not sure. Can you show and example, send a saved Targa 32-bit file, screens host
etc...?
--- In dogwaffle@yahoogroups.com, Tiffanie Gray <tiffanie_gray@...> wrote:
>
> I'm bumping this back up on the board, as I think it fell through the
> cracks with the holidays.
>
> Thanks for any ideas,
>
> Tiffanie
>
> Hey, while all these alpha loving brains are on board.....
>
> I work with .tga for 2nd Life, and I've had a bear of a problem with
> trying to do semi-transparent with transparent. For example making lace
> stockings or a tatoo. Parts of the pattern I want fully transparent
> (this I can do). But I also want to do parts semi-transparent (This I
> can do by itself, as well) But I can't do them together.
>
> To do the semi-transparent, I do paint on alpha and add grey to the
> white areas, but when I go back to normal, all of my fully transparent
> selections are gone. And when I reselect them, the semi-transparent
> goes away. Maybe I'm doing something wrong?
>
> Tiffanie
>
>
> ------------------------------------
>
I'm bumping this back up on the board, as I think it fell through the
cracks with the holidays.
Thanks for any ideas,
Tiffanie
Hey, while all these alpha loving brains are on board.....
I work with .tga for 2nd Life, and I've had a bear of a problem with
trying to do semi-transparent with transparent. For example making lace
stockings or a tatoo. Parts of the pattern I want fully transparent
(this I can do). But I also want to do parts semi-transparent (This I
can do by itself, as well) But I can't do them together.
To do the semi-transparent, I do paint on alpha and add grey to the
white areas, but when I go back to normal, all of my fully transparent
selections are gone. And when I reselect them, the semi-transparent
goes away. Maybe I'm doing something wrong?
Tiffanie
------------------------------------
I've added a short animation in http://thebest3d.com/animestudio/
You'll notice that in addition to the animated background skies (clouds rendered
in PD Pro 4.1's animated Sky renderer), and there is also a bit of tall grass
tuft which is on transparent background, but unlike the still version from the
prior tutorial, this one is animated.
It was created in PD Pro as animated brush, saved to image sequence with alpha,
and converted to quicktime file with Million+ colors in 'Animation' compressor
so as to keep the alpha. Animestudio then immediately sees and uses the alpha as
transparency mask. Shweet
The trick to maintain the alpha channel for each frame was to transfer the image
sequence to the brush and color-key to turn the back background to transparent.
WHile PD doesn't have a per-frame alpha channel in the image buffer sequence
(only has a global one), it does have a per-frame alpha channel in the custom
brush system. If the background color in the frames is the same as the current
secondary color, the frames will automatically color-key to that, and make it
transparent in the stored brush buffer. You then just have to save the brush
image sequence to image file sequence from the menu:
Brush > Animated brush > save sequence...
You can save to the various formats as usual (Targa, Png,...) and if the format
supports alpha (32-bit) it will keep it inside the file, each frame its own.
-Philip
I will probably forget tomorrow or be busy basting the turkey and cooking lots
more, so happy T.G. oa bit in advance!
Enjoy and spend time with friends.
-Philip
Here's a collection of images that show some of the many brush effects possible
with PD Artist (and of course PD Pro has even more :-)
http://thebest3d.com/pda/brushes/index.html
Thanks Attila for sending these!
Hey, while all these alpha loving brains are on board.....
I work with .tga for 2nd Life, and I've had a bear of a problem with
trying to do semi-transparent with transparent. For example making lace
stockings or a tatoo. Parts of the pattern I want fully transparent
(this I can do). But I also want to do parts semi-transparent (This I
can do by itself, as well) But I can't do them together.
To do the semi-transparent, I do paint on alpha and add grey to the
white areas, but when I go back to normal, all of my fully transparent
selections are gone. And when I reselect them, the semi-transparent
goes away. Maybe I'm doing something wrong?
