well JingProject is a go and also a nogo.
It's a go when it comes to recording video with audio/mic narration. But it's
limited to 5 minutes, just like screenr. It does produce a swf. You can upload
to various or convert with the pro.
It's a nogo for image capture that are automatically done continuosly. It's
triggered by the user whenever you want a screen capture. So you need a finger
or two and a key or two (that you can easily assign).
I do like it for hat it does. Better than screenr in fact, but still no go for
timelapse recording of long painting progress.
back to irfanview ;-)
--- In dogwaffle@yahoogroups.com, "staigermanus" <dogwaffle@...> wrote:
>
> I'm testing Jingproject now. I think it's a competitive response to
Articulate's Screenr. Jing is from Techsmith which also make Camtasia. I have
Camtasia Studio 3 also. (the one that can be had for free - legit).
>
> If you're interested in a timelapse of a 4-hour painting evolution and
progress, you don't need to record more than 1 frame a second, so regular image
capture is prolly just fine. The trick then is to find one that easily lets you
select a portion of the screen or adjust and move the position of it while
recording is ongoing.
>
>
>
> --- In dogwaffle@yahoogroups.com, "staigermanus" <dogwaffle@> wrote:
> >
> > The magic word might be screencasting. If you look on Google for screen
capture and broadcasting tools, screenr shows up (but only 5-minute recordings
in versions I've seen so far). Another might be worth a look:
> >
> > http://jingproject.com/
> >
> > -Philip
> >
> >
> > --- In dogwaffle@yahoogroups.com, "staigermanus" <dogwaffle@> wrote:
> > >
> > > Yep, that will work too. There are probably quite a bunch of tools that
will do the job.
> > >
> > >
> > >
> > > --- In dogwaffle@yahoogroups.com, "brinwthomas" <brimar@> wrote:
> > > >
> > > > CamtasiaStudio3 ( it's Free)?
> > > >
> > > > Brian
> > > >
> > > > --- In dogwaffle@yahoogroups.com, "staigermanus" <dogwaffle@> wrote:
> > > > >
> > > > > Yes, it's called Irfanview :-)
> > > > >
> > > > > It doesn't have to be a plugin from Dogwaffle, but if you want you
cancopy Irfanview's executable into the PD folder and rename it there with
_pm.exe as the ending so it can be found as a Miscellaneous plugin, or even
automatically launch from upon staring PD. (by adding it into the Setting's
start list).
> > > > >
> > > > > Irfanview can be launched with command line options or manually to
grab a screenshot, and you can have it repeat that every few seconds. Of course
it's not the same as having an event detected like mouse motion to tricker the
capture only when needed, but if you capture often enough you can also filter it
down to eliminate unnecessary frames through encoding with H.264 or similar. I
recommend taking the generated images into ffmpeg for proper conversion and post
processing.
> > > > >
> > > > > See http://www.thebest3d.com/iview/ for a mini tutorial
> > > > >
> > > > > For WinFF and ffmpeg (which powers WinFF) look here:
http://www.thebest3d.com/ffmpeg
> > > > >
> > > > > What format do you want to put this under in the end, upload to
Youtube? Use ffmpeg/WinFF to produce something like .mp4 files. You can also
collect all images from Irfanview into PD Pro as an image sequnece if there's
not too many and you won't run out of memory. Probably better to use Quicktime
Pro or other, even ffmpeg should be able to do that.
> > > > >
> > > > > Irfanview can actually take the saved image sequence into a slideshow
that you can playback at highspeed for a movie-like effect. It can also save
that to a screensaver or self-running movie .exe
> > > > >
> > > > > Let me know if you had something else in mind though.
> > > > >
> > > > > -Philip
> > > > >
> > > > >
> > > > >
> > > > >
> > > > >
> > > > > --- In dogwaffle@yahoogroups.com, "Richard" <rkurbis@> wrote:
> > > > > >
> > > > > > Hey, is this possible?
> > > > > > A sequencial recorder of artwork proresss?
> > > > > > In other words and auto-record plugin that creates a snapshot movie
of your artwork as you create it. Like the time-lapse movies created using other
recording utilities.
> > > > > > Hmm?
> > > > > >
> > > > > >
> > > > > >
> > > > > >
> > > > > > [Non-text portions of this message have been removed]
> > > > > >
> > > > >
> > > >
> > >
> >
>
Hi. PD Particles is the easier of the PD series. It has a simlified interface.
In fact I once heard feedback from a graphic artist who said he has two
daughters, one with mild Downs syndrome, and he's been trying to get her to
discover the joys of digital painting for ages, from PSP to PS to CP to any
other you can think of... all were too difficult for her. Until he bought PD
Particles for himself, or so he thought ;-) Turns out that it was the one she
connected with.
There's something magical about painting with fancy particle brushes. Similar
wowser effects when using Mandala brushes in Pixarra Twistedbrush. That one has
particle brushes too, by-the-way.
The main page of PD Particles is at www.thebest3d.com/pdp - there are a bunch of
timelapse recordings. That often is all that's needed to figure it out.
The default brush is a particle brush named "weird eye lashes". Try one like
Grass or Baddy Grass.
