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Messages 7582 - 7611 of 7611   Oldest  |  < Older  |  Newer >  |  Newest
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7582
Ani_Silvia <ani_silvia@...> wrote: Hi guys, I'm trying to do control with real transparency – when you put a picture...
rbaprog
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Dec 13, 2007
9:38 pm
7583
Hi rbaprog, I've read very carefully your post (2 times). Here are some observations: "You can get background using Themes unit" Do you know how? (I know that...
ani_silvia
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Dec 17, 2007
10:01 am
7584
I will be out of the office starting 12/15/2007 and will not return until 01/07/2008....
steve.beaulieu@...
Send Email
Dec 17, 2007
3:01 pm
7585
Ani_Silvia <ani_silvia@...> wrote: "You can get background using Themes unit" Do you know how? (I know that can be done...
rbaprog
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Dec 17, 2007
9:04 pm
7586
Thank you, thank you very much rbaprog!!! Here I will share what I have found and hope this will be helpful. DrawThemeParentBackground works fine on Delphi7...
ani_silvia
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Dec 19, 2007
8:49 am
7587
... Never miss a thing. Make Yahoo your homepage. [Non-text portions of this message have been removed]...
Ronald Smith
ronald3_smith
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Feb 26, 2008
2:35 pm
7588
Hello, i invite you to help us make a new friendly and helpful community for webmasters. http://forum.hostpower.info Also you can find great hosting packages...
Slavisa Milojkovic
slaki.geo
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Jun 7, 2008
3:07 pm
7589
I'm developing a 2d game that requires the sprites to be z-order sorted but am not sure how to go about doing this. Basically the sprites move around a...
Ian
ianathome12345
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Oct 7, 2008
8:44 am
7590
the Y-coord plus the height of the sprite make the z-order. ... From: "Ian" < ian.munro@... > To: < delphigames@yahoogroups.com > Sent:...
xiaorang@...
xiaorang2003...
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Oct 7, 2008
9:08 am
7591
That sounds reasonable. My next problem would be when to resort the list. As I'm not showing many sprites I guess I could sort the list every frame but its not...
Ian Munro
ianathome12345
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Oct 7, 2008
9:40 am
7592
A qsort is very fast and is therefore ideal to be run every frame. In our console games, we use a qsort on a list of hundreds of 3D objects every frame and it...
Steve Williams
slygamer
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Oct 7, 2008
10:18 pm
7593
Thanks for your input Steve. I've now implemented a sort on my sprite batch based on the y pos and height of the sprite (ie the z-order is based on the feet...
Ian Munro
ianathome12345
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Oct 9, 2008
10:28 am
7594
Hello, This group has been a bit quiet this year so I hope 2009 will see some renewed activity. I have a few questions to ask which I hope will get some...
Ian Munro
ianathome12345
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Dec 24, 2008
10:50 am
7595
I will be out of the office starting 12/18/2008 and will not return until 01/05/2009....
steve.beaulieu@...
Send Email
Dec 24, 2008
3:02 pm
7596
Hello, I need to store references to interfaces in a list so that when the user selects a list item I can easily access the interface that relates to that...
Ian Munro
ianathome12345
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Feb 10, 2009
11:39 am
7597
Hi Ian Munro, Use a TInterfaceList. That is a TList for interfaces. Regards, Tom ... From: delphigames@yahoogroups.com [mailto:delphigames@yahoogroups.com] On...
Grubb, Thomas G. (GSF...
tom_grubb
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Feb 10, 2009
3:09 pm
7598
BTW, the problem you were having below is that when you shoved the interface into the Tlist, the reference count was not incremented. So, at some point, the...
Grubb, Thomas G. (GSF...
tom_grubb
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Feb 10, 2009
3:17 pm
7599
Hello, I should probably explain my problem in greater detail as using an interface list will not work for me. I need to populate a visible list of data (a...
Ian Munro
ianathome12345
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Feb 10, 2009
3:26 pm
7600
Hi Ian, Then you need to use _AddRef and _Release. This works great but you need to make sure that you call _Release *before* the listview deletes its items....
Grubb, Thomas G. (GSF...
tom_grubb
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Feb 10, 2009
7:40 pm
7601
Hello, Thanks for your help in this matter. I've been speaking to the programmer of the DLL and he thinks that he may be able to sort the ref count in his...
Ian Munro
ianathome12345
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Feb 11, 2009
8:57 am
7602
Hi Ian, You are welcome. I like to monitor the group to keep my programming skills sharp (either learning something or being able to contribute). Good luck, ...
Grubb, Thomas G. (GSF...
tom_grubb
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Feb 11, 2009
12:07 pm
7603
Can't you define something like type PMyItem = ^TMyItem; TMyItem = record item: IJanusDataSourceItem; end; function PMyItem MyItem(i: IJanusDataSourceItem) var...
Igor Stojkovic
jimyiigor
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Feb 11, 2009
4:33 pm
7604
I am developing a game using UNDelphiX with Delphi 7 and have a problem with the DXTimer. The game has 10 game levels and 3 levels of difficulty. The game...
ericmort19
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May 26, 2009
1:56 am
7605
Maybe this wont be so helpful but... I would keep the running on max fps, and update game state at different speed. For example: instead of moving a sprite by...
Igor Stojkovic
jimyiigor
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May 26, 2009
2:40 pm
7606
Thanks Igor but that would result in a very jerky movement. The sprites need to move in small increments at frequent intervals to get smooth movement. It's...
ericmort19
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May 26, 2009
10:15 pm
7607
Hello, This forum is a bit quiet these days (as are most Delphi forums). You may want to try the forum on the Pascal Game Development website. They have a...
Ian Munro
ianathome12345
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Jun 4, 2009
7:30 am
7608
Thanks Ian I will give that a try but I don't hold much hope for a solution. 2 very good computer shops I have used before have had a go at my machine and...
ericmort19
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Jun 4, 2009
8:05 am
7609
Hello, Anyone have experience writing a Delphi app that connects to a .net WCF service ? I'm an having no fun with this at all. I've imported the WSDL file but...
Ian Munro
ianathome12345
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Jun 22, 2009
3:08 pm
7610
... The problem is that SOAP uses a different encapsulation in each version, there seems to be a difference even in the way Delphi Pro/Enterprise handles this...
rbaprog
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Jun 22, 2009
10:14 pm
7611
Hello, Just in case anyone else is going through the pain of Delphi to .net WCF service then you may be interested in how I fixed my problem. The unit that is...
Ian Munro
ianathome12345
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Jun 23, 2009
9:26 am
Messages 7582 - 7611 of 7611   Oldest  |  < Older  |  Newer >  |  Newest
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