Shouldn't MUF primitives defer to $definitions when names are used? For instance, in cmd-page-v2.54 on a Glow muck I mufwiz on, line 44 reads: $def sort...
markpasc@...
Dec 5, 1998 9:44 pm
151
Hate to burst your bubble.. but you must be doing something wrong, because Glow does not change the priorities of $def's over internal primitives... the...
Pkunk Fury
pkunk@...
Dec 5, 1998 10:07 pm
152
... Yeah, someone had changed set the global define for '.sort' on that muck to '\sort' without thinking that usually '.sort' will take a function name to tell...
markpasc@...
Dec 5, 1998 10:21 pm
153
The $def sort referenced here is intended so my hacked version of muf-page (usually called Glow page) will run on a non-Glow muck which would have no inserver...
Artiste Extrordinaire!
artie@...
Dec 8, 1998 5:22 am
154
Greetings, Since I've just been forcibly reminded of the existence of these new pseudo-variables, it occurs to me to wonder: are there any conditions in which...
Jaffa Tamarin
jaffa@...
Dec 30, 1998 9:25 pm
155
It is possible the &what or &player variables could change for some oddball executions, that's why I put them in there. In truth they may always be constant,...
Artiste Extrordinaire!
artie@...
Jan 1, 1999 8:04 pm
156
Well, noone has said anything bad about the latest betas and the fix is something I'd really like to get out to all running glowmucks ASAP. ...
ftp://legacy.muq.org/pub/legacy/glowmuck/glow-3.0.9.tgz The only significant addition in 3.0.9 is the addition of Fuzzball release 5.64 which fixes several...
Artiste Extrordinaire!
artie@...
Feb 9, 1999 1:43 am
159
Greetings, I'm beginning construction on a Glow muck which I hope to enhance with graphics and sound. Thus far, I have obtained satisfactory results with...
nevis@...
Mar 1, 1999 7:32 pm
160
... href="http://www.livingwild.com/ChTest.mid"> Did normal images work without the </xch_mudtext><xch_mudtext> tags? I haven't experienced them doing so, but...
markpasc@...
Mar 1, 1999 9:17 pm
161
I have yet to actually delve into figuring out how to make Pueblo enhanced material although I have coded the 'pueblo' flag that gets automatically set by...
Artiste Extrordinaire!
artie@...
Mar 1, 1999 11:56 pm
162
... Afaik, the only real documentation on how to write Pueblo content is in the help file for the client itself. There might be some stuff still at chaco.com,...
markpasc@...
Mar 2, 1999 12:37 am
163
... From: Artiste Extrordinaire! <artie@...> ... It's actually turning out to be pretty easy to get graphics using Pueblo, now that I'm starting to get it...
Nevis
nevis@...
Mar 2, 1999 7:08 am
164
... I would suggest not going for separate props for Pueblo/non-Pueblo text, which is likely to lead to most of the Pueblo-users having just _/de.html set, and...
Jaffa Tamarin
jaffa@...
Mar 5, 1999 4:09 pm
165
... I believe you can create a macro that would do the 'pueblo' trick without any inserver changes... @set...
Artiste Extrordinaire!
artie@...
Mar 6, 1999 12:08 am
166
... This technique appears to work well, and is what I'll use (at least for now). I've renamed the macro to "display", since I don't want to imply that my...
Nevis
nevis@...
Mar 8, 1999 3:56 am
167
You might try GlowLook. While its still uncomplete, it does provide special features for HTML, ANSI and 'normal' descriptions on all objects on the game. A...
Pkunk Fury
pkunk@...
Mar 8, 1999 2:50 pm
168
... That just means that when a zombie owned by someone @set U looks at something, the zombie gets shown Pueblo content, too. I would use {owner:me}, myself,...
markpasc@...
Mar 8, 1999 10:10 pm
169
... I realized a quirk in how I set up the inserver support in Glow for Pueblo. I set it up so if a client sends PUEBLOCLIENT, then Glow will send back... ...
Artiste Extrordinaire!
artie@...
Mar 9, 1999 12:54 am
170
... I didn't realize it before, but GlowLook is already installed on my muck and that is apparently what I've been using all along. I've looked at its help ...
Nevis
nevis@...
Mar 9, 1999 8:30 am
171
... Makes it work for puppets too. ... Really? Cool. I'll add that to all my descs. :) ... eGroup home: http://www.eGroups.com/list/glowmuck Free Web-based...
Cherry Tiger
cherry@...
Mar 9, 1999 2:10 pm
172
Yeah, like I said its uncompleted (little documentation).. but the properties for descriptions are as follows: _/htmlde and _/htmlde# HTML description (second...
Pkunk Fury
pkunk@...
Mar 9, 1999 2:11 pm
173
Hello, new to the list, just started using GLowMUCK (just a user not a wiz/admin). One thing I've found thats changed from standard Fuzzball that I do not like...
Sritthh-Kahal
kestrel@...
Mar 19, 1999 5:02 am
174
Hi Sareth, One of the things I try to do in GlowMuck is to prevent people from being able to sneak in on conversations unnoticed, this includes wizards. There...
Artiste Extrordinaire!
artie@...
Mar 19, 1999 4:45 pm
175
http://legacy.muq.org/~legacy/glowmuck.html Unix: ftp://legacy.muq.org/pub/legacy/glowmuck/glow-3.1.0.tgz Nag me to compile the Windows version if you want it....
Artiste Extrordinaire!
artie@...
Mar 21, 1999 6:05 am
176
http://legacy.muq.org/~legacy/glowmuck.html Unix: ftp://legacy.muq.org/pub/legacy/glowmuck/glow-3.1.0.tgz Nag me to compile the Windows version if you want it....
Artiste Extrordinaire!
artie@...
Mar 22, 1999 3:39 am
177
I wish to learn what the effect of each of the available property prefixes ("_", "~", "@", etc.) is for Glowmuck. If this is documented somewhere, I haven't...
Nevis
nevis@...
Mar 28, 1999 7:49 am
178
Rundown of property prefix effects: @ 'Wizard' property. Only players and programs with a mucker level equal or higher than the @tune 'hidden_prop_mlevel' can...
Pkunk Fury
pkunk@...
Mar 28, 1999 8:47 am
179
No prefix: M2+ progs can read or write the prop _ prefix: M2+ progs can read the prop always, write if they 'control' it . prefix: M2+ progs can read or...