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Introduction from a New Guy   Message List  
Reply | Forward Message #56 of 59 |
Re: [futarchy_discuss] Re: Introduction from a New Guy

Paul G. Silva writes:
> 1. Thank you for the detailed reply. It was very helpful!
> 2. The more I study futarchy, the more I realize I was NOT a finance
> major back in college. By coincidence I am doing research, for the
> first time, in commodities futures - so the same terms are appearing
> in two places in my life of late :). But either way, it takes some
> work to understand.
> 3. Your explanations make it appear much safer to use futarchy - thank
> you.
>
> And on to my next question...
>
> All this theoretical discussion is fun, but how can we start testing
> these ideas? Robin clearly showed how we need not convince government
> to try futarchy as a first step - we can try it in corporations.
>
> In a past life I was the lead game designer at a little online game
> company. It was my exposure to the online game world that revealed to
> me the potential to use games as experimental platforms for all manner
> of interesting things - and places where you can work without worry of
> anti-gambling legislation (so long as the currency being bet is in-
> game currency vs real world money).

Interesting idea. I assume you mean a MMORG?

What sort of utility function could you have?

> My little company is still alive and kicking, and if we had some
> resources to burn (I look forward to that day :)), I'd LOVE to run
> futarchy experiments in it. One could imagine futarchy as a powerful
> means to determine which new features/changes should be made to an
> online game by letting the players bet in-game currency on various
> proposals.

By new features/changes, do you mean that a dev team implements the new
features that a decision market likes best? ISTM that brings in some side
issues. I can easily imagine a market loving a programming-intensive idea
and the dev team refusing because it's too much work.

It strikes me that one might have a more accurate microcosm. Make
proposals contain exactly the code that is to be added (or run in a
priveleged manner). I'm thinking of one of those reprogrammable MUDs like
LambdaMOO that had their own mini-languages.

Of course there's a possibility of that crashing the game - presumably
that's exactly the sort of thing we want to find out about, whether
futarchy can make disastrous choices that "destroy the world".

> Are there other places people see as ripe for cheap experimentation?
> What do people think of using online games as a testing platform?


Tom Breton (Tehom)





Thu Feb 26, 2009 1:12 am

tehom2000
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Message #56 of 59 |
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Howdy folks, My name is Paul Silva, I'm an entrepreneur who works primarily in the Angel Investing world (http://en.wikipedia.org/wiki/Angel_investing). I...
Paul G. Silva
silvazform
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Feb 8, 2009
5:36 am

... investments represent a bunch of smart people trying to guess the future. What other areas do people think might have more accurate resource allocation...
David Curran
iamreddave
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Feb 9, 2009
5:32 pm

1. Thanks for the links. 2. A GREAT question. Am I understanding you right in that you are looking for what TYPES of problems lend themselves to prediction ...
Paul G. Silva
silvazform
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Feb 23, 2009
2:20 am

... You ask good questions. Some approaches: * The "side-bets" approach. In this approach, investors are expected to arrange their portfolios to control what...
Tom Breton (Tehom)
tehom2000
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Feb 25, 2009
12:35 am

1. Thank you for the detailed reply. It was very helpful! 2. The more I study futarchy, the more I realize I was NOT a finance major back in college. By...
Paul G. Silva
silvazform
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Feb 25, 2009
1:24 pm

... Interesting idea. I assume you mean a MMORG? What sort of utility function could you have? ... By new features/changes, do you mean that a dev team...
Tom Breton (Tehom)
tehom2000
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Feb 26, 2009
1:12 am

Good clarifying questions - I've been in this world so long I forget what it looks like to a normal person :). The types of online games where I think this...
Paul G. Silva
silvazform
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Feb 27, 2009
1:35 am
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