Feel free to post what you're doing up at our discussion wiki. That way you can get all kinds of eyes on it.
http://www.netobjectivesbooks.com/N_O_bookfeedback_wiki/owbase/ow.asp?NetObjectivesDiscussionArea
-Scott-
> -----Original Message-----
> From: mtagliaf <mtagliaf@...> [mailto:mtagliaf@...]
> Sent: Monday, December 09, 2002 6:30 PM
> To: dpexplained@yahoogroups.com
> Subject: [dpexplained] Re: Conway's Game of Life and Design Patterns
>
>
> > I have not, but I would imagine you'd encounter at least:
> >
> > Strategy (to allow you to vary the birth/death rules flexibly)
> > Composite (Perhaps - one way to deal with the cell/neighbor
> relationship)
> > Iterator Pattern (to isolate the way the cells are stored from the
> way they
> > are processed)
> > Flyweight (the cells themselves are all basically the same, aside
> from
> > locational state)
> >
>
> It's very challenging, esp since I'm trying to cover in my design
> the "standard" game, a color variation, and a third cellular automata
> game called the voting game.
>
> Plus, I need more experience w/ the patterns themselves.
>
> thanks for the info,
> matt tag
>
>
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