If you're looking for a few tutorials see www.thebest3d.com/pdp/tutorials
Let us know if you need anything else. And we're curious to see your article ;-)
-Philip
--- In dogwaffle@yahoogroups.com, "T" <phoenixcl@...> wrote:
>
> I am a volunteer editor for wikiHow.com and happened upon the particles
program when it was a a giveaway a long time ago. Since then, I have been
'looking' at this software trying to figure out if I had what it takes to figure
out. I really enjoy writing articles to help people learn how to use open source
programs, free, or less expensive ones. I have, admittedly, been kinda leary
about using this software because it seems difficult. Could anyone point me to
some tutorials that are good for a beginner.
>
> Part of the reason that I like writing about 'alternate' programs is because I
like to let people know what is out there and how to use it. I hope someone can
help me get started with this software.
>
If my hand coult be helpful, just contact me, I ll be proud to share my
experience for such a community.
Cheer
Robin
Steamrobin Signature <http://steamrobin.deviantart.com> Steamrobin
Signature <http://nouveaux-horizons.blogspot.com> Steamrobin Signature
<http://steamrobin.deviantart.com>
Steamrobin Signature <http://www.steamfactory.net/>
Steamrobin Signature <http://steamrobin.deviantart.com>
T a écrit :
>
>
> I am a volunteer editor for wikiHow.com and happened upon the
> particles program when it was a a giveaway a long time ago. Since
> then, I have been 'looking' at this software trying to figure out if I
> had what it takes to figure out. I really enjoy writing articles to
> help people learn how to use open source programs, free, or less
> expensive ones. I have, admittedly, been kinda leary about using this
> software because it seems difficult. Could anyone point me to some
> tutorials that are good for a beginner.
>
> Part of the reason that I like writing about 'alternate' programs is
> because I like to let people know what is out there and how to use it.
> I hope someone can help me get started with this software.
>
>
[Non-text portions of this message have been removed]
Unity3d have announced the release of v2.6
<http://unity3d.com/company/news/unity2.6-press.html> and also that
the Indie version, which used to cost $199, is now available free for
personal and commercial use <https://store.unity3d.com/shop/> ! They are
still offering Unity Pro, with many more features and for companies that
have a turnover of more than $100,000. But for us little guys this is
great news - here's the link to a comparison of the different licences
<http://unity3d.com/unity/licenses> . I can't help thinking this is
going to shake up the game development market a little :)
[Non-text portions of this message have been removed]
Nice, thanks for sharing this news.
Incidentally, do you also have personal experience making games with some of the
Unity products, or content for it?
-Philip
--- In dogwaffle@yahoogroups.com, "luscombe101" <darryl@...> wrote:
>
> Unity3d have announced the release of v2.6
> <http://unity3d.com/company/news/unity2.6-press.html> and also that
> the Indie version, which used to cost $199, is now available free for
> personal and commercial use <https://store.unity3d.com/shop/> ! They are
> still offering Unity Pro, with many more features and for companies that
> have a turnover of more than $100,000. But for us little guys this is
> great news - here's the link to a comparison of the different licences
> <http://unity3d.com/unity/licenses> . I can't help thinking this is
> going to shake up the game development market a little :)
>
>
> [Non-text portions of this message have been removed]
>
G'day Philip,
I downloaded and tried out Unity when they released the first Windows version. I
was both impressed and disappointed. The Indie version gives you a lot of
functionality, but the license also places watermarks all over your finished
product. But, its not all bad. It does give you a range of cutting edge game
tools, but with some limitations. But given that its now free, that's not
necessarily a negative.
--- In dogwaffle@yahoogroups.com, "staigermanus" <dogwaffle@...> wrote:
>
> Nice, thanks for sharing this news.
>
> Incidentally, do you also have personal experience making games with some of
the Unity products, or content for it?
>
> -Philip
>
>
> --- In dogwaffle@yahoogroups.com, "luscombe101" <darryl@> wrote:
> >
> > Unity3d have announced the release of v2.6
> > <http://unity3d.com/company/news/unity2.6-press.html> and also that
> > the Indie version, which used to cost $199, is now available free for
> > personal and commercial use <https://store.unity3d.com/shop/> ! They are
> > still offering Unity Pro, with many more features and for companies that
> > have a turnover of more than $100,000. But for us little guys this is
> > great news - here's the link to a comparison of the different licences
> > <http://unity3d.com/unity/licenses> . I can't help thinking this is
> > going to shake up the game development market a little :)
> >
> >
> > [Non-text portions of this message have been removed]
> >
>
Robin made a good point, (although that is probably not what was meant)...anyone
who is interested can sign up to wikiHow and do the same thing...This is just an
FYI for anyone that was interested.
Teresa
http://www.padd1.org
People Affected by Drunk Driving
http://www.geocities.com/teresatrimm/troy/index.html
Troy killed by a drunk driver
________________________________
From: Robin PIREZ <rpirez@...>
To: dogwaffle@yahoogroups.com
Sent: Wed, October 28, 2009 3:23:31 AM
Subject: Re: [dogwaffle] Writing tutorials
If my hand coult be helpful, just contact me, I ll be proud to share my
experience for such a community.
Cheer
Robin
Steamrobin Signature <http://steamrobin.deviantart.com> Steamrobin
Signature <http://nouveaux-horizons.blogspot.com> Steamrobin Signature
<http://steamrobin.deviantart.com>
Steamrobin Signature <http://www.steamfactory.net/>
Steamrobin Signature <http://steamrobin.deviantart.com>
T a écrit :
>
>
> I am a volunteer editor for wikiHow.com and happened upon the
> particles program when it was a a giveaway a long time ago. Since
> then, I have been 'looking' at this software trying to figure out if I
> had what it takes to figure out. I really enjoy writing articles to
> help people learn how to use open source programs, free, or less
> expensive ones. I have, admittedly, been kinda leary about using this
> software because it seems difficult. Could anyone point me to some
> tutorials that are good for a beginner.
