Welcome to the list! This list just started last night, and I'm glad to have people join already. Anyway, to get the ball rolling, I'll start out with a couple...
2
Mitch Brink
mitchb2@xx.xxxxxx.xxxx
Sep 3, 1998 4:29 pm
... I just bought Goldeneye (N64) and I am TOTALLY blown away by the clarity and "punch" of the sound fx. The musical arrangements and execution are also...
3
Lee, Chia Chin
CCLee@xxxx.xxxxxxxxx....
Sep 3, 1998 4:35 pm
Does geography affect the wage you can command, even though you're a freelancer? For example, if you took an assignment from New York, and you live in Kenosha,...
4
dpaulsen
dpaulsen@xxxxx.xxx.xxxx
Sep 3, 1998 4:36 pm
... Hiya, nice to be here. Believe it or not, Quake-II still has some of the best/high-quality sounds I've heard in awhile. The railgun really sounds like...
5
Lee, Chia Chin
CCLee@xxxx.xxxxxxxxx....
Sep 3, 1998 5:31 pm
I think good sound design is manipulating "real" sounds to create believable non-existant or exaggerated in-game sounds. Foley artists strive to *re-create*...
6
Mitch Brink
mitchb2@xx.xxxxxx.xxxx
Sep 3, 1998 5:44 pm
... Hmmm....I don't think of like that, really. I charge "my" rates. With each project, I get a little better in terms of composition, arrangement, as well as...
7
Ryan Harris
r0cketscientist@xxxxx...
Sep 3, 1998 6:14 pm
I think experimentation is also a key factor in sound design. What you come up with might not be what you need, but you might be able to use it later or with...
8
Lee, Chia Chin
CCLee@xxxx.xxxxxxxxx....
Sep 3, 1998 8:21 pm
Is anyone experimenting with or using DirectMusic in a game? I've toyed around with the DLS format and DirectMusic Producer and find it to be piss-poor...
9
Mitch Brink
mitchb2@xx.xxxxxx.xxxx
Sep 3, 1998 8:34 pm
... Nope...it seems to be the general concensus that MS dropped the ball yet again. Everyone I've talked to who has tried to use DM says they'll wait for 3rd...
10
dpaulsen
dpaulsen@xxxxx.xxx.xxxx
Sep 3, 1998 9:40 pm
... Here's a really silly question from a raw newbie... How *do* you capture live sounds? I mean besides the obvious tactic of a $12.95 RadioShack cassette...
11
dpaulsen
dpaulsen@xxxxx.xxx.xxxx
Sep 3, 1998 9:40 pm
... As far as I'm concerned, Unreal was a total bust. The 3D engine may be a technological marvel, but as a *game* it sucks hard. No product could have lived...
12
Lee, Chia Chin
CCLee@xxxx.xxxxxxxxx....
Sep 3, 1998 9:51 pm
A good stereo microphone and a portable DAT deck can go a long way. Another good, cheap alternative is a portable MINIDISC player. The sound quality is good...
13
Mitch Brink
mitchb2@xx.xxxxxx.xxxx
Sep 3, 1998 10:07 pm
... Check out the "Demo39;s" section of http://www.geocities.com/~mitchb2/ heh heh heh -- ______________________________________________________________________ ...
14
tanman
tanman@xxxxxxxx.xxxx
Sep 3, 1998 11:04 pm
For me a good place to buy Sound FX (until i get enough to buy a sound fx library, Chia, wanna make a donation?) is Sounddogs.com. From there i "process the...
15
Ryan Harris
r0cketscientist@xxxxx...
Sep 4, 1998 5:00 am
hey, I am a newbie to, that was my first post :) i think someone else answered your question though. Minidisk is cool. Tascam makes a nice portable DAT (the...
16
Mike Ash
mike.ash@xxxxx.xx.xxx
Sep 4, 1998 10:35 am
Hello, MIKE ASH MUSICIAN Eidos Interactive The recipient acknowledges that Eidos is unable to exercise control over the content of information contained in...
17
Knight, Mark
MKnight@xx.xxxx
Sep 4, 1998 12:12 pm
Mark Knight Bullfrog MKnight@... Well, the name's Mark, or Skimpy as I appear to be known now (Skimpy has followed me for about 5 years now, in fact some...
18
Mike Ash
mike.ash@xxxxx.xx.xxx
Sep 4, 1998 12:11 pm
Hi Skimpy! My name's Mike Ash I work for Eidos Interactive as the internal musician / sound effects type person I've been here 5 years, and used to produce...
19
Garry Taylor
garry@xxxxxxxxxxx.xxxx
Sep 4, 1998 1:26 pm
Hi everyone Someone here at work just told me about this list so I thought I'd say hello! I'm the sound designer at Mythos Games (X-Com/UFO). I've been really...
20
Knight, Mark
MKnight@xx.xxxx
Sep 4, 1998 1:36 pm
The only guy from Bullfrog going is Nick Laviers. As for others Andrew Barnabas, Jason Page, Richard Joseph erm, Byorne Lynne, Alistair Brimble, plus others...
21
Pixiecat
pixiecat@xxxxxxx.xxxx
Sep 4, 1998 1:10 pm
Here is a quote from 'Creating Dynamic Websites' by Scott Fisher that suggests an excellent and cost effective way to get sound: "If you are capturing audio in...
22
Ryan Harris
r0cketscientist@xxxxx...
Sep 4, 1998 2:09 pm
... Cool! I was on the PC demo scene under the group Opiate. We are nonexistant now as far as I know. I left the demo scene in 1996, my internet access ran...
23
Knight, Mark
MKnight@xx.xxxx
Sep 4, 1998 2:14 pm
Hmmm. Not exactly pro quality though is it? Mark'Skimpy39; Knight Composer@Bullfrog Productions Ltd mknight@... <mailto:mknight@...> /...
24
Knight, Mark
MKnight@xx.xxxx
Sep 4, 1998 2:16 pm
... It got too childish for me. That and a lack of time really. ... Yup. Wrote loadsa mods before, but of course the mod format was the no.1 standard for most...
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Lee, Chia Chin
CCLee@xxxx.xxxxxxxxx....
Sep 4, 1998 4:18 pm
I agree that we are the most ignored part of the development industry. Part of creating this mailing list was to alleviate some of our frustrations by forming...
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Cybermind
cybermind@xxxxxxxxxxx...
Sep 4, 1998 9:12 pm
Very well said, I couldn't agree more. Although I've found myself having to focus my attention on various other aspects of game design lately, my heart has...
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Lee, Chia Chin
CCLee@xxxx.xxxxxxxxx....
Sep 4, 1998 6:30 pm
Hi guys, The archives for this list is available at: http://www.onelist.com/arcindex.cgi?listname=gameaudiopro All messges are archived every night. Thanks! ...
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Chris Grigg
chrisg@xxxxxx.xxxx
Sep 4, 1998 7:07 pm
Chia-- Great that you've set up this list! And I agree strongly with what you're saying. I'm sure I'll have lots of thoughts to contribute as more folks sign...
29
Geoff Howland
ghowland@xxxxx.xxxx
Sep 4, 1998 7:11 pm
I have a theory I thought might be good to run by the people on this list. My theory is that music/sound is plays more of a factor in immersiveness than...
30
Lee, Chia Chin
CCLee@xxxx.xxxxxxxxx....
Sep 4, 1998 7:46 pm
Chris, 1) Digest There is a digest version available for this list. To change your subscription to the Digest format, go to: www.onelist.com Click on User...