Mike, I tested this build it works fine in my POIS files. As I don't need the "search by city" feature by the moment I'm keeping the spanish "ciudad" custom...
I got an "unable to embed overlay" error message when I try to save a workspace with a lot of contours. The attempted save included nine 24k DEMs of the Grand...
Your RAM is a bit low so that may be your problem as for that many contours you are probably using a lot of RAM and not leaving enough for the in-memory ...
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UtilityG8@...
Oct 2, 2006 3:02 pm
5120
Mike, thanks for the quick reply. After you asked, I checked, and the particular map I'm dealing with is NAD27, so figured that wasn't the issue (that's the...
Kevin, We are aware of a few other places in the TerraServer data where there are problems. However, Microsoft doesn't seem to interested in fixing these ...
Hi Mike, More from your favorite boundary pusher. :) I'm doing DXF-3DFACE exports (from the GUI) using the ECEF selection. When using meters as my units, the...
Bill, It looks like you uncovered a bug with the ECEF export to DXF with anything other than "Meters" units. I have fixed the problem (I think, not tested) and...
That doesn't seem to work Mike. I get a long, thin strip of something, but it doesn't look like terrain. Is there a reason you're quantizing to whole meters...
It just occured to me that the thin slice may be due to me exporting in tiles, in units other than a meter, just in case that's interacting. - Bill ... ...
Bill, The rounding to integers was just a result of our automatic elevation formatting, which wasn't really designed to deal with values in the millions. I...
Good morning Mike, I'm sorry sir, it's still not working. When I use Meters, the terrain looks properly proportioned, but terraced still. When I use Feet,...
Bill, The problem with the stretching when using something other than meters is because the X and Y units are not the same as the Z units in that case, thus ...
GM works fine on Windows Vista. RC1, at least. I haven't installed a more recent build since that version came out about a month ago. ... Vista. ... ...
From time to time I have had the problem of background color being off white when saving in 8 bit otimized patette. To avoid this problem I have the habit of...
Hi Mike, I've verified that I'm getting 2 decimal elevations, though my ECEF results still look obviously terraced. Perhaps you can go to the full resolution...
Maurizio, What version of Global Mapper are you using? There have been some recent changes to try and force white and black into optimized palettes if any of ...
Bill, There really isn't any knowledge of the full resolution of the input data. Typically 2 decimal places are more than enough for elevation data as it is ...
Mike, another observation: my background is solid white since the nap is digitally produced. In fact palette 1 (255,255,255) and background is from #3 ...
Makes sense on me exporting GEO (slaps forehead, duh...) Ok... I've got more information for you. When doing the exact same export, in UTM, no terracing,...
Bill, I have just checked the entire pipeline in converted the lat/lon/elev coordinates to XYZ in ECEF and everything is done with full double-precision ...
Bill, One thought, is it possible that whatever tool that you are viewing the data in is truncating the elevation values, perhaps to a 32-bit float from a ...
Hi Mike, That is a possibility I will explore, though I'm skeptical. 3DS MAX is a modeling and rendering application that is fairly robust, with a long...
Mike, have you tried the special shader I created for RRT3, which changes colour by one value every unit of elevation, and thus might show the terrace problem...
Bob, I do not have that shader laying around, but in the case of these files the elevations are in the 4,000,000 meter range since they are from the center of...
Bill, It might just be that 3DS MAX is reading the elevation values from 3D DXF face files into floating point numbers of something, a perfectly reasonable ...