>
> Part of the reason that I like writing about 'alternate' programs is
> because I like to let people know what is out there and how to use it.
> I hope someone can help me get started with this software.
>
>
[Non-text portions of this message have been removed]
------------------------------------
The home of Project Dogwaffle
http://www.thebest3d.com/dogwaffle - beyond digital paintingYahoo! Groups Links
[Non-text portions of this message have been removed]
Thanks Teresa.
say, the links in your signature are either gone or unrelatet, you might want to
fix that ;-)
-Philip
--- In dogwaffle@yahoogroups.com, Teresa <phoenixcl@...> wrote:
>
> Robin made a good point, (although that is probably not what was
meant)...anyone who is interested can sign up to wikiHow and do the same
thing...This is just an FYI for anyone that was interested.
>
> Teresa
> http://www.padd1.org
> People Affected by Drunk Driving
>
>
> http://www.geocities.com/teresatrimm/troy/index.html
> Troy killed by a drunk driver
>
>
>
>
> ________________________________
> From: Robin PIREZ <rpirez@...>
> To: dogwaffle@yahoogroups.com
> Sent: Wed, October 28, 2009 3:23:31 AM
> Subject: Re: [dogwaffle] Writing tutorials
>
>
> If my hand coult be helpful, just contact me, I ll be proud to share my
> experience for such a community.
>
> Cheer
>
> Robin
>
> Steamrobin Signature <http://steamrobin.deviantart.com> Steamrobin
> Signature <http://nouveaux-horizons.blogspot.com> Steamrobin Signature
> <http://steamrobin.deviantart.com>
> Steamrobin Signature <http://www.steamfactory.net/>
> Steamrobin Signature <http://steamrobin.deviantart.com>
>
>
>
> T a écrit :
> >
> >
> > I am a volunteer editor for wikiHow.com and happened upon the
> > particles program when it was a a giveaway a long time ago. Since
> > then, I have been 'looking' at this software trying to figure out if I
> > had what it takes to figure out. I really enjoy writing articles to
> > help people learn how to use open source programs, free, or less
> > expensive ones. I have, admittedly, been kinda leary about using this
> > software because it seems difficult. Could anyone point me to some
> > tutorials that are good for a beginner.
> >
> > Part of the reason that I like writing about 'alternate' programs is
> > because I like to let people know what is out there and how to use it.
> > I hope someone can help me get started with this software.
> >
> >
>
>
> [Non-text portions of this message have been removed]
>
>
>
> ------------------------------------
>
> The home of Project Dogwaffle
> http://www.thebest3d.com/dogwaffle - beyond digital paintingYahoo! Groups
Links
>
>
>
>
>
>
> [Non-text portions of this message have been removed]
>
Shoot, thank you.
The page (what it was about) is at http://www.ttrimm.net. It is about my son.
Teresa
http://www.padd1.org
People Affected by Drunk Driving
http://www.geocities.com/teresatrimm/troy/index.html
Troy killed by a drunk driver
________________________________
From: staigermanus <dogwaffle@...>
To: dogwaffle@yahoogroups.com
Sent: Sat, October 31, 2009 6:38:49 AM
Subject: [dogwaffle] Re: Writing tutorials
Thanks Teresa.
say, the links in your signature are either gone or unrelatet, you might want to
fix that ;-)
-Philip
--- In dogwaffle@yahoogroups.com, Teresa <phoenixcl@...> wrote:
>
> Robin made a good point, (although that is probably not what was
meant)...anyone who is interested can sign up to wikiHow and do the same
thing...This is just an FYI for anyone that was interested.
>
> Teresa
> http://www.padd1.org
> People Affected by Drunk Driving
>
>
> http://www.geocities.com/teresatrimm/troy/index.html
> Troy killed by a drunk driver
>
>
>
>
> ________________________________
> From: Robin PIREZ <rpirez@...>
> To: dogwaffle@yahoogroups.com
> Sent: Wed, October 28, 2009 3:23:31 AM
> Subject: Re: [dogwaffle] Writing tutorials
>
>
> If my hand coult be helpful, just contact me, I ll be proud to share my
> experience for such a community.
>
> Cheer
>
> Robin
>
> Steamrobin Signature <http://steamrobin.deviantart.com> Steamrobin
> Signature <http://nouveaux-horizons.blogspot.com> Steamrobin Signature
> <http://steamrobin.deviantart.com>
> Steamrobin Signature <http://www.steamfactory.net/>
> Steamrobin Signature <http://steamrobin.deviantart.com>
>
>
>
> T a écrit :
> >
> >
> > I am a volunteer editor for wikiHow.com and happened upon the
> > particles program when it was a a giveaway a long time ago. Since
> > then, I have been 'looking' at this software trying to figure out if I
> > had what it takes to figure out. I really enjoy writing articles to
> > help people learn how to use open source programs, free, or less
> > expensive ones. I have, admittedly, been kinda leary about using this
> > software because it seems difficult. Could anyone point me to some
> > tutorials that are good for a beginner.
> >
> > Part of the reason that I like writing about 'alternate' programs is
> > because I like to let people know what is out there and how to use it.
