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Reply Message #9270 of 157781 |
RE: [XP] Testing experiences

At 01:38 PM 8/2/2000 +0200, Cedric ROUVRAIS wrote:
> > Beanie alert.
>
>pls pardon my ignorance, what is a beanie alert ? i'm thinking EJB alert ...
>
>tia, cedric

C3 had a propeller beanie that was awarded to people who over-designed.
Kent brought it from FAO Schwartz, the famous toy store.

See http://www.mcphee.com/bigindex/current/M0423.html and
http://www.geekculture.com/geekculturestore/webstore/caps.html. From the
latter ...

Each is custom built by certified Geek Culture propeller cap technicians,
using top quality caps and materials, including solid wood or heavy-duty
plastic propellers. All feature an embroidered geekculture.com url on the
back, and have an adjustable strap so they fit just great! Oh, and these
propellers aren't just floppy facsimiles... they are actual propellers...

Ron


Ron Jeffries
www.XProgramming.com



Wed Aug 2, 2000 11:43 am

ronjeffries@...
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Message #9270 of 157781 |
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... pls pardon my ignorance, what is a beanie alert ? i'm thinking EJB alert ... tia, cedric...
Cedric ROUVRAIS
crouvrais@... Send Email
Aug 2, 2000
11:37 am

... C3 had a propeller beanie that was awarded to people who over-designed. Kent brought it from FAO Schwartz, the famous toy store. See...
Ron Jeffries
ronjeffries@... Send Email
Aug 2, 2000
11:43 am

ROTF !...
Cedric ROUVRAIS
crouvrais@... Send Email
Aug 2, 2000
11:49 am

... This means...? -Bill de hÓra...
Bill dehOra
wdehora@... Send Email
Aug 2, 2000
11:40 am

... I'll get me coat. But in lieu of a time machine: ... 1) Give each piece behaviour, as above. A Player can ask a piece to move, and it will refuse if the...
Bill dehOra
wdehora@... Send Email
Aug 2, 2000
12:15 pm

... I apologize for not making clear that the math was spec, not implementation. My vision was that the piece generates a set of positions it could move to....
Ron Jeffries
ronjeffries@... Send Email
Aug 2, 2000
12:37 pm

... From: "Bill dehOra" <wdehora@...> ... I sense the presence of a 5-way switch statement, here... I think a Piece should be capable of...
Mark Wilden
mark@... Send Email
Aug 2, 2000
4:35 pm

... From: "Ron Jeffries" <ronjeffries@...> ... Do they actually propel??...
Mark Wilden
mark@... Send Email
Aug 2, 2000
4:35 pm

... I don't: and don't. Anyway, I thought switch blocks were only a bad thing for code that might change. Switches make perfect sense for stable logic, like...
Bill dehOra
wdehora@... Send Email
Aug 2, 2000
5:13 pm

... Ooh, I like that. Pieces could be demoralized by the capture of the bishop, seek revenge, mutiny. The (sniveling) king would evaluate the situation and...
Thomas Matelich
sosedada@... Send Email
Aug 2, 2000
5:24 pm

... <sosedada@u...> ... them to ... of having a ... the bishop, seek ... and capitulate. ... Cowardly pawns would set ... gets to make the ... conferring with...
Donald McLean
dmclean@... Send Email
Aug 2, 2000
5:40 pm

... From: "Bill dehOra" <wdehora@...> ... Really? Wouldn't the "rules engine" look like this if piece is a rook return validateRookMoves(piece)...
Mark Wilden
mark@... Send Email
Aug 2, 2000
5:48 pm

Unless you're saying that pieces have no conditional logic in them, a more ... vs return RuleEngine.legalMove(Move) or basically for a entire game, if you'll...
Bill dehOra
wdehora@... Send Email
Aug 2, 2000
6:16 pm

... From: "Bill dehOra" <wdehora@...> ... legalMove() contains the switch statement I was talking about, that switches on the piece that moved....
Mark Wilden
mark@... Send Email
Aug 2, 2000
6:24 pm

Whoa, gang. Let's back up to a well-known pattern. You have a board, which probably doesn't want to know about the behavior of individual pieces. You also have...
Kent Quirk
kent_quirk@... Send Email
Aug 2, 2000
9:57 pm

Hi, Johannes, Here's a relatively naive idea from a lurker... As a first step in reducing the test space, reduce the size of your testing board. Presumably,...
Austen, Tyler
Tyler_Austen@... Send Email
Aug 9, 2000
12:45 pm

... testing ... smaller ... be able ... I have to disagree. The key in reducing the test space is not reduce the size or number of objects. Rather, the key...
Jim Murphy
murphyjr@... Send Email
Aug 10, 2000
1:40 am

... A very good source of information is XP Installed. A draft copy of this is available from www.xprogramming.com. The chapters on "Test-first, by intention"...
Andrew Swan
andrews@... Send Email
Aug 1, 2000
8:32 am

... Yep, nice idea but seems to take time and experience to master. Interesting how test first programming seems to naturally promote it. -- Glen Stampoultzis...
glen_stampoultzis@... Send Email Aug 1, 2000
11:17 pm

... The cases you name are the hardest cases to test and program since they rely on previous state of the game. Most other moves can be validated by looking at...
m.m.van.der.voort@... Send Email Aug 2, 2000
8:56 am
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