Skip to search.

Breaking News Visit Yahoo! News for the latest.

×Close this window

glowmuck · Glow Muck Discussion List

The Yahoo! Groups Product Blog

Check it out!

Group Information

  • Members: 57
  • Category: General
  • Founded: Jun 10, 1998
  • Language: English
? Already a member? Sign in to Yahoo!

Yahoo! Groups Tips

Did you know...
Real people. Real stories. See how Yahoo! Groups impacts members worldwide.

Messages

Advanced
Messages Help
Messages 158 - 187 of 839   Oldest  |  < Older  |  Newer >  |  Newest
Messages: Simplify | Expand Author Sort by Date ^
158 Artiste Extrordinaire!
artie@... Send Email
Feb 9, 1999
1:43 am
ftp://legacy.muq.org/pub/legacy/glowmuck/glow-3.0.9.tgz The only significant addition in 3.0.9 is the addition of Fuzzball release 5.64 which fixes several...
159 nevis@... Send Email Mar 1, 1999
7:32 pm
Greetings, I'm beginning construction on a Glow muck which I hope to enhance with graphics and sound. Thus far, I have obtained satisfactory results with...
160 markpasc@... Send Email Mar 1, 1999
9:17 pm
... href="http://www.livingwild.com/ChTest.mid"> Did normal images work without the </xch_mudtext>;<xch_mudtext> tags? I haven't experienced them doing so, but...
161 Artiste Extrordinaire!
artie@... Send Email
Mar 1, 1999
11:56 pm
I have yet to actually delve into figuring out how to make Pueblo enhanced material although I have coded the 'pueblo&#39; flag that gets automatically set by...
162 markpasc@... Send Email Mar 2, 1999
12:37 am
... Afaik, the only real documentation on how to write Pueblo content is in the help file for the client itself. There might be some stuff still at chaco.com,...
163 Nevis
nevis@... Send Email
Mar 2, 1999
7:08 am
... From: Artiste Extrordinaire! <artie@...> ... It's actually turning out to be pretty easy to get graphics using Pueblo, now that I'm starting to get it...
164 Jaffa Tamarin
jaffa@... Send Email
Mar 5, 1999
4:09 pm
... I would suggest not going for separate props for Pueblo/non-Pueblo text, which is likely to lead to most of the Pueblo-users having just _/de.html set, and...
165 Artiste Extrordinaire!
artie@... Send Email
Mar 6, 1999
12:08 am
... I believe you can create a macro that would do the 'pueblo&#39; trick without any inserver changes... @set...
166 Nevis
nevis@... Send Email
Mar 8, 1999
3:56 am
... This technique appears to work well, and is what I'll use (at least for now). I've renamed the macro to "display", since I don't want to imply that my...
167 Pkunk Fury
pkunk@... Send Email
Mar 8, 1999
2:50 pm
You might try GlowLook. While its still uncomplete, it does provide special features for HTML, ANSI and 'normal&#39; descriptions on all objects on the game. A...
168 markpasc@... Send Email Mar 8, 1999
10:10 pm
... That just means that when a zombie owned by someone @set U looks at something, the zombie gets shown Pueblo content, too. I would use {owner:me}, myself,...
169 Artiste Extrordinaire!
artie@... Send Email
Mar 9, 1999
12:54 am
... I realized a quirk in how I set up the inserver support in Glow for Pueblo. I set it up so if a client sends PUEBLOCLIENT, then Glow will send back... ...
170 Nevis
nevis@... Send Email
Mar 9, 1999
8:30 am
... I didn't realize it before, but GlowLook is already installed on my muck and that is apparently what I've been using all along. I've looked at its help ...
171 Cherry Tiger
cherry@... Send Email
Mar 9, 1999
2:10 pm
... Makes it work for puppets too. ... Really? Cool. I'll add that to all my descs. :) ... eGroup home: http://www.eGroups.com/list/glowmuck Free Web-based...
172 Pkunk Fury
pkunk@... Send Email
Mar 9, 1999
2:11 pm