> > I hope someone can help me get started with this software.
> >
> >
>
>
> [Non-text portions of this message have been removed]
>
>
>
> ------------------------------------
>
> The home of Project Dogwaffle
> http://www.thebest3d.com/dogwaffle - beyond digital paintingYahoo! Groups
Links
>
>
>
>
>
>
> [Non-text portions of this message have been removed]
>
------------------------------------
The home of Project Dogwaffle
http://www.thebest3d.com/dogwaffle - beyond digital paintingYahoo! Groups Links
[Non-text portions of this message have been removed]
For the So-Cal locals who are waffling:
I will be at the upcoming LA Computer Fair to do a seminar and product
demonstrations on Dogwaffle, Anime Studio and more. Hope to see some of you
there. If you do come be sure to bring prints of your own drawings for show and
tell and self-promo
-Philip
-----------------
Admission only $5 at the LA Computer Fair at Fairplex in Pomona on, November 14
& 15, 2009.
Also, save $2 on parking with a copy of this email at Blue Gate also known as
Gate 9 on White Ave.
Seminars for Fun and Business, Anime/Manga, Illustration & Design for business
and fun, and Drawing.
http://www.lacomputerfair.com
I was surprised to see that there are now over a thousand members on this group.
For a long while it was hovering around 800-900 as long as I can recall. Nice!
Help, read this message, read the manual and still can not figure out how to
save PNG with transparency. It should not be that hard to do.
Alan
--- In dogwaffle@yahoogroups.com, "fvanmoorsel" <frank.van.moorsel@...> wrote:
>
> Paul,
>
> I send you an email on this subject.
>
> Gr,
> Frank
> --- In dogwaffle@yahoogroups.com, "pwyskowski" <pwyskowski@> wrote:
> >
> > It has 3 options for transparency.
> >
> > The first is to use the alpha channel as an 8-bit transparency mask
> >
> > The second uses the currently selected primary color for transparency.
> >
> > And the third uses the transparency settings from the currently
> > selected layer (if layers are turned on).
> >
> >
> > --- In dogwaffle@yahoogroups.com, "staigermanus" <dogwaffle@>
> > wrote:
> > >
> > > that's right, very good point!
> > >
> > > how does it work, internally, is ot based on having a white
> > > background, and does it make these white pixels into the transparent
> > > ones? (i.e. auto-color keying?) upon saving?
> > >
> > > -Philip
> > >
> > >
> > >
> > > --- In dogwaffle@yahoogroups.com, "pwyskowski" <pwyskowski@> wrote:
> > > >
> > > > --- In dogwaffle@yahoogroups.com,
> > > > "fvanmoorsel" <frank.van.moorsel@> wrote:
> > > > >
> > > > > I would like to paint a "prop" for an animation. I would like to
> > > > > export this as a png and would like to background to be
> > transparent.
> > > > > How could I do this?
> > > > >
> > > > > Gr,
> > > > > Frank
> > > > >
> > > >
> > > > Hi Frank,
> > > >
> > > > I'm not sure if you realize it or not but DoggyFX does have an
> > export
> > > > to transparent PNG utility to it. Have you tried using that? If
> > you
> > > > have misplaced the copy you purchased, PM me and I will gladly
> > reset
> > > > your download link.
> > > >
> > > > -Paul
> > > >
> > >
> >
>
The DoggyFX plugin has that ability. It is under the Utilities category. :)
--- In dogwaffle@yahoogroups.com, "alan_rife" <cyberife-dogwaffle@...> wrote:
>
> How do I save a PNG or any other format with transparency in Dogwaffle Pro 4.
I need the transparency for Anime Studio Pro.
>
Last time I tried it I don't know that it worked for me but I'll try again.
I assume the approach in DoggyFX exporter (Transparent PNG export) is to look
for pixels in the image which have the same color as the current secondary color
(aka the 'erase' color) in PD. Those pixels will then be set to an alpha value
that shows them as not selected, whereas all other picels are 'selected' in the
alpha mask.
PD does not automatically create an alpha channel but for some brshes it can, or
if you paint on alpha it does too. If you have painted an object you can often
use a combination of magic wand, lasso selection and other alpha tols including
paint on alpha to build the selection mask. Then, if you save to any format that
has the ability to save the alpha channel, it will do so. In other words, save
to Png, and if there was a selection mask in alpha at the time, it ill be saved
ith it. If you save as 'Default Targa', it asks you whether you want to save as
24 or 32 bit deep or others, in the 32-bit depth case it saves the alpha too,
hence the transparency mask (or opacity mask, actually).
If you create grass and foliage wth the particle brushes you can have it create
the alpha mask perfectly along each helm of grass and particle trail
automatically. Simply change the 'Style' of the particle in the particle
settings. Change it to the style whlch also includes alpha such as
Line+alpha instead of Line
or
Shrinking Line+ instead of Shrinking Line
Check some of the tutorials in PD Particles area and 3D.
I plan on adding such a tutorial here too, specifically for users of Anime
Studio:
http://www.thebest3d.com/animestudio/tutorials
-Philip
PS: check out the training classes by Dr. Eddie at Ecclectic Academy on Anime
Studio basics or advanced.
