e-Clippings 12.10.2003 *Not Latin for Fair and Balanced
"Legero. Cogito. Scribero."
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Mr. Picassohead
http://www.mrpicassohead.com/create.html
(found via Jay Cross: http://www.internettime.
com/blog/archives/001043.html#001043)
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This email is provided for information purposes only. Mention or
discussion of a product, company or person does not represent any
official endorsement or criticism of the same. All authors and
organizations retain complete copyright.
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Making Sense of Learning Specifications & Standards:
A Decision Maker's Guide to their Adoption
(2nd edition) from the Masie Center
Web site: http://www.masie.com/masie/default.cfm?page=standards
Document: http://www.masie.com/standards/s3_2nd_edition.pdf
Game Developers Conference 2004 (GDC 2004)
http://www.gdconf.com/
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NEWS
**File under `great stuff' and "geez, now I have to
change my business model'
Sam Adkins' presentation on Workflow Learning from TechLearn 2003.
http://macromedia.marketing.pr.breezecentral.com/p29338483/
Workflow Learning home
http://www.workflowlearning.com/
**Wanna get a chill down your spine? Take a look at this chart and be
afraid of how long things are being locked up.
"When Works Pass into the Public Domain"
http://www.nps.gov/helpdesk/cpychart.htm
**More Chilling still….
More SCO fud, this time insulting the constitution: I apologize for
the silence, but we've been in Japan this week announcing
iCommons in Japan. (More on that soon). But after reading this
extraordinary document by Darl McBride of SCO infamy, I couldn't
resist canceling this morning's meetings to respond.
http://www.lessig.org/blog/archives/001611.shtml
Here is the offending letter:
http://www.newsforge.com/trends/03/12/04/2024240.shtml?tid=85
Arghhhh!! (via Stephen Downes)
More E-Learning Patent Suits Expected in 2004
More on patent vultures, this time looking more closely at e-learning
and in particular a company called IpLearn, a two-person operation
that "offers no products or services but licenses technology for its
U.S. patents covering 'foundational technologies' for the e-learning
industry." You know, there was once a time when you actually had to
invent something in order to obtain a patent. Now, all you need to do
is hire a lawyer and surf the web looking for ideas. Vultures. By
Paul Harris, Learning Circuits, December, 2003
http://www.astd.org/learningcircuits/2003/dec2003/harris.htm
NETg cuts 173 Limerick jobs: E-learning company NETg said on
Wednesday that it would close its facility in Limerick, with the loss
of 173 jobs.
http://www.electricnews.net/news.html?code=9382140
SkillSoft suffers from legal settlements Thursday, December 04 2003
by Ciaran Buckley: SkillSoft has reported a sharp rise in quarterly
revenues to USD50 million, but the e-learning company's bottom line
is suffering as a result of two lawsuits.
http://www.electricnews.net/news.html?code=9383759
Co-opting the Future: November 19, 2003
By John C. Dvorak : Blogs, or Web logs, are all the rage in some
quarters. We're told that blogs will evolve into a unique source of
information and are sure to become the future of journalism. Well,
hardly. Two things are happening to prevent such a future: The first
is wholesale abandonment of blog sites, and the second is the casual
co-opting of the blog universe by Big Media.
http://www.pcmag.com/print_article/0,3048,a=112367,00.asp
A Patented Way to Preempt the Spammers
Odd or surprising new solutions to the e-mail spam problem are always
floating around the cyber-realm. But nothing quite prepared us for a
jaw-dropper from AT&T Corp.: a patent that the company received this
month on a system for defeating spam filters.
http://letters.washingtonpost.com/WARH05DB943262C97E3623EBD58B6
Kazaa Launches Legitimacy Campaign
The world's largest Internet music-trading service launched a $1
million advertising campaign to convince the entertainment industry
that file sharing is here to stay, but movie and music business
representatives aren't buying it yet.
http://letters.washingtonpost.com/WARH05DB9405F2C97E3623EBD58B6
TRENDS / RESEARCH SECTION
from the papers of John Seely Brown and Paul Duguid (found via
eLearningPost)"Instruction vs Learning
The distance between the initial question ("How do you operationalize
this theory?") and our transformation ("How do you legitimize
theft?") can be illustrated most quickly by pointing to the inversion
implicit in the question. Where "situated learning" talks of
learning,
questions about educational technology tend to be framed around
teaching and instruction. A situated approach contests the assumption
that learning is a response to teaching. "
http://www2.parc.com/ops/members/brown/papers/stolenknow.html
(found via eLearningPost)
Optimize: THE INNOVATOR'S SOLUTION
"The cycle of disruption starts when a company offers a new product
that gains only limited acceptance. To understand what's wrong, the
company gets good at listening to customers. It makes improvements
and wins business, gradually penetrating ever larger and more
profitable customer segments. Eventually, though, the improvements
its
up-market customers demand exceed what many customers want. These
overserved down-market customers become an opportunity for new
entrants, whose less costly products are still good enough."