Tiffanie
--- In dogwaffle@yahoogroups.com, "Richard" <rkurbis@...> wrote:
>
> Ok I dig, so select the area to be transparent, invert selection, store to
alpha, then save as png...ok that works.
even simpler, no need to store alpha, it's ready to save to file with alpha
>
> I'd force the B&W alpha to another layer and give a little blur so the edge
isnt so hard, unless you need it that way..
menu: Alpha > blur alpha will do just fine
Look also at the other alpha menu tools, like adjust alpha, shrink alpha...
> Just guess coming from other apps thinking Erase=cut pixil info..lol
>
>
> ----- Original Message -----
> From: staigermanus
> To: dogwaffle@yahoogroups.com
> Sent: Wednesday, November 18, 2009 10:21 PM
> Subject: [dogwaffle] Re: PNG with transparency
>
>
>
> Here's another quick and wasy way to save an image (and even an image
sequence from an animation) as PNG with transparency masked in alpha, where the
transparency is assigned to pixels of a certain color, namely the color that's
currently set as the secondary color:
>
> 1) draw your picture over a plain color, ideally a background color that
will not be seen in the object's colors. For example, plain white, or blue.
>
> 2) when done, copy the whole image into the brush (custom brush). Menu: use
selected as brush
>
> 3) to see what we've got so far: menu: Brush > Store/manage...
> This will show the image in the brush stored instance, with opaque
background
>
> 4) now use the color keying to turn the background color ransparent in the
custom brush. Right-click the custom brush selection tool. Click the background
color, although if that is already your secondary color, it will have it set
transparent immediately. However you might want to fine-adjust the high and/or
low pass sliders.
>
> 5) Store the resulting image as another stored brush: menu: Brush >
store&manage...
>
> now the same object is shown but against a transparent mask.
>
> Inside the custom brush system, that transparency is keyed into the brush's
alpha channel. You are now ready to save it to a file, ith alpha.
>
> Save the brush from the Brush menu.
>
> 6) menu: Brush->Save...
>
> and save as PNG
>
> It will have transparency in the alpha mask
>
> If the brush is an animated brush (containing multiple images), each frame
will yield its own color-keyed alpha channel mask. Thus, you can save the whole
animated brush as an image sequence:
>
> menu: Brush > animated brush > Save sequence....
>
> Unfortunately I don't think ANime Studio 5.6 has the ability to load a
numbered image seuqnce. But, if you have Quicktime Pro you can load the image
seuqnce, and save it as Quicktime in ANimation codec with millions+ (!) as the
color depth to make ure it keeps the alpha per each frame, saving it as 32-bit
sequence. That in turn you can load into Anime Studio's image layer.
>
> For example, you can create an animated sequnece w2ith grass swaying in the
wind, and load that in AnimeSTudio as a foreground layer of not just a single
image with transparency, but a whole, looping sequence with transparency.
>
> I'll post a tutorial in here soon:
> http://www.thebest3d.com/animestudio/tutorials
>
> -Philip
>
> --- In dogwaffle@yahoogroups.com, "alan_rife" <cyberife-dogwaffle@> wrote:
> >
> > Particle brushes with alpha, line+alpha or shrinking line+alpha, works.
> > The particle brushes were what I was hoping to use.
> > Doggy FX gives me an error during save.
> > I do not see how to attach anything to this message or I would send you a
short clip to show you what I am trying to do.
> >
> > Alan
> >
>
>
>
>
>
> [Non-text portions of this message have been removed]
>
Ok I dig, so select the area to be transparent, invert selection, store to
alpha, then save as png...ok that works.
I'd force the B&W alpha to another layer and give a little blur so the edge isnt
so hard, unless you need it that way..
Just guess coming from other apps thinking Erase=cut pixil info..lol
----- Original Message -----
From: staigermanus
To: dogwaffle@yahoogroups.com
Sent: Wednesday, November 18, 2009 10:21 PM
Subject: [dogwaffle] Re: PNG with transparency
Here's another quick and wasy way to save an image (and even an image sequence
from an animation) as PNG with transparency masked in alpha, where the
transparency is assigned to pixels of a certain color, namely the color that's
currently set as the secondary color:
1) draw your picture over a plain color, ideally a background color that will
not be seen in the object's colors. For example, plain white, or blue.