--- In dogwaffle@yahoogroups.com, "pwyskowski" <pwyskowski@...> wrote:
>
> The DoggyFX plugin has that ability. It is under the Utilities category. :)
>
> --- In dogwaffle@yahoogroups.com, "alan_rife" <cyberife-dogwaffle@> wrote:
> >
> > How do I save a PNG or any other format with transparency in Dogwaffle Pro
4. I need the transparency for Anime Studio Pro.
> >
>
Okay, particle brushes, lines+alpha and shrinking line+alpha worked out well.
Should be a .mov attached .
Particle brushes were what I really wanted to export.
Was not aware of the DW/Anime tutorials. Been awhile since I have been on the
DogWaffle site.
Need to visit more often.
Thank you very much,
Alan
[Non-text portions of this message have been removed]
Particle brushes with alpha, line+alpha or shrinking line+alpha, works.
The particle brushes were what I was hoping to use.
Doggy FX gives me an error during save.
I do not see how to attach anything to this message or I would send you a short
clip to show you what I am trying to do.
Alan
I have done this successfully using the native "save" and selecting png as my
save file, and using Doggie FX
What I did was magic wand the area I wanted to make transparent, filled it with
black, then swapped with buffer, create new layer, select new layer, pswap new
layer with buffer (now you have 2 of the same image)
invert selection, then clear ro white (so what you want to keep un-transparent
is white), then swap this to alpha buffer. Then delete the new layer leaving you
with your original image with a black filled region.
"Save" (use dropdown to change Targa to png), wa-la!
or use Doggy FX and save as trans png.
BTW if you do not delete the layer that you swapped as your new alpha you will
get a transparent white blob where your image was.
Tested successful in Anime studio Pro 5.6
~~Richard~~
----- Original Message -----
From: staigermanus
To: dogwaffle@yahoogroups.com
Sent: Wednesday, November 18, 2009 7:07 AM
Subject: [dogwaffle] Re: PNG with transparency
Last time I tried it I don't know that it worked for me but I'll try again.
I assume the approach in DoggyFX exporter (Transparent PNG export) is to look
for pixels in the image which have the same color as the current secondary color
(aka the 'erase' color) in PD. Those pixels will then be set to an alpha value
that shows them as not selected, whereas all other picels are 'selected' in the
alpha mask.
PD does not automatically create an alpha channel but for some brshes it can,
or if you paint on alpha it does too. If you have painted an object you can
often use a combination of magic wand, lasso selection and other alpha tols
including paint on alpha to build the selection mask. Then, if you save to any
format that has the ability to save the alpha channel, it will do so. In other
words, save to Png, and if there was a selection mask in alpha at the time, it
ill be saved ith it. If you save as 'Default Targa', it asks you whether you
want to save as 24 or 32 bit deep or others, in the 32-bit depth case it saves
the alpha too, hence the transparency mask (or opacity mask, actually).
If you create grass and foliage wth the particle brushes you can have it
create the alpha mask perfectly along each helm of grass and particle trail
automatically. Simply change the 'Style' of the particle in the particle
settings. Change it to the style whlch also includes alpha such as
Line+alpha instead of Line
or
Shrinking Line+ instead of Shrinking Line
Check some of the tutorials in PD Particles area and 3D.
I plan on adding such a tutorial here too, specifically for users of Anime
Studio:
http://www.thebest3d.com/animestudio/tutorials
-Philip
PS: check out the training classes by Dr. Eddie at Ecclectic Academy on Anime
Studio basics or advanced.
--- In dogwaffle@yahoogroups.com, "pwyskowski" <pwyskowski@...> wrote:
>
> The DoggyFX plugin has that ability. It is under the Utilities category. :)
>
> --- In dogwaffle@yahoogroups.com, "alan_rife" <cyberife-dogwaffle@> wrote:
> >
> > How do I save a PNG or any other format with transparency in Dogwaffle Pro
4. I need the transparency for Anime Studio Pro.
> >
>
[Non-text portions of this message have been removed]
Hm.... I think I lost you there. I don't see why the many steps through the
layers are needed or what they add. I mean, after selecting the desired area
that you want to make transparent, with the magic wand and other techniques and
tools, you're basically done: It doesn't matter what color the selected pixels
are, as long as they're transparent. The only thing to do after selecting the
pixels is to invert alpha, because what you select with magic wand is flagged as
opaque. After inverting it, that becomes the transparent pixels. Of course,
that's theoritically up to the applications. WHichever way they interpret the
info in the alpha channel. It can be used as transparency value, or its opposite
counterpart, opacity.
Did I miss something? Please clarify
-Philip
----- Original Message -----
From: Richard
To: dogwaffle@yahoogroups.com
Sent: Wednesday, November 18, 2009 1:28 PM
Subject: Re: [dogwaffle] Re: PNG with transparency
I have done this successfully using the native "save" and selecting png as my
save file, and using Doggie FX
What I did was magic wand the area I wanted to make transparent, filled it
with black, then swapped with buffer, create new layer, select new layer, pswap
new layer with buffer (now you have 2 of the same image)
invert selection, then clear ro white (so what you want to keep un-transparent
is white), then swap this to alpha buffer. Then delete the new layer leaving you
with your original image with a black filled region.
"Save" (use dropdown to change Targa to png), wa-la!
or use Doggy FX and save as trans png.
BTW if you do not delete the layer that you swapped as your new alpha you will
get a transparent white blob where your image was.
