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gamera-devel

Group Information

  • Members: 113
  • Category: Open Source
  • Founded: Feb 10, 2004
  • Language: English
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Description

This group discusses the development and usage of Gamera, the open-source framework for document image analysis and recognition. It is the official hotline for support from the core developers.

http://gamera.sf.net/

This list is open to people of all skill levels. Please keep the discussion friendly. Though queries about the Japanese fire-breathing turtle are welcome, that is not the focus of this group.

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Re: Compute stroke thickness example
yes Dr Dalitz, yes it helps a lot thank you! i didn't see that before it really helps a lot. I also saw an article where the extract the skeleton directly from
Posted - Wed Nov 25, 2009 5:02 pm
st_ilige
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Re: Compute stroke thickness example
Am Wed, 25 Nov 2009 15:03:25 -0000 ... I do not exactly understand what your question is. The term "thinning" is used in the literature in different ways and
Posted - Wed Nov 25, 2009 4:10 pm
Christoph Dalitz
christofero2002
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Re: Compute stroke thickness example
Yes thank you so much, that's what i needed to do, it' much much simpler. I also have a question concercing the skeleton in Gamera. can we do medial axis
Posted - Wed Nov 25, 2009 3:03 pm
st_ilige
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Re: Compute stroke thickness example
Am Wed, 25 Nov 2009 13:22:34 -0000 ... Why don't you simply use the distance transform?
Posted - Wed Nov 25, 2009 1:33 pm
Christoph Dalitz
christofero2002
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Compute stroke thickness example
Hi all, I was trying to compute the radius of a stroke at every point of a skeleton and i wrote a function for that can you please check it? What u need is the
Posted - Wed Nov 25, 2009 1:25 pm
st_ilige
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