2) when done, copy the whole image into the brush (custom brush). Menu: use
selected as brush
3) to see what we've got so far: menu: Brush > Store/manage...
This will show the image in the brush stored instance, with opaque background
4) now use the color keying to turn the background color ransparent in the
custom brush. Right-click the custom brush selection tool. Click the background
color, although if that is already your secondary color, it will have it set
transparent immediately. However you might want to fine-adjust the high and/or
low pass sliders.
5) Store the resulting image as another stored brush: menu: Brush >
store&manage...
now the same object is shown but against a transparent mask.
Inside the custom brush system, that transparency is keyed into the brush's
alpha channel. You are now ready to save it to a file, ith alpha.
Save the brush from the Brush menu.
6) menu: Brush->Save...
and save as PNG
It will have transparency in the alpha mask
If the brush is an animated brush (containing multiple images), each frame
will yield its own color-keyed alpha channel mask. Thus, you can save the whole
animated brush as an image sequence:
menu: Brush > animated brush > Save sequence....
Unfortunately I don't think ANime Studio 5.6 has the ability to load a
numbered image seuqnce. But, if you have Quicktime Pro you can load the image
seuqnce, and save it as Quicktime in ANimation codec with millions+ (!) as the
color depth to make ure it keeps the alpha per each frame, saving it as 32-bit
sequence. That in turn you can load into Anime Studio's image layer.
For example, you can create an animated sequnece w2ith grass swaying in the
wind, and load that in AnimeSTudio as a foreground layer of not just a single
image with transparency, but a whole, looping sequence with transparency.
I'll post a tutorial in here soon:
http://www.thebest3d.com/animestudio/tutorials
-Philip
--- In dogwaffle@yahoogroups.com, "alan_rife" <cyberife-dogwaffle@...> wrote:
>
> Particle brushes with alpha, line+alpha or shrinking line+alpha, works.
> The particle brushes were what I was hoping to use.
> Doggy FX gives me an error during save.
> I do not see how to attach anything to this message or I would send you a
short clip to show you what I am trying to do.
>
> Alan
>
[Non-text portions of this message have been removed]
I think you missed something in this step:
...and slap it back into swap buffer, erase the layer ...
I think you meant to say that the swap buffer needs to be copied back into alpha
...and slap it back into swap buffer, then copy swap to alpha, then erase the
layer ...
Now that would make sense: essentially you're using a black and white mask
before turning it into a final alpha mask. Makes sense if you have some areas
that weren't totally black or totally white in alpha (i.e. totally transparent
or opaque, respectively).
--- In dogwaffle@yahoogroups.com, "Richard" <rkurbis@...> wrote:
>
> In a few cases the artwork is not initially created in Dogwaffle, which is
most of the cases I'm encountering, after altering the image in Dogwaffle,
select the area I want to erase, erase it and export, the problem becomes
apparent when you import it into ASP.
> I always end up with the erased portion ending up solid-white, and the subject
of the image being turned transparent.
>
> My suggestion works great, its not as complicated as it sounds and I end up
with a png with a proper alpha that ASP can read.
> Select area you want transparent fill it black, throw it into swap to dup it
on another layer
> invert selected to fill white (so the dup is now black and white) and slap it
back into swap buffer, erase the layer leaving your original layer and export...
now the png works with a proper transparency in ASP.
>
> Works for me. I guess it would be easier to see it done in pictures/video, if
it didnt work I'd be here asking the same question as Alan. :)
>
>
> ----- Original Message -----
> From: dogwaffle at thebest3d.com
> To: dogwaffle@yahoogroups.com
> Sent: Wednesday, November 18, 2009 9:41 PM
> Subject: Re: [dogwaffle] Re: PNG with transparency
>
>
>
> Hm.... I think I lost you there. I don't see why the many steps through the
layers are needed or what they add. I mean, after selecting the desired area
that you want to make transparent, with the magic wand and other techniques and
tools, you're basically done: It doesn't matter what color the selected pixels
are, as long as they're transparent. The only thing to do after selecting the
pixels is to invert alpha, because what you select with magic wand is flagged as
opaque. After inverting it, that becomes the transparent pixels. Of course,
that's theoritically up to the applications. WHichever way they interpret the
info in the alpha channel. It can be used as transparency value, or its opposite
counterpart, opacity.