Tested successful in Anime studio Pro 5.6
~~Richard~~
----- Original Message -----
From: staigermanus
To: dogwaffle@yahoogroups.com
Sent: Wednesday, November 18, 2009 7:07 AM
Subject: [dogwaffle] Re: PNG with transparency
Last time I tried it I don't know that it worked for me but I'll try again.
I assume the approach in DoggyFX exporter (Transparent PNG export) is to look
for pixels in the image which have the same color as the current secondary color
(aka the 'erase' color) in PD. Those pixels will then be set to an alpha value
that shows them as not selected, whereas all other picels are 'selected' in the
alpha mask.
PD does not automatically create an alpha channel but for some brshes it can,
or if you paint on alpha it does too. If you have painted an object you can
often use a combination of magic wand, lasso selection and other alpha tols
including paint on alpha to build the selection mask. Then, if you save to any
format that has the ability to save the alpha channel, it will do so. In other
words, save to Png, and if there was a selection mask in alpha at the time, it
ill be saved ith it. If you save as 'Default Targa', it asks you whether you
want to save as 24 or 32 bit deep or others, in the 32-bit depth case it saves
the alpha too, hence the transparency mask (or opacity mask, actually).
If you create grass and foliage wth the particle brushes you can have it
create the alpha mask perfectly along each helm of grass and particle trail
automatically. Simply change the 'Style' of the particle in the particle
settings. Change it to the style whlch also includes alpha such as
Line+alpha instead of Line
or
Shrinking Line+ instead of Shrinking Line
Check some of the tutorials in PD Particles area and 3D.
I plan on adding such a tutorial here too, specifically for users of Anime
Studio:
http://www.thebest3d.com/animestudio/tutorials
-Philip
PS: check out the training classes by Dr. Eddie at Ecclectic Academy on Anime
Studio basics or advanced.
--- In dogwaffle@yahoogroups.com, "pwyskowski" <pwyskowski@...> wrote:
>
> The DoggyFX plugin has that ability. It is under the Utilities category. :)
>
> --- In dogwaffle@yahoogroups.com, "alan_rife" <cyberife-dogwaffle@> wrote:
> >
> > How do I save a PNG or any other format with transparency in Dogwaffle Pro
4. I need the transparency for Anime Studio Pro.
> >
>
[Non-text portions of this message have been removed]
__________ Information from ESET Smart Security, version of virus signature
database 4618 (20091118) __________
The message was checked by ESET Smart Security.
http://www.eset.com
__________ Information from ESET Smart Security, version of virus signature
database 4618 (20091118) __________
The message was checked by ESET Smart Security.
http://www.eset.com
[Non-text portions of this message have been removed]
Here's another quick and wasy way to save an image (and even an image sequence
from an animation) as PNG with transparency masked in alpha, where the
transparency is assigned to pixels of a certain color, namely the color that's
currently set as the secondary color:
1) draw your picture over a plain color, ideally a background color that will
not be seen in the object's colors. For example, plain white, or blue.
2) when done, copy the whole image into the brush (custom brush). Menu: use
selected as brush
3) to see what we've got so far: menu: Brush > Store/manage...
This will show the image in the brush stored instance, with opaque background
4) now use the color keying to turn the background color ransparent in the
custom brush. Right-click the custom brush selection tool. Click the background
color, although if that is already your secondary color, it will have it set
transparent immediately. However you might want to fine-adjust the high and/or
low pass sliders.
5) Store the resulting image as another stored brush: menu: Brush >
store&manage...
now the same object is shown but against a transparent mask.
Inside the custom brush system, that transparency is keyed into the brush's
alpha channel. You are now ready to save it to a file, ith alpha.
Save the brush from the Brush menu.
6) menu: Brush->Save...
and save as PNG
It will have transparency in the alpha mask
If the brush is an animated brush (containing multiple images), each frame will
yield its own color-keyed alpha channel mask. Thus, you can save the whole
animated brush as an image sequence:
menu: Brush > animated brush > Save sequence....
Unfortunately I don't think ANime Studio 5.6 has the ability to load a numbered
image seuqnce. But, if you have Quicktime Pro you can load the image seuqnce,
and save it as Quicktime in ANimation codec with millions+ (!) as the color
depth to make ure it keeps the alpha per each frame, saving it as 32-bit
sequence. That in turn you can load into Anime Studio's image layer.
For example, you can create an animated sequnece w2ith grass swaying in the
wind, and load that in AnimeSTudio as a foreground layer of not just a single
image with transparency, but a whole, looping sequence with transparency.
I'll post a tutorial in here soon:
http://www.thebest3d.com/animestudio/tutorials
-Philip
--- In dogwaffle@yahoogroups.com, "alan_rife" <cyberife-dogwaffle@...> wrote:
>
> Particle brushes with alpha, line+alpha or shrinking line+alpha, works.
> The particle brushes were what I was hoping to use.
> Doggy FX gives me an error during save.
> I do not see how to attach anything to this message or I would send you a
short clip to show you what I am trying to do.
>
> Alan
>
In a few cases the artwork is not initially created in Dogwaffle, which is most
of the cases I'm encountering, after altering the image in Dogwaffle, select the
area I want to erase, erase it and export, the problem becomes apparent when you
import it into ASP.
I always end up with the erased portion ending up solid-white, and the subject
of the image being turned transparent.
My suggestion works great, its not as complicated as it sounds and I end up with
a png with a proper alpha that ASP can read.
