised. Oh and can I nick your ZX-Spectrum font characters for...