>
> Did I miss something? Please clarify
>
> -Philip
>
> ----- Original Message -----
>
>
>
> [Non-text portions of this message have been removed]
>
In a few cases the artwork is not initially created in Dogwaffle, which is most
of the cases I'm encountering, after altering the image in Dogwaffle, select the
area I want to erase, erase it and export, the problem becomes apparent when you
import it into ASP.
I always end up with the erased portion ending up solid-white, and the subject
of the image being turned transparent.
My suggestion works great, its not as complicated as it sounds and I end up with
a png with a proper alpha that ASP can read.
Select area you want transparent fill it black, throw it into swap to dup it on
another layer
invert selected to fill white (so the dup is now black and white) and slap it
back into swap buffer, erase the layer leaving your original layer and export...
now the png works with a proper transparency in ASP.
Works for me. I guess it would be easier to see it done in pictures/video, if it
didnt work I'd be here asking the same question as Alan. :)
----- Original Message -----
From: dogwaffle at thebest3d.com
To: dogwaffle@yahoogroups.com
Sent: Wednesday, November 18, 2009 9:41 PM
Subject: Re: [dogwaffle] Re: PNG with transparency
Hm.... I think I lost you there. I don't see why the many steps through the
layers are needed or what they add. I mean, after selecting the desired area
that you want to make transparent, with the magic wand and other techniques and
tools, you're basically done: It doesn't matter what color the selected pixels
are, as long as they're transparent. The only thing to do after selecting the
pixels is to invert alpha, because what you select with magic wand is flagged as
opaque. After inverting it, that becomes the transparent pixels. Of course,
that's theoritically up to the applications. WHichever way they interpret the
info in the alpha channel. It can be used as transparency value, or its opposite
counterpart, opacity.
Did I miss something? Please clarify
-Philip
----- Original Message -----
[Non-text portions of this message have been removed]
Here's another quick and wasy way to save an image (and even an image sequence
from an animation) as PNG with transparency masked in alpha, where the
transparency is assigned to pixels of a certain color, namely the color that's
currently set as the secondary color:
1) draw your picture over a plain color, ideally a background color that will
not be seen in the object's colors. For example, plain white, or blue.
2) when done, copy the whole image into the brush (custom brush). Menu: use
selected as brush
3) to see what we've got so far: menu: Brush > Store/manage...
This will show the image in the brush stored instance, with opaque background
4) now use the color keying to turn the background color ransparent in the
custom brush. Right-click the custom brush selection tool. Click the background
color, although if that is already your secondary color, it will have it set
transparent immediately. However you might want to fine-adjust the high and/or
low pass sliders.
5) Store the resulting image as another stored brush: menu: Brush >
store&manage...
now the same object is shown but against a transparent mask.
Inside the custom brush system, that transparency is keyed into the brush's
alpha channel. You are now ready to save it to a file, ith alpha.
Save the brush from the Brush menu.
6) menu: Brush->Save...
and save as PNG
It will have transparency in the alpha mask
If the brush is an animated brush (containing multiple images), each frame will
yield its own color-keyed alpha channel mask. Thus, you can save the whole
animated brush as an image sequence:
menu: Brush > animated brush > Save sequence....
Unfortunately I don't think ANime Studio 5.6 has the ability to load a numbered
image seuqnce. But, if you have Quicktime Pro you can load the image seuqnce,
and save it as Quicktime in ANimation codec with millions+ (!) as the color
depth to make ure it keeps the alpha per each frame, saving it as 32-bit
sequence. That in turn you can load into Anime Studio's image layer.
For example, you can create an animated sequnece w2ith grass swaying in the
wind, and load that in AnimeSTudio as a foreground layer of not just a single
image with transparency, but a whole, looping sequence with transparency.
I'll post a tutorial in here soon:
http://www.thebest3d.com/animestudio/tutorials
-Philip
--- In dogwaffle@yahoogroups.com, "alan_rife" <cyberife-dogwaffle@...> wrote:
>
> Particle brushes with alpha, line+alpha or shrinking line+alpha, works.