Select area you want transparent fill it black, throw it into swap to dup it on
another layer
invert selected to fill white (so the dup is now black and white) and slap it
back into swap buffer, erase the layer leaving your original layer and export...
now the png works with a proper transparency in ASP.
Works for me. I guess it would be easier to see it done in pictures/video, if it
didnt work I'd be here asking the same question as Alan. :)
----- Original Message -----
From: dogwaffle at thebest3d.com
To: dogwaffle@yahoogroups.com
Sent: Wednesday, November 18, 2009 9:41 PM
Subject: Re: [dogwaffle] Re: PNG with transparency
Hm.... I think I lost you there. I don't see why the many steps through the
layers are needed or what they add. I mean, after selecting the desired area
that you want to make transparent, with the magic wand and other techniques and
tools, you're basically done: It doesn't matter what color the selected pixels
are, as long as they're transparent. The only thing to do after selecting the
pixels is to invert alpha, because what you select with magic wand is flagged as
opaque. After inverting it, that becomes the transparent pixels. Of course,
that's theoritically up to the applications. WHichever way they interpret the
info in the alpha channel. It can be used as transparency value, or its opposite
counterpart, opacity.
Did I miss something? Please clarify
-Philip
----- Original Message -----
[Non-text portions of this message have been removed]
I think you missed something in this step:
...and slap it back into swap buffer, erase the layer ...
I think you meant to say that the swap buffer needs to be copied back into alpha
...and slap it back into swap buffer, then copy swap to alpha, then erase the
layer ...
Now that would make sense: essentially you're using a black and white mask
before turning it into a final alpha mask. Makes sense if you have some areas
that weren't totally black or totally white in alpha (i.e. totally transparent
or opaque, respectively).
--- In dogwaffle@yahoogroups.com, "Richard" <rkurbis@...> wrote:
>
> In a few cases the artwork is not initially created in Dogwaffle, which is
most of the cases I'm encountering, after altering the image in Dogwaffle,
select the area I want to erase, erase it and export, the problem becomes
apparent when you import it into ASP.
> I always end up with the erased portion ending up solid-white, and the subject
of the image being turned transparent.
>
> My suggestion works great, its not as complicated as it sounds and I end up
with a png with a proper alpha that ASP can read.
> Select area you want transparent fill it black, throw it into swap to dup it
on another layer
> invert selected to fill white (so the dup is now black and white) and slap it
back into swap buffer, erase the layer leaving your original layer and export...
now the png works with a proper transparency in ASP.
>
> Works for me. I guess it would be easier to see it done in pictures/video, if
it didnt work I'd be here asking the same question as Alan. :)
>
>
> ----- Original Message -----
> From: dogwaffle at thebest3d.com
> To: dogwaffle@yahoogroups.com
> Sent: Wednesday, November 18, 2009 9:41 PM
> Subject: Re: [dogwaffle] Re: PNG with transparency
>
>
>
> Hm.... I think I lost you there. I don't see why the many steps through the
layers are needed or what they add. I mean, after selecting the desired area
that you want to make transparent, with the magic wand and other techniques and
tools, you're basically done: It doesn't matter what color the selected pixels
are, as long as they're transparent. The only thing to do after selecting the
pixels is to invert alpha, because what you select with magic wand is flagged as
opaque. After inverting it, that becomes the transparent pixels. Of course,
that's theoritically up to the applications. WHichever way they interpret the
info in the alpha channel. It can be used as transparency value, or its opposite
counterpart, opacity.
>
> Did I miss something? Please clarify
>
> -Philip
>
> ----- Original Message -----
>
>
>
> [Non-text portions of this message have been removed]
>
Ok I dig, so select the area to be transparent, invert selection, store to
alpha, then save as png...ok that works.
I'd force the B&W alpha to another layer and give a little blur so the edge isnt
so hard, unless you need it that way..
Just guess coming from other apps thinking Erase=cut pixil info..lol
----- Original Message -----
From: staigermanus
To: dogwaffle@yahoogroups.com
Sent: Wednesday, November 18, 2009 10:21 PM
Subject: [dogwaffle] Re: PNG with transparency
Here's another quick and wasy way to save an image (and even an image sequence
from an animation) as PNG with transparency masked in alpha, where the
transparency is assigned to pixels of a certain color, namely the color that's
currently set as the secondary color:
1) draw your picture over a plain color, ideally a background color that will
not be seen in the object's colors. For example, plain white, or blue.
2) when done, copy the whole image into the brush (custom brush). Menu: use
selected as brush
3) to see what we've got so far: menu: Brush > Store/manage...
This will show the image in the brush stored instance, with opaque background
4) now use the color keying to turn the background color ransparent in the
custom brush. Right-click the custom brush selection tool. Click the background
color, although if that is already your secondary color, it will have it set
transparent immediately. However you might want to fine-adjust the high and/or
low pass sliders.
5) Store the resulting image as another stored brush: menu: Brush >
store&manage...
now the same object is shown but against a transparent mask.
Inside the custom brush system, that transparency is keyed into the brush's
alpha channel. You are now ready to save it to a file, ith alpha.
Save the brush from the Brush menu.
6) menu: Brush->Save...
and save as PNG
It will have transparency in the alpha mask
If the brush is an animated brush (containing multiple images), each frame
will yield its own color-keyed alpha channel mask. Thus, you can save the whole
animated brush as an image sequence:
menu: Brush > animated brush > Save sequence....
