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Messages 1230 - 1259 of 1874   Oldest  |  < Older  |  Newer >  |  Newest
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1230
Hallo Robert and Michael, as I had not received a reply to my mail below, I am resending it now over the list because the original mail has probably gone lost....
Christoph Dalitz
christofero2002
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Sep 12, 2006
9:46 am
1231
Hallo, In line 127 and 128 of include/plugins/thinning.hpp the variables flag_data and flag_view are redeclared in a try block and then deleted outside of it,...
Christoph Dalitz
christofero2002
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Sep 12, 2006
11:27 am
1232
Hallo, does anyone know of a simple way to remove aprticular CC from an image? Let image be a onebit image and cc the CC to remove. I have tried the following:...
Christoph Dalitz
christofero2002
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Sep 15, 2006
10:13 am
1233
cc.fill_white() should do it, because only the parts of the CC that were black to begin with will be affected. Cheers, Mike ... -- Michael Droettboom ...
Michael Droettboom
mdboom
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Sep 15, 2006
12:00 pm
1234
On Fri, 15 Sep 2006 07:42:54 -0400 ... Just tested it on an image with two CCs with overlapping bounding boxes and it worked. Maybe we could change the...
Christoph Dalitz
christofero2002
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Sep 18, 2006
7:56 am
1235
Hallo, just run into a question about namespace separation between a custom toolkit and the gamera core distribution. Inadvertantly I had called a module in my...
Christoph Dalitz
christofero2002
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Sep 29, 2006
9:39 am
1236
Hello, i'm writting a toolkit which returns a rgb image, so i have always to create a new like this way: RGBImageData* rgb_image_data = new ...
Daniel Jahns
danieljahns
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Oct 2, 2006
9:40 am
1237
Hallo, when I write a plugin that takes a "Pixel" as input argument, this pixel is automatcally of the same type as the self image. Is it possible to pass a...
Daniel Jahns
danieljahns
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Oct 2, 2006
12:10 pm
1238
Unfortunately not directly. Sort of a unanticipation limitation of the plugin system. You can, however, declare the type as "Class" which will allow you to...
Michael Droettboom
mdboom
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Oct 2, 2006
12:56 pm
1239
Yes, any new image data will be initialized to white. Cheers, Mike ... -- Michael Droettboom http://www.droettboom.com/ Yes, any new image data will be...
Michael Droettboom
mdboom
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Oct 2, 2006
12:58 pm
1240
On Fri, 29 Sep 2006 11:21:26 +0200 ... Just noticed that it is also not possible to have a plugin in a toolkit that has the same name as a plugin already...
Christoph Dalitz
christofero2002
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Oct 5, 2006
8:51 am
1241
Hello, I'v solved the problem with passing a RGBPixel as input , but now another problem appeared. My defenition looks like this: Class("myPixel",Pixel) an it...
Daniel Jahns
danieljahns
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Oct 5, 2006
1:21 pm
1242
Can you send the whole traceback? That might offer more clues. Mike ... -- Michael Droettboom http://www.droettboom.com/...
Michael Droettboom
mdboom
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Oct 5, 2006
2:02 pm
1243
... Hello, here i send the full traceback: Traceback (most recent call last): File "setup.py", line 20, in ? plugin_extensions =...
danieljahns
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Oct 5, 2006
2:09 pm
1244
Hallo, just read the compilation instructions for Gamera on Windows with Mingw32 and it is not clear to me waht environment it requires. Apparently it requires...
Christoph Dalitz
christofero2002
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Oct 26, 2006
8:27 am
1245
... It's option 2). That's the environment supported by python distutils. There is a bug in distutils supporting C++ in that environment, but Gamera has a...
Michael Droettboom
mdboom
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Oct 26, 2006
12:51 pm
1246
Hallo again, although we eventually succeeded in installing Gamera under Windows, there were some problems, which I would like to discuss. We have used Python...
Christoph Dalitz
christofero2002
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Oct 31, 2006
12:20 pm
1247
You can do python setup.py install --compiler=mingw32 to get around the error message -- I know it's counter-intuitive, since an install doesn't require a...
Michael Droettboom
mdboom
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Oct 31, 2006
4:04 pm
1248
On Tue, 31 Oct 2006 11:01:35 -0500 ... Can these line be safely removed from that file in the gamera core? If yes, could you (or someone else with CVS access)...
Christoph Dalitz
christofero2002
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Oct 31, 2006
4:13 pm
1249
Hallo, while trying to evaluate the performance of a classifier, I am having trouble calling the function evaluate(). My code is ...
Christoph Dalitz
christofero2002
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Nov 7, 2006
1:22 pm
1250
On Tue, 7 Nov 2006 14:09:19 +0100 ... Trying the same with a non interactive classifier yields a different error: ...
Christoph Dalitz
christofero2002
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Nov 7, 2006
2:24 pm
1251
Hallo, while trying to build the docs on Windows I have realized that the test images in gamera/test are not installed by the binary installer built with the...
Christoph Dalitz
christofero2002
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Nov 8, 2006
4:22 pm
1252
Hello, I'm a student of the Fribourg Engineering School (Switzerland). I'm working for a project using Gamera and I have to install it. I have a problem and I...
Patrick Reto
retorp04
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Nov 8, 2006
5:38 pm
1253
On Wed, 8 Nov 2006 17:36:03 +0000 (GMT) ... Please download the current cvs version and let us know whether the problem still persists. The tarballs from the...
Christoph Dalitz
christofero2002
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Nov 9, 2006
7:32 am
1254
Hallo, while installing Gamera on Windows with the Cygwin/MingW toolchain, I noticed a slight inaccuracy in the Gamera docs: pexports is not part of cygwin,...
Christoph Dalitz
christofero2002
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Nov 9, 2006
2:22 pm
1255
Hallo, after some testing I have identified the following problems: a) kNNInteractive.evaluate() does not work b) the constructor of kNNNonInteractive cannot...
Christoph Dalitz
christofero2002
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Nov 14, 2006
4:21 pm
1256
Hallo, it turned out that my problems with the evalaute function have occured due to a bug in gamera. Here is a patch file for fixing two errors in the kNN...
Christoph Dalitz
christofero2002
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Nov 21, 2006
2:40 pm
1257
Hallo, just checked in the following outstanding bugfixes: - kNNInteractive.evaluate() now works - constructor of kNNNonInteractive now also works with a...
Christoph Dalitz
christofero2002
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Nov 23, 2006
10:51 am
1258
Dear List! I don't understand how the return values of the classify methods work, resp. I thought they would work differently: When I have a glyph that gets...
Michael Reuß
michael_reussde
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Dec 4, 2006
12:48 pm
1259
Hallo, the method described in an earlier message http://tech.groups.yahoo.com/group/gamera-devel/message/495 for enabling command line editing in the python...
Christoph Dalitz
christofero2002
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Jan 12, 2007
11:13 am
Messages 1230 - 1259 of 1874   Oldest  |  < Older  |  Newer >  |  Newest
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