Yeah, like I said its uncompleted (little documentation).. but the properties for descriptions are as follows: _/htmlde and _/htmlde# HTML description (second...
173 Sritthh-Kahal
kestrel@... Send Email
Mar 19, 1999
5:02 am
Hello, new to the list, just started using GLowMUCK (just a user not a wiz/admin). One thing I've found thats changed from standard Fuzzball that I do not like...
174 Artiste Extrordinaire!
artie@... Send Email
Mar 19, 1999
4:45 pm
Hi Sareth, One of the things I try to do in GlowMuck is to prevent people from being able to sneak in on conversations unnoticed, this includes wizards. There...
175 Artiste Extrordinaire!
artie@... Send Email
Mar 21, 1999
6:05 am
http://legacy.muq.org/~legacy/glowmuck.html Unix: ftp://legacy.muq.org/pub/legacy/glowmuck/glow-3.1.0.tgz Nag me to compile the Windows version if you want it....
176 Artiste Extrordinaire!
artie@... Send Email
Mar 22, 1999
3:39 am
http://legacy.muq.org/~legacy/glowmuck.html Unix: ftp://legacy.muq.org/pub/legacy/glowmuck/glow-3.1.0.tgz Nag me to compile the Windows version if you want it....
177 Nevis
nevis@... Send Email
Mar 28, 1999
7:49 am
I wish to learn what the effect of each of the available property prefixes ("_", "~", "@", etc.) is for Glowmuck. If this is documented somewhere, I haven't...
178 Pkunk Fury
pkunk@... Send Email
Mar 28, 1999
8:47 am
Rundown of property prefix effects: @ 'Wizard&#39; property. Only players and programs with a mucker level equal or higher than the @tune 'hidden_prop_mlevel&#39; can...
179 Artiste Extrordinaire!
artie@... Send Email
Mar 28, 1999
5:26 pm
No prefix: M2+ progs can read or write the prop _ prefix: M2+ progs can read the prop always, write if they 'control&#39; it . prefix: M2+ progs can read or...
180 Artiste Extrordinaire!
artie@... Send Email
Mar 28, 1999
5:29 pm
... Darn I gotta look further down in my inbox to see if someone kindly answered a question for me. :) I'll try to get something in the docs at any rate. ...
181 Artiste Extrordinaire!
artie@... Send Email
Mar 28, 1999
6:06 pm
Just a clarification or 2... I did add help 'man properties&#39; that will be in the next Glow release, 3.1.1. The default level for @ props (wiz-only) is W3, not...
182 Cherry Tiger
cherry@... Send Email
Mar 28, 1999
11:11 pm
... Should the _/ propdir have the same special permissions? ... eGroup home: http://www.eGroups.com/list/glowmuck Free Web-based e-mail groups by eGroups.com...
183 Artiste Extrordinaire!
artie@... Send Email
Mar 28, 1999
11:19 pm
Considering that doing so would break every !Mage program (well at least 90% of them), I would say no. Muf programs need to be able to change descriptions and...
184 Artiste Extrordinaire!
artie@... Send Email
Apr 7, 1999
1:37 am
ftp://legacy.muq.org/pub/legacy/glowmuck/glow-3.1.1.tgz This release is mostly bugfixes for a few people who have noticed some oddities that have crept in over...
185 Artiste Extrordinaire!
artie@... Send Email
Apr 10, 1999
5:10 pm
This was fixed in 3.1.1. Basically mortals aren't supposed to be able to teleport into players, only wizards. @teleport will allow anyone to move from one...
186 Nevis
nevis@... Send Email
Apr 16, 1999
5:15 am
For the purposes of my muck, I needed to make the species and sex properties something which can only be changed by a wizard or a wizbitted program. In the...
187 Davis, Iain E.
feaelin@... Send Email
Apr 16, 1999
1:14 pm
I don't suppose when you did this you moved these properties out of the root propdir? Since you're having to move them anyway, might as well tackle cleaning up...
Messages 158 - 187 of 839   Oldest  |  < Older  |  Newer >  |  Newest
Add to My Yahoo!      XML What's This?

Copyright © 2010 Yahoo! Inc. All rights reserved.
Privacy Policy - Terms of Service - Guidelines NEW - Help