Each is custom built by certified Geek Culture propeller cap technicians,
using top quality caps and materials, including solid wood or heavy-duty
plastic propellers. All feature an embroidered geekculture.com url on the
back, and have an adjustable strap so they fit just great! Oh, and these
propellers aren't just floppy facsimiles... they are actual propellers...
... pls pardon my ignorance, what is a beanie alert ? i'm thinking EJB alert ... tia, cedric...
Cedric ROUVRAIS
crouvrais@...
Aug 2, 2000 11:37 am
... C3 had a propeller beanie that was awarded to people who over-designed. Kent brought it from FAO Schwartz, the famous toy store. See...
Ron Jeffries
ronjeffries@...
Aug 2, 2000 11:43 am
ROTF !...
Cedric ROUVRAIS
crouvrais@...
Aug 2, 2000 11:49 am
... This means...? -Bill de hÓra...
Bill dehOra
wdehora@...
Aug 2, 2000 11:40 am
... I'll get me coat. But in lieu of a time machine: ... 1) Give each piece behaviour, as above. A Player can ask a piece to move, and it will refuse if the...
Bill dehOra
wdehora@...
Aug 2, 2000 12:15 pm
... I apologize for not making clear that the math was spec, not implementation. My vision was that the piece generates a set of positions it could move to....
Ron Jeffries
ronjeffries@...
Aug 2, 2000 12:37 pm
... From: "Bill dehOra" <wdehora@...> ... I sense the presence of a 5-way switch statement, here... I think a Piece should be capable of...
Mark Wilden
mark@...
Aug 2, 2000 4:35 pm
... From: "Ron Jeffries" <ronjeffries@...> ... Do they actually propel??...
Mark Wilden
mark@...
Aug 2, 2000 4:35 pm
... I don't: and don't. Anyway, I thought switch blocks were only a bad thing for code that might change. Switches make perfect sense for stable logic, like...
Bill dehOra
wdehora@...
Aug 2, 2000 5:13 pm
... Ooh, I like that. Pieces could be demoralized by the capture of the bishop, seek revenge, mutiny. The (sniveling) king would evaluate the situation and...
Thomas Matelich
sosedada@...
Aug 2, 2000 5:24 pm
... <sosedada@u...> ... them to ... of having a ... the bishop, seek ... and capitulate. ... Cowardly pawns would set ... gets to make the ... conferring with...
Donald McLean
dmclean@...
Aug 2, 2000 5:40 pm
... From: "Bill dehOra" <wdehora@...> ... Really? Wouldn't the "rules engine" look like this if piece is a rook return validateRookMoves(piece)...
Mark Wilden
mark@...
Aug 2, 2000 5:48 pm
Unless you're saying that pieces have no conditional logic in them, a more ... vs return RuleEngine.legalMove(Move) or basically for a entire game, if you'll...
Bill dehOra
wdehora@...
Aug 2, 2000 6:16 pm
... From: "Bill dehOra" <wdehora@...> ... legalMove() contains the switch statement I was talking about, that switches on the piece that moved....
Mark Wilden
mark@...
Aug 2, 2000 6:24 pm
Whoa, gang. Let's back up to a well-known pattern. You have a board, which probably doesn't want to know about the behavior of individual pieces. You also have...
Kent Quirk
kent_quirk@...
Aug 2, 2000 9:57 pm
Hi, Johannes, Here's a relatively naive idea from a lurker... As a first step in reducing the test space, reduce the size of your testing board. Presumably,...
Austen, Tyler
Tyler_Austen@...
Aug 9, 2000 12:45 pm
... testing ... smaller ... be able ... I have to disagree. The key in reducing the test space is not reduce the size or number of objects. Rather, the key...
Jim Murphy
murphyjr@...
Aug 10, 2000 1:40 am
... A very good source of information is XP Installed. A draft copy of this is available from www.xprogramming.com. The chapters on "Test-first, by intention"...
Andrew Swan
andrews@...
Aug 1, 2000 8:32 am
... Yep, nice idea but seems to take time and experience to master. Interesting how test first programming seems to naturally promote it. -- Glen Stampoultzis...
glen_stampoultzis@...
Aug 1, 2000 11:17 pm
... The cases you name are the hardest cases to test and program since they rely on previous state of the game. Most other moves can be validated by looking at...