> The particle brushes were what I was hoping to use.
> Doggy FX gives me an error during save.
> I do not see how to attach anything to this message or I would send you a
short clip to show you what I am trying to do.
>
> Alan
>
Hm.... I think I lost you there. I don't see why the many steps through the
layers are needed or what they add. I mean, after selecting the desired area
that you want to make transparent, with the magic wand and other techniques and
tools, you're basically done: It doesn't matter what color the selected pixels
are, as long as they're transparent. The only thing to do after selecting the
pixels is to invert alpha, because what you select with magic wand is flagged as
opaque. After inverting it, that becomes the transparent pixels. Of course,
that's theoritically up to the applications. WHichever way they interpret the
info in the alpha channel. It can be used as transparency value, or its opposite
counterpart, opacity.
Did I miss something? Please clarify
-Philip
----- Original Message -----
From: Richard
To: dogwaffle@yahoogroups.com
Sent: Wednesday, November 18, 2009 1:28 PM
Subject: Re: [dogwaffle] Re: PNG with transparency
I have done this successfully using the native "save" and selecting png as my
save file, and using Doggie FX
What I did was magic wand the area I wanted to make transparent, filled it
with black, then swapped with buffer, create new layer, select new layer, pswap
new layer with buffer (now you have 2 of the same image)
invert selection, then clear ro white (so what you want to keep un-transparent
is white), then swap this to alpha buffer. Then delete the new layer leaving you
with your original image with a black filled region.
"Save" (use dropdown to change Targa to png), wa-la!
or use Doggy FX and save as trans png.
BTW if you do not delete the layer that you swapped as your new alpha you will
get a transparent white blob where your image was.
Tested successful in Anime studio Pro 5.6
~~Richard~~
----- Original Message -----
From: staigermanus
To: dogwaffle@yahoogroups.com
Sent: Wednesday, November 18, 2009 7:07 AM
Subject: [dogwaffle] Re: PNG with transparency
Last time I tried it I don't know that it worked for me but I'll try again.
I assume the approach in DoggyFX exporter (Transparent PNG export) is to look
for pixels in the image which have the same color as the current secondary color
(aka the 'erase' color) in PD. Those pixels will then be set to an alpha value
that shows them as not selected, whereas all other picels are 'selected' in the
alpha mask.
PD does not automatically create an alpha channel but for some brshes it can,
or if you paint on alpha it does too. If you have painted an object you can
often use a combination of magic wand, lasso selection and other alpha tols
including paint on alpha to build the selection mask. Then, if you save to any
format that has the ability to save the alpha channel, it will do so. In other
words, save to Png, and if there was a selection mask in alpha at the time, it
ill be saved ith it. If you save as 'Default Targa', it asks you whether you
want to save as 24 or 32 bit deep or others, in the 32-bit depth case it saves
the alpha too, hence the transparency mask (or opacity mask, actually).
If you create grass and foliage wth the particle brushes you can have it
create the alpha mask perfectly along each helm of grass and particle trail
automatically. Simply change the 'Style' of the particle in the particle
settings. Change it to the style whlch also includes alpha such as
Line+alpha instead of Line
or
Shrinking Line+ instead of Shrinking Line
Check some of the tutorials in PD Particles area and 3D.
I plan on adding such a tutorial here too, specifically for users of Anime
Studio:
http://www.thebest3d.com/animestudio/tutorials
-Philip
PS: check out the training classes by Dr. Eddie at Ecclectic Academy on Anime
Studio basics or advanced.
