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Messages 7163 - 7192 of 7611   Oldest  |  < Older  |  Newer >  |  Newest
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7163
Hello everybody, My name is Axel. I've been pulling my hair out for the past 6 months trying to understand how to implement a video samplegrabber filter in...
Axel Canicio
acanicio
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May 2, 2004
4:12 pm
7164
http://www.sulaco.co.za/opengl2.htm Second entry on this page is a sample of using DirectCapture to capture images to use as OpenGL textures. Sly ... From:...
Steve Williams
slygamer
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May 2, 2004
10:00 pm
7165
Hi Steve, Thank you for the link. :-) But my problem is that Delphi 3 does not know many of the types used in the samples (Int64, Longword etc)... so I can't...
Axel Canicio
acanicio
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May 2, 2004
11:16 pm
7166
I thought some of you might find this news interesting... ... From: Jonas Maebe <jonas@...> Hello, You can now download a full Mac OS X installer...
Dominique Louis
dominiqueats...
Offline Send Email
May 5, 2004
9:03 am
7167
And this from the MacOS classic developer.. ... For an hour ago or so, for the first time in history a real classic MacOS app, compiled by FreePascal, did run....
Dominique Louis
dominiqueats...
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May 5, 2004
9:05 am
7168
After spending rather too long on this project you can now download my remake of the ZX Spectrum game "Cavern Fighter". It is written using Delphi 7 with the...
Ian Munro
ianathome12345
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May 7, 2004
1:48 pm
7169
Thanks a lot, never let ZX-Spectrum spirit die :) I'm looking forward to the source code you promised. Oh and can I nick your ZX-Spectrum font characters for...
Aivars
kaitniexawaa
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May 7, 2004
2:37 pm
7170
Feel free to use the font, sound effects and graphics. I have the ZX Spectrum True Type Font knocking about somewhere if you'd like me to send it to you. ...
Ian Munro
ianathome12345
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May 7, 2004
2:48 pm
7171
Hi Ian, I downloaded your game and I like it. But I need to know what the keys to press are for dropping bombs. How about making key F1 for instructions? ...
Peter W.
pwill99au
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May 8, 2004
4:26 am
7172
Use the arrow keys to steer, "Z" fires the laser and "X" drops the bombs....
ianathome12345
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May 8, 2004
8:45 am
7173
Also let the guys at www.remakes.org know about your remake. ... From: Ian Munro [mailto:ian.munro@...] Sent: 07 May 2004 04:48 PM To:...
William Cairns
cairnswm
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May 10, 2004
5:32 am
7174
OK sorrry - I see you did already :) ... From: William Cairns Sent: 10 May 2004 07:32 AM To: delphigames@yahoogroups.com Subject: RE: [DelphiGames] My remake ...
William Cairns
cairnswm
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May 10, 2004
5:52 am
7175
I have been going through the help files for DelphiX and I do not understand what a Pattern is? There is reference to: PatternHeight PatternRects ...
Marion Smith
marionsmith_98
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May 10, 2004
8:32 pm
7176
I have been reading DXSprite.pas to understand how the TBackgroundSprite works. I don't get it. There only seems to be one image associated with the...
Marion Smith
marionsmith_98
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May 10, 2004
9:15 pm
7177
A pattern is the smaller image defined by the Pattern Height and width. So if you have one image that contains 8 images of a person walking, the pattern height...
William Cairns
cairnswm
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May 11, 2004
5:46 am
7178
Hello Marion, I'd recommend you to have a look at my DelphiX-tutorial. Your questions will be answered there. The URl is: http://go.to/flegel -> DelphiX...
Martin Jochems
earley50
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May 11, 2004
7:00 am
7179
My thanks to each of you for answering my question about Patterns. I have practiced what I learned and I am feeling confident with TBackgroundSprite and...
Marion Smith
marionsmith_98
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May 11, 2004
7:36 pm
7180
After studying the TBackgroundSprite class I have concluded that it is a very good and useful class but I would like to improve on it. I think we need a...
Marion Smith
marionsmith_98
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May 11, 2004
7:42 pm
7181
Hello everybody, I've managed to compile something for my samplegrabber problem, but I'm stuck at one point, and I find the reaction pretty weird... Here below...
Axel Canicio
acanicio
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May 14, 2004
4:00 pm
7182
How do I test to see if a particular display mode is supported by the hardware upon which the game is running? In other words, how do I test to see if my game...
Marion Smith
marionsmith_98
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May 17, 2004
8:07 pm
7183
You simply try to set that mode. If it comes back with an error, then that mode is not supported. A common extension of this test is that if setting the...
Steve Williams
slygamer
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May 17, 2004
10:33 pm
7184
Thanks for the help. I guess I was hoping for a function that would return a list of valid display settings. ... then that ... setting ... restore ... cube or ...
Marion Smith
marionsmith_98
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May 18, 2004
7:04 pm
7185
... There is. Depending on what you are using (OpenGL or DirectX) there are different functions to return available modes. For OpenGL, use the...
Steve Williams
slygamer
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May 18, 2004
10:14 pm
7186
Hello I am conducting a research study on various elements of offshore software development toward a Doctor of Business Administration degree. I am currently...
Russ Blahetka
blahetka
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May 19, 2004
1:52 am
7187
Hello, I am importing some function from PowerDraw 1 into my game engine but there is an incompatible type error occured said that : [Error]...
Sundawa, Yoppy
ysundawa
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May 19, 2004
3:13 am
7188
Use one or the other. Don't try to use both. Pascal treats them as unique and incompatible types because they are declared in different units. Patient: "It...
Steve Williams
slygamer
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May 19, 2004
8:29 am
7189
Heh he .. OK, I understand what you mean, I will try to recode the engine so it wont call both DXSprite and DXDraw together... Just a courious question, why...
Sundawa, Yoppy
ysundawa
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May 19, 2004
11:38 am
7190
There must be a way of querying the screen or GFX card driver for that info. Regards Maarten "McCLaw" Kronberger <http://www.sulaco.co.za/> www.sulaco.co.za ...
Maarten Kronberger
sulacomcclaw
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May 19, 2004
2:48 pm
7191
I don't know which DirectX units you are using. I use Clootie's DirectX units and there is no DirectX.pas, only DirectDraw.pas. So I get no type ...
Steve Williams
slygamer
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May 19, 2004
10:09 pm
7192
Well one problem after another ... :) AFAIK, DelphiX's Pixecheck function is not "functional" .. I wonder if there is an easy algorithm to detect Wether 2...
Sundawa, Yoppy
ysundawa
Online Now Send Email
May 20, 2004
5:54 am
Messages 7163 - 7192 of 7611   Oldest  |  < Older  |  Newer >  |  Newest
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