http://www.optimizemag.com/issue/025/leadership.htm;
jsessionid=IQRRDA13ADHJOQSNDBGCKHQ
The State of Play: Law, Games, and Virtual Worlds
November 13-15, 2003
A Conference Sponsored By Institute for Information Law and Policy
at New York Law School and Information Society Project at Yale Law
School"From November 13-15, 2003, 250 designers, computer
scientists,
entrepreneurs and legal scholars joined together to explore the
phenomenon of virtual worlds and videogames. Please visit this page
for photos and reports of the conference and updates on State of Play
2.0, November 2004.
Post-Conference Buzz
http://www.nyls.edu/pages/1905.asp
Conference Papers
http://www.nyls.edu/pages/1684.asp
The State of Play: Free As In Gaming? Posted by James Grimmelmann on
Thursday, December 04 @ 00:25:25 EST
http://research.yale.edu/lawmeme/modules.php?
name=News&file=article&sid=1290
10 technologies that have changed the way we live
By PAUL BOUTIN Special to MSN
http://americandreams.msn.com/article.aspx?article=Technologies
EMERGING TECH SECTION
Best of What's New for 2003 from Popular Science
http://www.popsci.com/popsci/bown/
Linux tablet PC breaks $1,000 barrier
By David Becker CNET News.com
December 1, 2003, 12:17 PM PT
http://zdnet.com.com/2100-1103_2-5112309.html
MOBILE COMPUTING SECTION
Census will test iPaq handhelds for 2010 count (11/10/03)
The Census Bureau is laying plans for the 2010 Census that include
the use of as many as 500,000 handheld computers by census takers.
http://www.gcn.com/22_32/news/24099-1.html
'Your PDA's data will self destruct...': PDA Defense can be
programmed to make PDA data self-destruct after a certain number of
failed password attempts or if the device goes a certain period of
time without being synched. And Asynchrony Solutions offers an
enterprise version for organizations looking to centralize PDA
security policy management. If it's good enough for the U.S.
Department of Defense,is it good enough for you?
http://ct.com.com/click?q=2e-eMTGIiK~5tDjLpXmv_2D_eVWrBcR
GAMING SECTION
**This is stunning! You mean people are actually changing games!
(free registration required)
Games Made for Remaking: By MICHEL MARRIOTT: December 4, 2003
RALEIGH, N.C.: IMAGINE buying the latest "Lord of the Rings" DVD and
discovering that the cameras, lights, special effects and editing
tools used in its making had been included at no extra charge. Or
finding your favorite CD's crammed with virtual recording studios,
along with implicit encouragement from the producer to remix the
music, record your own material and post it all on the Internet. It
might seem far-fetched - except to computer game developers.
http://www.nytimes.com/2003/12/04/technology/circuits/04modd.html?
adxnnl=1&adxnnlx=1070737985-TpBIKToGSMnCg4ArVSI5gQ
Gadamer, Art, and Play © 1987 G.T. Karnezis
http://www.svcc.cc.il.us/academics/classes/gadamer/gadartpl.htm
Playing and Gaming: Reflections and Classifications [1]
by Bo Kampmann Walther
http://www.gamestudies.org/0301/walther/
Virtual Worlds Review
http://www.virtualworldsreview.com/index.shtml
Games go to work
Sunday, September 14, 2003
By EDWARD D. MURPHY, Portland Press Herald Writer
Copyright © 2003 Blethen Maine Newspapers Inc.
http://business.mainetoday.com/news/030914seriousgames.shtml
A panel discussion with Marc Prensky, Marc Prensky authored Digital
Game-Based Learning, Dr. Christopher Dede, Wirth Professor of
Learning Technologies and chair of the Learning & Teaching Area at
the
Harvard Graduate School of Education, Dr. James Paul Gee, a professor
at the University of Wisconsin, Madison, recently published What
Video
Games Have to Teach Us about Learning and Literacy and "Cory,"* a
high
school student and game player, bravely kept the academics grounded
in reality.
http://www.iaete.org/soapbox/summary.cfm
SECURITY SECTION
Attack Code Surfaces For Latest Windows Vulnerability: Computer code
that exploits a critical new software vulnerability in
the Windows XP and 2000 operating systems is circulating on the
Internet, according to security experts.
http://www.computerworld.com/newsletter/0,4902,87222,00.html?nlid=VVR
HUMOR AND MISC. SECTION
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