Hello everybody, My name is Axel. I've been pulling my hair out for the past 6 months trying to understand how to implement a video samplegrabber filter in...
http://www.sulaco.co.za/opengl2.htm Second entry on this page is a sample of using DirectCapture to capture images to use as OpenGL textures. Sly ... From:...
Hi Steve, Thank you for the link. :-) But my problem is that Delphi 3 does not know many of the types used in the samples (Int64, Longword etc)... so I can't...
And this from the MacOS classic developer.. ... For an hour ago or so, for the first time in history a real classic MacOS app, compiled by FreePascal, did run....
After spending rather too long on this project you can now download my remake of the ZX Spectrum game "Cavern Fighter". It is written using Delphi 7 with the...
Thanks a lot, never let ZX-Spectrum spirit die :) I'm looking forward to the source code you promised. Oh and can I nick your ZX-Spectrum font characters for...
Feel free to use the font, sound effects and graphics. I have the ZX Spectrum True Type Font knocking about somewhere if you'd like me to send it to you. ...
Hi Ian, I downloaded your game and I like it. But I need to know what the keys to press are for dropping bombs. How about making key F1 for instructions? ...
OK sorrry - I see you did already :) ... From: William Cairns Sent: 10 May 2004 07:32 AM To: delphigames@yahoogroups.com Subject: RE: [DelphiGames] My remake ...
I have been reading DXSprite.pas to understand how the TBackgroundSprite works. I don't get it. There only seems to be one image associated with the...
A pattern is the smaller image defined by the Pattern Height and width. So if you have one image that contains 8 images of a person walking, the pattern height...
Hello Marion, I'd recommend you to have a look at my DelphiX-tutorial. Your questions will be answered there. The URl is: http://go.to/flegel -> DelphiX...
My thanks to each of you for answering my question about Patterns. I have practiced what I learned and I am feeling confident with TBackgroundSprite and...
After studying the TBackgroundSprite class I have concluded that it is a very good and useful class but I would like to improve on it. I think we need a...
Hello everybody, I've managed to compile something for my samplegrabber problem, but I'm stuck at one point, and I find the reaction pretty weird... Here below...
How do I test to see if a particular display mode is supported by the hardware upon which the game is running? In other words, how do I test to see if my game...
You simply try to set that mode. If it comes back with an error, then that mode is not supported. A common extension of this test is that if setting the...
Thanks for the help. I guess I was hoping for a function that would return a list of valid display settings. ... then that ... setting ... restore ... cube or ...
Hello I am conducting a research study on various elements of offshore software development toward a Doctor of Business Administration degree. I am currently...
Use one or the other. Don't try to use both. Pascal treats them as unique and incompatible types because they are declared in different units. Patient: "It...
Heh he .. OK, I understand what you mean, I will try to recode the engine so it wont call both DXSprite and DXDraw together... Just a courious question, why...
There must be a way of querying the screen or GFX card driver for that info. Regards Maarten "McCLaw" Kronberger <http://www.sulaco.co.za/> www.sulaco.co.za ...
Well one problem after another ... :) AFAIK, DelphiX's Pixecheck function is not "functional" .. I wonder if there is an easy algorithm to detect Wether 2...