... Since Guenters algo didn't finish this night, the factor is 1000 or more. My explanation is that my 11-path-table and the most-constraint-position-first...
... right ... You need N-way hardness scoring. Tile a small shape, and keep a huge array of scores for pairs, triples, quadruples,... every combination of...
Hello, This email message is a notification to let you know that a file has been uploaded to the Files area of the eternity group. File :...
eternity@yahoogroups....
Jul 15, 2003 1:14 am
7736
Hello, This email message is a notification to let you know that a file has been uploaded to the Files area of the eternity group. File :...
eternity@yahoogroups....
Jul 15, 2003 1:51 am
7737
OK I uploaded a compressed and tidied version of the file, so ignore the first upload msg u got. File EHEX16.TXT contains the pair-score table in text form....
found sol#7, but I need some time to reconstruct the run which found it. I built a batch tester for evaluating the new endgames generated from my new...
Have confirmed sol#7 now and found another one. sol#7 was found during an batch evaluation of endgames using breadth 24000 up to depth 181 and full DFS from...
Nice going Dietmar. Only a few things left to do I reckon. 1. Find an Eternity solution with all the hint pieces in the right place. 2. Solve Brendan's...
... why ? ... how difficult were the pieces ? I don't remember. We found that indeed a lot depends on the pieces'-hardness. Just remove the best piece and...
... place. ... You are still interested in solving a puzzle which has already been solved by yourself and others, has little or no intrinsic mathematical merit...
... ahh, yes sometimes I feel guilty for doing this. But IMO. it's not quite so meritless, you can apply what we learned to other tiling-problems and maybe...
... been ... mathematical ... Dietmar: For me as a computer scientist it was an interesting challange to speed up an algo which needs more than a year down to...
... Absolutely. I believe that almost any non-trivial algo can be improved by orders of magnitude. Even now we might still find a trivial way to speed it up...
... but I ... Time will show whether you are right. Of course you can parallelize the search, but this would be no algorithmical improvement. My feeling is we...
I didn't get this post. Found it on the webpage now. ... iterate until you get it below 1 sec. ! ... never say *always* ! You can watch how most algos converge...
In mid-2000 I outlined my approach to solving Eternity - simultaneously solving my mathematical representation of the Eternity Puzzle. My approach broke down...
... OK, I found that post in the archive. ... I don't think, this is a promising approach. You are probably losing information, if you encode E. this way. I'm...
... mathematical representation of E ... ... Even though this group falls under the "programming language" category, I felt another approach to solving E. (in...
... suppose, E. had slighly less tilable pieces , would you still claim that the method can solve E. ? I don't see, how the hardness of the pieces comes into...
It seems the solution rate of ca. 10 days/Ghz can be further confirmed. Was on vacation for some days and therefore spend no more than 2,5 days finding sol#9...
Perhaps 10 days / solution per 1GHZ was too pessimistic? There is still an open question: The theoretical solution rate computed with additional pieces is by...
Solutions #11 and #12 will bet the last ones computed by me, I will no longer study this puzzle. The last things I did were to test alternative endgame forms...
... and thus (probably) also the best tilability. BTW. for symmetrical shapes take care that the solver avoids to redo symmetrical placements ... this...
This has absolutely nothing to do with Eternity, but I wonder if any of you can help me in solving the attached task or point me in the right direction of...
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my email account has been hacked..plz kindly notify me if you get any mails that seems conspicuous 2u thanx tania Send free SMS to your Friends on Mobile from...
now that EternityII is announced ,see _http://games.groups.yahoo.com/group/eternity_two/_ (http://games.groups.yahoo.com/group/eternity_two/) here is an...
... manner ? ... protected ... protected... But any ... the ... copying ... kid ... it any ... you could xor-combine it with another copyrighted text, in which...
thanks Louis Verhaard for the survey. I summarize it as : current estimate = 10^29 years to solve E2. Not much progress on algorithms or optimization since...