I am still working on my 2D life simulation, but I need ideas.
I can program everything but the movement, and the visuals (both theirs and
the users).
Here's what I need:
A movement engine (2D) for circles, squares, and triangles.
A visual engine for the user to watch interactions.
An engine that allows the creatures to "see" one another and "identify"
shapes (2D) from the side (in their universe, surfaces would look 1D, but
they need to be able to identify 2D shapes WITHOUT external help. They can't
veiw the objects straight on.
Any help would be appreciated. I'll tell you how it goes.
Diskman