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Messages 557 - 586 of 837   Oldest  |  < Older  |  Newer >  |  Newest
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557
Is the Q flag used for anything other than QUELL on a player? In other words, does putting a Q flag on a thing-object have any meaning to Glow? The reason I...
Tony Belding
tlbelding@...
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Dec 6, 2001
9:10 pm
558
If you set Q on a W-bitted player, they temporarily "loose" their wiz-powers. If you set Q on a room, it looses the "contents" listing (so I recall). I'm not...
inhandra
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Dec 6, 2001
9:32 pm
559
A friend of mine, who was dabbling with ansi on a MUCK, began having trouble. I offered him help, being that I'm decent when it comes to descriptions and ansi...
inhandra
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Dec 11, 2001
12:11 am
560
... Because {tell} and {otell} do it, I think....
Mark Paschal
markfoxie
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Dec 11, 2001
12:22 am
561
Next question: Why do {tell} and {otell} return TWO lines? ----- Original Message ----- From: "Mark Paschal" <markpasc@...> To:...
inhandra
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Dec 11, 2001
12:33 am
562
... Because (in the desc example) one copy is immediately notified to the viewer when the MPI is evaluated, and one is returned as the value of the desc....
Mark Paschal
markfoxie
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Dec 11, 2001
12:41 am
563
I followed the tell/otell model because I saw a distinct reason for wanting to have the result pushed back on the stack. The result does not have color...
Artiste Extrordinaire!
pakratartie
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Dec 11, 2001
1:07 am
564
NarniaMUCK has gone through this extensive little soap opera for the past few days. As I understand it, on December 6th it attempted to do a full save, and...
Jennifer Boeyink
javinia
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Dec 11, 2001
5:15 pm
565
... That sounds unfortunately similar to what happened with Furscape several months ago. We were having repeated crashes during the saves, and everything our...
Tony Belding
tlbelding@...
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Dec 11, 2001
10:13 pm
566
I can offer some tips of things that do cause crashes: 1. Running out of diskspace / quotas. (obvious) 2. Having the muck killed badly when a system is...
Artiste Extrordinaire!
pakratartie
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Dec 12, 2001
12:28 am
567
... OK, this could be a problem. I assumed the script that starts Glow would recognize if there was already a glow process running and would abort. If that's...
Tony Belding
tlbelding@...
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Dec 12, 2001
3:09 am
568
It's actually not a dumb question, it's quite valid with the various unix flavors. If you're on Linux, you want to do: ps ux If you're on a SYSV style Unix or...
Artiste Extrordinaire!
pakratartie
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Dec 12, 2001
4:02 am
569
... The script is somewhat genetic that comes with Glow (it comes from fuzzball from memory) and as such doesn't always work in all circumstances - either get ...
Snowy Angelique Maslov
snowymaslov
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Dec 12, 2001
4:05 am
570
I forwarded the most recent digest to our server man... But oddly enough, I seem to have fixed the problem... maybe... I performed an @archive #0=a to Archive...
Jennifer Boeyink
javinia
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Dec 12, 2001
11:32 pm
571
I think I might be able to offer another hint to the cause of your problems The fact that another object became corrupt after the originally corrupt one was...
Rayanth Drygu
rayanthdrygu
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Dec 12, 2001
11:44 pm
572
I thought about that, actually... That's why it surprised me that the fullsave worked when the second object (the program) was deleted. The dbref#s of the...
javinia
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Dec 13, 2001
2:00 am
573
You should be able to just do '@wrap off' (same as @wrap 0). Linewrap is a per-player setting, just like color. Typing just @wrap will tell you if it's on or...
Artiste Extrordinaire!
pakratartie
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Dec 13, 2001
2:09 am
574
Thanks, Andy! Naturally, I figured that out right after I sent the post. Jen/Wix...
javinia
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Dec 13, 2001
3:32 am
575
I've just run headlong into one of the oddest bugs I've seen in a while. This was while trying to create objects for Natasha's neat-food system.... I don't...
Tony Belding
tlbelding@...
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Dec 20, 2001
4:46 pm
576
Tony wrote: ... What's happening is that the MPI is being evaluated at the time the food object is created and the results inserted - not the MPI code itself. ...
Ron Wilson
rlw@...
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Dec 20, 2001
5:12 pm
577
... Ohhh... Hmm, I didn't even think about it working that way. ... OK. Will try it and find out. -- Tony Belding...
Tony Belding
tlbelding@...
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Dec 20, 2001
5:22 pm
578
No, I found out the food engine does not support evaluating MPI at the time when you eat the food. All the messages have to be pre-generated. However, it...
Tony Belding
tlbelding@...
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Dec 20, 2001
6:43 pm
579
Today I was called to try and figure out why someone couldn't exit a simple vehicle. For some reason the global enter;exit command that we use wasn't working....
Tony Belding
tlbelding@...
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Dec 23, 2001
3:16 pm
580
My only immediate comment, without testing, is that if you are *holding* your vehicle (ie, its in your inventory), you will get the message "objects cannot...
Rayanth Drygu
rayanthdrygu
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Dec 23, 2001
10:01 pm
581
Although I didn't come up with the logic for vehicles, what you describe is what I've understood them to do. Because vehicles move from room to room, they use...
Artiste Extrordinaire!
pakratartie
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Dec 24, 2001
8:22 pm
582
Is there anyway I can get a preconfigured database for a new MUCK server? I've looked through all the search-engines that I can find, and not found one....
WolfMagic13d
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Dec 30, 2001
10:06 pm
583
There have been some projects to create a precreated database, but I don't know if any managed to come through. It's a true PITA to make one, but it separates...
Artiste Extrordinaire!
pakratartie
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Dec 30, 2001
10:56 pm
584
Any suggestions for setting up the programs? Mainly where to start. It seems the the programs were all @archived, and all of 'em use the @register command, ...
AirWolf
WolfMagic13d
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Dec 30, 2001
11:08 pm
585
You don't need programs to create them. It's best to get the glowmuck muf archive, which should have some feeble attempt of instructions on how to load them....
Artiste Extrordinaire!
pakratartie
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Dec 30, 2001
11:10 pm
586
... As best I can tell, this only applies to vehicle objects ... Some of the Mucks I am on have a "Vehicle Parent Room" that contain the various actions...
Ron Wilson
rlw@...
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Jan 2, 2002
10:35 pm
Messages 557 - 586 of 837   Oldest  |  < Older  |  Newer >  |  Newest
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