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Conway's Game of Life and Design Patterns   Message List  
Reply | Forward Message #466 of 485 |
Re: [dpexplained] Conway's Game of Life and Design Patterns

Hey Matt!
 
If you really want to learn patterns, re-write them in the language you work in every day.  This forces you to look at every line.  When you're done you'll really know what they do.  The next step is to apply to different situations.
 
Joe


Thu Dec 12, 2002 11:52 am

joekuhn2002
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Message #466 of 485 |
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Has anyone ever seen a discussion of OOP Principles/Design Patterns for the design of Conway's Game of Life? matt tagliaferri...
mtagliaf <mtagliaf@...>
mtagliaf
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Dec 8, 2002
5:34 pm

I have not, but I would imagine you'd encounter at least: Strategy (to allow you to vary the birth/death rules flexibly) Composite (Perhaps - one way to deal...
Scott L. Bain
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Dec 9, 2002
11:45 pm

... relationship) ... way they ... from ... It's very challenging, esp since I'm trying to cover in my design the "standard" game, a color variation, and a...
mtagliaf <mtagliaf@...>
mtagliaf
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Dec 10, 2002
2:30 am

Feel free to post what you're doing up at our discussion wiki. That way you can get all kinds of eyes on it. ...
Scott L. Bain
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Dec 10, 2002
3:54 am

Scott: Not sure I agree with your comment about composite, but the others seem correct. ... Yep. ... relationship) Composites are when you have collections and...
Alan Shalloway <alsha...
alshalloway
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Dec 10, 2002
4:03 am

Yeah, I was not sure about the composite... certainly not the canonical composite. I was thinking that, since the viability of the cell is determined by the...
Scott L. Bain
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Dec 10, 2002
3:12 pm

Hey Matt! If you really want to learn patterns, re-write them in the language you work in every day. This forces you to look at every line. When you're done...
Joe Kuhn
joekuhn2002
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Dec 12, 2002
11:47 am
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