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Messages 1024 - 1053 of 1874   Oldest  |  < Older  |  Newer >  |  Newest
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1024
Hallo, while segmenting a skeleton, I would like to keep the information which segments are touching. Hence I store for each branching point a list of pointers...
Christoph Dalitz
christofero2002
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Dec 9, 2005
3:14 pm
1025
... C extension types need to provide a hash function in order to be hashable. (Point should have one -- it could just be x * 2^16 + y or something simple). ...
Michael Droettboom
mdboom
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Dec 9, 2005
3:21 pm
1026
On Fri, 9 Dec 2005 10:21:52 -0500 ... Ah thanks! The following now works: class hashablePoint(Point): def __hash__(self): return (self.x << 65536) + self.x m =...
Christoph Dalitz
christofero2002
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Dec 9, 2005
8:53 pm
1027
Shouldn't be a problem, I'll try to do it right now. Best, Rob...
Robert Ferguson
gameramacdude
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Dec 9, 2005
9:16 pm
1028
Hi, I would like to create an image with the command img=Image((0, 0), Dim(20, 50), ONEBIT) ... Traceback (most recent call last): File "test_runlength.py",...
thomas.karsten@...
cybertoom
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Dec 12, 2005
11:56 am
1029
It looks as if you are trying to construct the argument descriptor "Image" from args.py, not an actual Gamera Image as defined in core.py and imageobject.cpp....
Michael Droettboom
mdboom
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Dec 12, 2005
12:40 pm
1030
Michael, actually I got this error message from the MusicStaves plugin ... Traceback (most recent call last): File "test_runlength.py", line 22, in ? ...
Thomas Karsten
cybertoom
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Dec 12, 2005
1:41 pm
1031
Sorry to be short with the answer --- don't know when I'll have the chance to actually test this. The quick fix is to add "from gamera.core import Image" to...
Michael Droettboom
mdboom
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Dec 12, 2005
2:23 pm
1032
... This import statement is already at the top of that function. So the error should be somewhere else. Thanks so far, Thomas ... ...
Thomas Karsten
cybertoom
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Dec 12, 2005
2:37 pm
1033
Ah. Try: from gamera.core import Image, Dim Cheers, Mike ... -- Michael Droettboom http://www.droettboom.com/...
Michael Droettboom
mdboom
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Dec 12, 2005
4:25 pm
1034
... Weird, this seems to work. But can you tell me, why the statement from gamera.core import * does not import 'Dim'? My test script included that import...
Thomas Karsten
cybertoom
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Dec 12, 2005
9:15 pm
1035
... My guess is that the Dim imported is later overridden by an import from gamera.args or gamera.plugin, but just a guess -- if you send the whole script it...
Michael Droettboom
mdboom
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Dec 13, 2005
1:17 am
1036
Hallo, currently I am trying to add a new free plugin function (least_squares_fit_xy) to structural.py in the gamera sources. Although I have implemented this...
Christoph Dalitz
christofero2002
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Dec 14, 2005
4:47 pm
1037
Hello everybody! After porting the MusicStaves toolkit to Gamera 3, some strange behaviour occured when using the GUI functions of the StaffFinder class: When...
Florian Pose
flaury42
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Dec 14, 2005
5:14 pm
1038
On first glance, it seems like a signed/unsigned bug. (Look at the incredibly large value of y1_). I would look into the clipping function and see if there's...
Michael Droettboom
mdboom
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Dec 14, 2005
5:29 pm
1039
Hi all! ... Aah, I found something I overlooked yesterday (it was late ;-)). In fact, I am passing a -1 value to be the ul.x parameter of draw_filled_rect. But...
Florian Pose
flaury42
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Dec 15, 2005
9:17 am
1040
Hi again! For convenience, I created a patch for draw.hpp. Use in gamera root dir entering: patch include/plugins/draw.hpp < draw.hpp.diff Any suggestions? ...
Florian Pose
flaury42
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Dec 15, 2005
10:40 am
1041
Hi again! Ok, I know I'm annoying, but here's another one: I discovered that passing the negative value to draw_filled_rect() does happen in the draw_marker()...
Florian Pose
flaury42
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Dec 15, 2005
11:10 am
1042
Hallo, just found the solution to an older posting (just in case someone runs ... I have noticed that legend(handlelen = 0.05, handletextsep = 0.02) solves the...
Christoph Dalitz
christofero2002
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Dec 15, 2005
12:54 pm
1043
Hallo, the least_square_fit function in gamera cannot be used for lines that are nearly vertical. Hence I have written a new function "least_squares_fit_xy"...
Christoph Dalitz
christofero2002
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Dec 15, 2005
3:59 pm
1044
Hallo, whil compileing the same gamera toolkit on Linux and MacOS X I obtain an additional warning on OSX that is absent on Linux: ...
Christoph Dalitz
christofero2002
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Dec 22, 2005
2:55 pm
1045
I'm surprised you're getting this only on OS-X, but I'm pretty sure it's benign. Basically the problem is that Image(Point, Dimensions) is kept around (but ...
Michael Droettboom
mdboom
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Dec 22, 2005
3:52 pm
1046
Hallo, some time ago there has been some discussion about adding template macthing (i.e. a cross correlation plugin) to gamera. I have noticed that there are...
Christoph Dalitz
christofero2002
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Jan 6, 2006
10:37 am
1047
Hi, Have you checked out Guiron? You can check him out by: cvs -z3 -d:ext:*developername*@...:/cvsroot/gamera co -P guiron or anonymously: cvs...
Robert Ferguson
gameramacdude
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Jan 6, 2006
2:45 pm
1048
On Fri, 6 Jan 2006 09:45:52 -0500 ... A question about FFTW3. I have seen that I can install FFTW from Fink on OSX, which will put it into /sw/[lib|include]. ...
Christoph Dalitz
christofero2002
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Jan 6, 2006
3:32 pm
1049
On Fri, 6 Jan 2006 09:45:52 -0500 ... While compiling, I have obtained a number of get/set deprectaion warnings. Is it possible that this toolkit has not yet...
Christoph Dalitz
christofero2002
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Jan 6, 2006
3:42 pm
1050
That's an excellent question... I haven't tried this myself as you can install it yourself simply with: http://www.fftw.org/fftw-3.0.1-fma.tar.gz . If you are...
Robert Ferguson
gameramacdude
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Jan 6, 2006
3:52 pm
1051
On Fri, 6 Jan 2006 09:45:52 -0500 ... And here is yet another question: It seems that the entire toolkit operates on COMPLEX images which I have not found...
Christoph Dalitz
christofero2002
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Jan 6, 2006
3:53 pm
1052
It hasn't really changed at all in the past year since nobody has been interested in using it :) Fortunately the docs do build, so the warnings shouldn't...
Robert Ferguson
gameramacdude
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Jan 6, 2006
3:55 pm
1053
A complex image is two images which will mean different things depending on if an fft is performed or not. You can say many things: float0 =...
Robert Ferguson
gameramacdude
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Jan 6, 2006
4:18 pm
Messages 1024 - 1053 of 1874   Oldest  |  < Older  |  Newer >  |  Newest
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