Unfortunately I don't think ANime Studio 5.6 has the ability to load a
numbered image seuqnce. But, if you have Quicktime Pro you can load the image
seuqnce, and save it as Quicktime in ANimation codec with millions+ (!) as the
color depth to make ure it keeps the alpha per each frame, saving it as 32-bit
sequence. That in turn you can load into Anime Studio's image layer.
For example, you can create an animated sequnece w2ith grass swaying in the
wind, and load that in AnimeSTudio as a foreground layer of not just a single
image with transparency, but a whole, looping sequence with transparency.
I'll post a tutorial in here soon:
http://www.thebest3d.com/animestudio/tutorials
-Philip
--- In dogwaffle@yahoogroups.com, "alan_rife" <cyberife-dogwaffle@...> wrote:
>
> Particle brushes with alpha, line+alpha or shrinking line+alpha, works.
> The particle brushes were what I was hoping to use.
> Doggy FX gives me an error during save.
> I do not see how to attach anything to this message or I would send you a
short clip to show you what I am trying to do.
>
> Alan
>
[Non-text portions of this message have been removed]
--- In dogwaffle@yahoogroups.com, "Richard" <rkurbis@...> wrote:
>
> Ok I dig, so select the area to be transparent, invert selection, store to
alpha, then save as png...ok that works.
even simpler, no need to store alpha, it's ready to save to file with alpha
>
> I'd force the B&W alpha to another layer and give a little blur so the edge
isnt so hard, unless you need it that way..
menu: Alpha > blur alpha will do just fine
Look also at the other alpha menu tools, like adjust alpha, shrink alpha...
> Just guess coming from other apps thinking Erase=cut pixil info..lol
>
>
> ----- Original Message -----
> From: staigermanus
> To: dogwaffle@yahoogroups.com
> Sent: Wednesday, November 18, 2009 10:21 PM
> Subject: [dogwaffle] Re: PNG with transparency
>
>
>
> Here's another quick and wasy way to save an image (and even an image
sequence from an animation) as PNG with transparency masked in alpha, where the
transparency is assigned to pixels of a certain color, namely the color that's
currently set as the secondary color:
>
> 1) draw your picture over a plain color, ideally a background color that
will not be seen in the object's colors. For example, plain white, or blue.
>
> 2) when done, copy the whole image into the brush (custom brush). Menu: use
selected as brush
>
> 3) to see what we've got so far: menu: Brush > Store/manage...
> This will show the image in the brush stored instance, with opaque
background
>
> 4) now use the color keying to turn the background color ransparent in the
custom brush. Right-click the custom brush selection tool. Click the background
color, although if that is already your secondary color, it will have it set
transparent immediately. However you might want to fine-adjust the high and/or
low pass sliders.
>
> 5) Store the resulting image as another stored brush: menu: Brush >
store&manage...
>
> now the same object is shown but against a transparent mask.
>
> Inside the custom brush system, that transparency is keyed into the brush's
alpha channel. You are now ready to save it to a file, ith alpha.
>
> Save the brush from the Brush menu.
>
> 6) menu: Brush->Save...
>
> and save as PNG
>
> It will have transparency in the alpha mask
>
> If the brush is an animated brush (containing multiple images), each frame
will yield its own color-keyed alpha channel mask. Thus, you can save the whole
animated brush as an image sequence:
>
> menu: Brush > animated brush > Save sequence....
>
> Unfortunately I don't think ANime Studio 5.6 has the ability to load a
numbered image seuqnce. But, if you have Quicktime Pro you can load the image
seuqnce, and save it as Quicktime in ANimation codec with millions+ (!) as the
color depth to make ure it keeps the alpha per each frame, saving it as 32-bit
sequence. That in turn you can load into Anime Studio's image layer.
>
> For example, you can create an animated sequnece w2ith grass swaying in the
wind, and load that in AnimeSTudio as a foreground layer of not just a single
image with transparency, but a whole, looping sequence with transparency.
>
> I'll post a tutorial in here soon:
> http://www.thebest3d.com/animestudio/tutorials
>
> -Philip
>
> --- In dogwaffle@yahoogroups.com, "alan_rife" <cyberife-dogwaffle@> wrote:
> >
> > Particle brushes with alpha, line+alpha or shrinking line+alpha, works.
> > The particle brushes were what I was hoping to use.
> > Doggy FX gives me an error during save.
> > I do not see how to attach anything to this message or I would send you a
short clip to show you what I am trying to do.
> >
> > Alan
> >
>
>
>
>
>
> [Non-text portions of this message have been removed]
>
Hey, while all these alpha loving brains are on board.....
I work with .tga for 2nd Life, and I've had a bear of a problem with
trying to do semi-transparent with transparent. For example making lace
stockings or a tatoo. Parts of the pattern I want fully transparent
(this I can do). But I also want to do parts semi-transparent (This I
can do by itself, as well) But I can't do them together.
To do the semi-transparent, I do paint on alpha and add grey to the
white areas, but when I go back to normal, all of my fully transparent
selections are gone. And when I reselect them, the semi-transparent
goes away. Maybe I'm doing something wrong?
Tiffanie
Here's a collection of images that show some of the many brush effects possible
with PD Artist (and of course PD Pro has even more :-)
http://thebest3d.com/pda/brushes/index.html
Thanks Attila for sending these!
I will probably forget tomorrow or be busy basting the turkey and cooking lots
more, so happy T.G. oa bit in advance!
Enjoy and spend time with friends.
-Philip