--- In dogwaffle@yahoogroups.com, "pwyskowski" <pwyskowski@...> wrote:
>
> The DoggyFX plugin has that ability. It is under the Utilities category. :)
>
> --- In dogwaffle@yahoogroups.com, "alan_rife" <cyberife-dogwaffle@> wrote:
> >
> > How do I save a PNG or any other format with transparency in Dogwaffle Pro
4. I need the transparency for Anime Studio Pro.
> >
>
[Non-text portions of this message have been removed]
__________ Information from ESET Smart Security, version of virus signature
database 4618 (20091118) __________
The message was checked by ESET Smart Security.
http://www.eset.com
__________ Information from ESET Smart Security, version of virus signature
database 4618 (20091118) __________
The message was checked by ESET Smart Security.
http://www.eset.com
[Non-text portions of this message have been removed]
I have done this successfully using the native "save" and selecting png as my
save file, and using Doggie FX
What I did was magic wand the area I wanted to make transparent, filled it with
black, then swapped with buffer, create new layer, select new layer, pswap new
layer with buffer (now you have 2 of the same image)
invert selection, then clear ro white (so what you want to keep un-transparent
is white), then swap this to alpha buffer. Then delete the new layer leaving you
with your original image with a black filled region.
"Save" (use dropdown to change Targa to png), wa-la!
or use Doggy FX and save as trans png.
BTW if you do not delete the layer that you swapped as your new alpha you will
get a transparent white blob where your image was.
Tested successful in Anime studio Pro 5.6
~~Richard~~
----- Original Message -----
From: staigermanus
To: dogwaffle@yahoogroups.com
Sent: Wednesday, November 18, 2009 7:07 AM
Subject: [dogwaffle] Re: PNG with transparency
Last time I tried it I don't know that it worked for me but I'll try again.
I assume the approach in DoggyFX exporter (Transparent PNG export) is to look
for pixels in the image which have the same color as the current secondary color
(aka the 'erase' color) in PD. Those pixels will then be set to an alpha value
that shows them as not selected, whereas all other picels are 'selected' in the
alpha mask.
PD does not automatically create an alpha channel but for some brshes it can,
or if you paint on alpha it does too. If you have painted an object you can
often use a combination of magic wand, lasso selection and other alpha tols
including paint on alpha to build the selection mask. Then, if you save to any
format that has the ability to save the alpha channel, it will do so. In other
words, save to Png, and if there was a selection mask in alpha at the time, it
ill be saved ith it. If you save as 'Default Targa', it asks you whether you
want to save as 24 or 32 bit deep or others, in the 32-bit depth case it saves
the alpha too, hence the transparency mask (or opacity mask, actually).
If you create grass and foliage wth the particle brushes you can have it
create the alpha mask perfectly along each helm of grass and particle trail
automatically. Simply change the 'Style' of the particle in the particle
settings. Change it to the style whlch also includes alpha such as
Line+alpha instead of Line
or
Shrinking Line+ instead of Shrinking Line
Check some of the tutorials in PD Particles area and 3D.
I plan on adding such a tutorial here too, specifically for users of Anime
Studio:
http://www.thebest3d.com/animestudio/tutorials
-Philip
PS: check out the training classes by Dr. Eddie at Ecclectic Academy on Anime
Studio basics or advanced.
--- In dogwaffle@yahoogroups.com, "pwyskowski" <pwyskowski@...> wrote:
>
> The DoggyFX plugin has that ability. It is under the Utilities category. :)
>
> --- In dogwaffle@yahoogroups.com, "alan_rife" <cyberife-dogwaffle@> wrote:
> >
> > How do I save a PNG or any other format with transparency in Dogwaffle Pro
4. I need the transparency for Anime Studio Pro.
> >
>
[Non-text portions of this message have been removed]
Particle brushes with alpha, line+alpha or shrinking line+alpha, works.
The particle brushes were what I was hoping to use.
Doggy FX gives me an error during save.
I do not see how to attach anything to this message or I would send you a short
clip to show you what I am trying to do.
Alan
Okay, particle brushes, lines+alpha and shrinking line+alpha worked out well.
Should be a .mov attached .
Particle brushes were what I really wanted to export.
Was not aware of the DW/Anime tutorials. Been awhile since I have been on the
DogWaffle site.
Need to visit more often.
Thank you very much,
Alan
[Non-text portions of this message have been removed]
Last time I tried it I don't know that it worked for me but I'll try again.
I assume the approach in DoggyFX exporter (Transparent PNG export) is to look
for pixels in the image which have the same color as the current secondary color
(aka the 'erase' color) in PD. Those pixels will then be set to an alpha value
that shows them as not selected, whereas all other picels are 'selected' in the
alpha mask.
