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Messages 7577 - 7606 of 7611   Oldest  |  < Older  |  Newer >  |  Newest
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7577
Hi guys, I'm trying to do control with real transparency – when you put a picture under it you must see the picture trough transparent pixels. Can you give...
ani_silvia
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Dec 12, 2007
8:13 am
7578
I have a design question and am interested in your views. In my game I use images as tiles to display the background and all the bits that move around and...
Ian
ianathome12345
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Dec 12, 2007
11:50 am
7579
I don't know if this would be practical for you, but wouldn't it help if you treated non-animated sprites as an animated sprites that have only one frame of...
ai_no_kareshi
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Dec 12, 2007
12:13 pm
7580
It doesn't make sense to derive sprites from images since you may have 10 aliens attacking you and they could use the same image which would save much memory....
Igor Stojkovic
jimyiigor
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Dec 13, 2007
10:13 am
7581
Hello, The Image class that my sprite class derives from is quite memory efficient as it just holds a pointer to a SDL surface (I don't create individual...
Ian Munro
ianathome12345
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Dec 13, 2007
10:49 am
7582
Ani_Silvia <ani_silvia@...> wrote: Hi guys, I'm trying to do control with real transparency – when you put a picture...
rbaprog
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Dec 13, 2007
9:38 pm
7583
Hi rbaprog, I've read very carefully your post (2 times). Here are some observations: "You can get background using Themes unit" Do you know how? (I know that...
ani_silvia
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Dec 17, 2007
10:01 am
7584
I will be out of the office starting 12/15/2007 and will not return until 01/07/2008....
steve.beaulieu@...
Send Email
Dec 17, 2007
3:01 pm
7585
Ani_Silvia <ani_silvia@...> wrote: "You can get background using Themes unit" Do you know how? (I know that can be done...
rbaprog
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Dec 17, 2007
9:04 pm
7586
Thank you, thank you very much rbaprog!!! Here I will share what I have found and hope this will be helpful. DrawThemeParentBackground works fine on Delphi7...
ani_silvia
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Dec 19, 2007
8:49 am
7587
... Never miss a thing. Make Yahoo your homepage. [Non-text portions of this message have been removed]...
Ronald Smith
ronald3_smith
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Feb 26, 2008
2:35 pm
7588
Hello, i invite you to help us make a new friendly and helpful community for webmasters. http://forum.hostpower.info Also you can find great hosting packages...
Slavisa Milojkovic
slaki.geo
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Jun 7, 2008
3:07 pm
7589
I'm developing a 2d game that requires the sprites to be z-order sorted but am not sure how to go about doing this. Basically the sprites move around a...
Ian
ianathome12345
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Oct 7, 2008
8:44 am
7590
the Y-coord plus the height of the sprite make the z-order. ... From: "Ian" < ian.munro@... > To: < delphigames@yahoogroups.com > Sent:...
xiaorang@...
xiaorang2003...
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Oct 7, 2008
9:08 am
7591
That sounds reasonable. My next problem would be when to resort the list. As I'm not showing many sprites I guess I could sort the list every frame but its not...
Ian Munro
ianathome12345
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Oct 7, 2008
9:40 am
7592
A qsort is very fast and is therefore ideal to be run every frame. In our console games, we use a qsort on a list of hundreds of 3D objects every frame and it...
Steve Williams
slygamer
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Oct 7, 2008
10:18 pm
7593
Thanks for your input Steve. I've now implemented a sort on my sprite batch based on the y pos and height of the sprite (ie the z-order is based on the feet...
Ian Munro
ianathome12345
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Oct 9, 2008
10:28 am
7594
Hello, This group has been a bit quiet this year so I hope 2009 will see some renewed activity. I have a few questions to ask which I hope will get some...
Ian Munro
ianathome12345
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Dec 24, 2008
10:50 am
7595
I will be out of the office starting 12/18/2008 and will not return until 01/05/2009....
steve.beaulieu@...
Send Email
Dec 24, 2008
3:02 pm
7596
Hello, I need to store references to interfaces in a list so that when the user selects a list item I can easily access the interface that relates to that...
Ian Munro
ianathome12345
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Feb 10, 2009
11:39 am
7597
Hi Ian Munro, Use a TInterfaceList. That is a TList for interfaces. Regards, Tom ... From: delphigames@yahoogroups.com [mailto:delphigames@yahoogroups.com] On...
Grubb, Thomas G. (GSF...
tom_grubb
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Feb 10, 2009
3:09 pm
7598
BTW, the problem you were having below is that when you shoved the interface into the Tlist, the reference count was not incremented. So, at some point, the...
Grubb, Thomas G. (GSF...
tom_grubb
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Feb 10, 2009
3:17 pm
7599
Hello, I should probably explain my problem in greater detail as using an interface list will not work for me. I need to populate a visible list of data (a...
Ian Munro
ianathome12345
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Feb 10, 2009
3:26 pm
7600
Hi Ian, Then you need to use _AddRef and _Release. This works great but you need to make sure that you call _Release *before* the listview deletes its items....
Grubb, Thomas G. (GSF...
tom_grubb
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Feb 10, 2009
7:40 pm
7601
Hello, Thanks for your help in this matter. I've been speaking to the programmer of the DLL and he thinks that he may be able to sort the ref count in his...
Ian Munro
ianathome12345
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Feb 11, 2009
8:57 am
7602
Hi Ian, You are welcome. I like to monitor the group to keep my programming skills sharp (either learning something or being able to contribute). Good luck, ...
Grubb, Thomas G. (GSF...
tom_grubb
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Feb 11, 2009
12:07 pm
7603
Can't you define something like type PMyItem = ^TMyItem; TMyItem = record item: IJanusDataSourceItem; end; function PMyItem MyItem(i: IJanusDataSourceItem) var...
Igor Stojkovic
jimyiigor
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Feb 11, 2009
4:33 pm
7604
I am developing a game using UNDelphiX with Delphi 7 and have a problem with the DXTimer. The game has 10 game levels and 3 levels of difficulty. The game...
ericmort19
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May 26, 2009
1:56 am
7605
Maybe this wont be so helpful but... I would keep the running on max fps, and update game state at different speed. For example: instead of moving a sprite by...
Igor Stojkovic
jimyiigor
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May 26, 2009
2:40 pm
7606
Thanks Igor but that would result in a very jerky movement. The sprites need to move in small increments at frequent intervals to get smooth movement. It's...
ericmort19
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May 26, 2009
10:15 pm
Messages 7577 - 7606 of 7611   Oldest  |  < Older  |  Newer >  |  Newest
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