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Messages 709 - 738 of 875   Oldest  |  < Older  |  Newer >  |  Newest
Messages: Simplify | Expand   (Group by Topic) Author Sort by Date ^
709
So you don't really need a button at all, you just need to click when the target is in the sights. In your repeat structure you want to exit the loop when the...
Craig Newman
dunbarx2000
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Apr 1, 2003
3:35 pm
710
... I don't do much with animation, but does this help? on mouseup put playthewalk() into didhehit if didhehit = "-- Y" then dowelldone if didhehit = "-- N"...
Jonathan Scott
bremin1966
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Apr 1, 2003
10:34 pm
711
Try something like this: on showCards repeat go next cd if the mouse is down then if the mouseLoc is within the rect ¬ of bg btn "Fire Btn" and ¬ fld "In...
Mark Schonewille
ecognoompje
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Apr 2, 2003
11:21 pm
712
Howdy, Anyone feel like helping me make some? I was thinking it could be a group project. I'd be the leader, but all contributors would be given credit as...
Jonathan Scott
bremin1966
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Apr 3, 2003
2:31 pm
713
... I would love to get involved in something like this. Tell me more....
creysoft
Offline
Apr 3, 2003
7:49 pm
714
So what is the idea, Leader ? (BTW, nice family, congratulations)...
Paul Gronemeyer
pgrone66
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Apr 4, 2003
12:41 am
715
... Well, it's pretty simple actually. My first AI's name was Bob. This next one's name will be "Singles." I was thinking I'd explain to you all how to do...
Jonathan Scott
bremin1966
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Apr 4, 2003
2:00 pm
716
... simple, eh :) ... We could use the Pantechnicon wiki to share ideas http://pan.uqam.ca/cgi-bin/usemod/wiki.pl?HyperCard There is already a section AI,...
Paul Gronemeyer
pgrone66
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Apr 4, 2003
4:39 pm
717
Instead of using card buttons, etc. we could use CreyObjex technology to store and represent the individual components of the world (organisms, food, etc.) ...
creysoft
Offline
Apr 4, 2003
7:01 pm
718
thx heaps!!! u really know ur hyper card ;) man theres a brave knew world out there and u can do anything! its called programing. cya Antz [Non-text portions...
Wintergerst Family
antz888888
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Apr 4, 2003
11:42 pm
719
sounds very, very cool :) keep me posted i'd like to here about this singles in progress :) cya Antz [Non-text portions of this message have been removed]...
Wintergerst Family
antz888888
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Apr 5, 2003
12:07 am
720
so are we now stepping out the doors of hyper card? [Non-text portions of this message have been removed]...
Wintergerst Family
antz888888
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Apr 5, 2003
12:14 am
721
... Howdy, I typed out some code last night. Here's what I've come up with so far...it's not much yet. But, maybe it'll get some people started thinking...
Jonathan Scott
bremin1966
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Apr 5, 2003
12:18 am
722
Some people may. It's up to them. Interested in helping out? :) ... -- Jonathan Scott English Teacher and a Whole Bunch of Other Cool Stuff As Well ...
Jonathan Scott
bremin1966
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Apr 5, 2003
12:20 am
723
... Too bad. Truly. ... P.S. Here's a quote I thought you might want to see. My son has autism and beause of it, we've had to do some studying on his...
Jonathan Scott
bremin1966
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Apr 5, 2003
2:16 am
724
sure, but im not sure how im gonna get the stuff to ya, :( see the mac's at school and it don't have internet. :( so i can't really do it, but im happy to help...
Wintergerst Family
antz888888
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Apr 5, 2003
12:29 pm
725
... So what really drives intelligence is emotion (?) I am still interested in the HC AI but i think, it is right. A computer can simulate things like ...
Paul Gronemeyer
pgrone66
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Apr 5, 2003
3:33 pm
726
Ok, I think the big main rule of thumb for these projects is going to be "follow your enthusiasm." ... Necessity is the mother of invention. If intelligence is...
Jonathan Scott
bremin1966
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Apr 5, 2003
7:58 pm
727
Thinking ahead: The concept that one can just keep refining and sculpting your "being" until it becomes intelligent seems... well... impractical at best. At...
creysoft
Offline
Apr 6, 2003
5:27 am
728
Hi Jonathan some replies... ... There was a thread on the HC list about AI recently. You might search http://www.quibble.com/hclist/ Subject was: "hypercard...
Paul Gronemeyer
pgrone66
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Apr 6, 2003
11:19 am
729
My first try a HC aquarium http://www.geocities.com/pgrone66/aquarium.sit ... They just swim arround... Best, Paul...
Paul Gronemeyer
pgrone66
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Apr 6, 2003
4:21 pm
730
Howdy, Where do you plan to go from here with this? ... -- Jonathan Scott English Teacher and a Whole Bunch of Other Cool Stuff As Well ...
Jonathan Scott
bremin1966
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Apr 7, 2003
1:12 am
731
... Got it. Thanks. ... I'm not saying it is. It's just the way to do it that first came to my mind. ... It's a stack I'm working on. I plan to have the...
Jonathan Scott
bremin1966
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Apr 7, 2003
1:12 am
732
... I'm trying to make AI. The definition of this being to create a thing that can think and solve its own problems. So, my final goal of course then is to...
Jonathan Scott
bremin1966
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Apr 7, 2003
1:17 am
733
Scott-san, <snip> ... Then we are in agreement. What you seem to be saying in essence is that we are building a "frame" on which to construct more abstract,...
creysoft
Offline
Apr 7, 2003
4:09 am
734
... http://www.geocities.com/pgrone66/aquarium.sit Watching the fishes and have a good time... :) BTW I read another quote: "I know the human being and fish...
Paul Gronemeyer
pgrone66
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Apr 7, 2003
11:12 pm
735
Here's the code. I had a spurt of enthusism last night so I stayed up till 4:30 am writing this. It's pretty much what I wanted it to look like for now....
Jonathan Scott
bremin1966
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Apr 8, 2003
1:45 am
736
For the record, I just uploaded a stack with this code to the HyperCardInternational files database. http://groups.yahoo.com/group/HCInt/files/ ... I think I'm...
Jonathan Scott
bremin1966
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Apr 8, 2003
2:06 am
737
P.S. It's here. http://groups.yahoo.com/group/HCInt/files/Singles%20v.9b.sit.hqx -- Jonathan Scott English Teacher and a Whole Bunch of Other Cool Stuff As...
Jonathan Scott
bremin1966
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Apr 8, 2003
2:07 am
738
Hi Scott ... Haven't you read the warning on the package... HC programming can be dangerous to you health, use with care ;) ... It looks good ... I...
Paul Gronemeyer
pgrone66
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Apr 8, 2003
10:23 pm
Messages 709 - 738 of 875   Oldest  |  < Older  |  Newer >  |  Newest
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