PD does not automatically create an alpha channel but for some brshes it can, or
if you paint on alpha it does too. If you have painted an object you can often
use a combination of magic wand, lasso selection and other alpha tols including
paint on alpha to build the selection mask. Then, if you save to any format that
has the ability to save the alpha channel, it will do so. In other words, save
to Png, and if there was a selection mask in alpha at the time, it ill be saved
ith it. If you save as 'Default Targa', it asks you whether you want to save as
24 or 32 bit deep or others, in the 32-bit depth case it saves the alpha too,
hence the transparency mask (or opacity mask, actually).
If you create grass and foliage wth the particle brushes you can have it create
the alpha mask perfectly along each helm of grass and particle trail
automatically. Simply change the 'Style' of the particle in the particle
settings. Change it to the style whlch also includes alpha such as
Line+alpha instead of Line
or
Shrinking Line+ instead of Shrinking Line
Check some of the tutorials in PD Particles area and 3D.
I plan on adding such a tutorial here too, specifically for users of Anime
Studio:
http://www.thebest3d.com/animestudio/tutorials
-Philip
PS: check out the training classes by Dr. Eddie at Ecclectic Academy on Anime
Studio basics or advanced.
--- In dogwaffle@yahoogroups.com, "pwyskowski" <pwyskowski@...> wrote:
>
> The DoggyFX plugin has that ability. It is under the Utilities category. :)
>
> --- In dogwaffle@yahoogroups.com, "alan_rife" <cyberife-dogwaffle@> wrote:
> >
> > How do I save a PNG or any other format with transparency in Dogwaffle Pro
4. I need the transparency for Anime Studio Pro.
> >
>
The DoggyFX plugin has that ability. It is under the Utilities category. :)
--- In dogwaffle@yahoogroups.com, "alan_rife" <cyberife-dogwaffle@...> wrote:
>
> How do I save a PNG or any other format with transparency in Dogwaffle Pro 4.
I need the transparency for Anime Studio Pro.
>
Help, read this message, read the manual and still can not figure out how to
save PNG with transparency. It should not be that hard to do.
Alan
--- In dogwaffle@yahoogroups.com, "fvanmoorsel" <frank.van.moorsel@...> wrote:
>
> Paul,
>
> I send you an email on this subject.
>
> Gr,
> Frank
> --- In dogwaffle@yahoogroups.com, "pwyskowski" <pwyskowski@> wrote:
> >
> > It has 3 options for transparency.
> >
> > The first is to use the alpha channel as an 8-bit transparency mask
> >
> > The second uses the currently selected primary color for transparency.
> >
> > And the third uses the transparency settings from the currently
> > selected layer (if layers are turned on).
> >
> >
> > --- In dogwaffle@yahoogroups.com, "staigermanus" <dogwaffle@>
> > wrote:
> > >
> > > that's right, very good point!
> > >
> > > how does it work, internally, is ot based on having a white
> > > background, and does it make these white pixels into the transparent
> > > ones? (i.e. auto-color keying?) upon saving?
> > >
> > > -Philip
> > >
> > >
> > >
> > > --- In dogwaffle@yahoogroups.com, "pwyskowski" <pwyskowski@> wrote:
> > > >
> > > > --- In dogwaffle@yahoogroups.com,
> > > > "fvanmoorsel" <frank.van.moorsel@> wrote:
> > > > >
> > > > > I would like to paint a "prop" for an animation. I would like to
> > > > > export this as a png and would like to background to be
> > transparent.
> > > > > How could I do this?
> > > > >
> > > > > Gr,
> > > > > Frank
> > > > >
> > > >
> > > > Hi Frank,
> > > >
> > > > I'm not sure if you realize it or not but DoggyFX does have an
> > export
> > > > to transparent PNG utility to it. Have you tried using that? If
> > you
> > > > have misplaced the copy you purchased, PM me and I will gladly
> > reset
> > > > your download link.
> > > >
> > > > -Paul
> > > >
> > >
> >
>