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Before I start mucking around again, is there a way to execute a block while cloning an object? Something like: Screen = Object clone( reshape = block(...
4 Sep 4, 2002
10:21 pm

Steve Dekorte
stevedekorte
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Screen mouse = block(button, x, y, ) should be: Screen mouse = block( button, state, x, y, ) I kept wondering why my cube wasn't rotating correctly until I...
2 Sep 4, 2002
1:56 am

Steve Dekorte
stevedekorte
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After much tweaking I got io up and running on a Nokia 9210 cellphone. I can use the interactive interpreter on the phone itself, creating objects, etc....
7 Sep 4, 2002
1:11 am

Steve Dekorte
stevedekorte
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self angleX += y - self lastY game me strange values, probably using y before processing the expression. This works: self angleX += (y - self lastY) Mike...
1 Sep 4, 2002
12:54 am

mike_ekim
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I didn't see that it existed so I added a list block to the lobby so you can do: list = list( 0, "one", 2 ) list at(1) print I e-mailed you also so the...
2 Sep 3, 2002
11:28 pm

Steve Dekorte
stevedekorte
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Hi, a couple of questions about io. Can I use blocks to create closures? For example, could I create an adder function similar to the following Lisp: (defun...
11 Sep 3, 2002
9:59 am

Chris Double
chris.double@...
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... Very nice! I'll look into it some more. The lua group has a code doc system that looks nice too. I've been meaning to write some implementation notes to...
3 Sep 3, 2002
5:56 am

Steve Dekorte
stevedekorte
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Playing with Io, the documentation runs out fairly quickly :) You probably have something in mind, but http://sourceforge.net/projects/doxygen is one of the...
1 Sep 2, 2002
8:34 am

mike_ekim
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Beta Release 2002 09 01 ======================= - sockets addon Notes ===== This only includes support for TCP sockets and servers. Async dns and UDP are next....
1 Sep 1, 2002
11:56 pm

Steve Dekorte
stevedekorte
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I was just doing a little inheritance testing and I thought I had a problem. I forgot - the parent of a block is an object, not the object's parent. Or I...
6 Aug 31, 2002
6:22 pm

Steve Dekorte
stevedekorte
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Are actors blocked by sync i/o? Or is there a clean way to do async i/o with actors? Just some things on my mind, Mike...
4 Aug 31, 2002
7:24 am

Steve Dekorte
stevedekorte
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Beta Release 2002 08 29 ======================= - merged Actor primitive into Object primitive - async messages can now be sent to any object using a ":" -...
1 Aug 29, 2002
8:29 pm

Steve Dekorte
stevedekorte
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This language looks really neat. I've got it up and running, and am now starting to look through the sources... I very much appreciate the object oriented c...
25 Aug 28, 2002
8:17 pm

Steve Dekorte
stevedekorte
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Beta Release 2002 08 25 ======================= - fixed operator parse bug - added super method for invoking a method on a parent - launchPath Lobby slot set...
1 Aug 25, 2002
5:48 pm

Steve Dekorte
stevedekorte
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Beta Release 2002 08 23 ======================= - rewrote parser - less finicky about whitespace separating tokens - syntax errors now contain line and...
1 Aug 23, 2002
9:13 pm

Steve Dekorte
stevedekorte
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... Steve could you explain how this snippet of Io works? I'm guessing it evalutates like ((_message code) print) but I don't know what _message object or code...
8 Aug 21, 2002
12:20 pm

Steven Shaw
steshaw
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Beta Release 2002 08 17 ======================= - added addon libs: - Directory (currently for unix only) - XML parser using expat - MD5 digest - Blowfish...
1 Aug 18, 2002
6:57 am

Steve Dekorte
stevedekorte
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Beta Release 2002 08 11 ======================= - added concurrency via Actors that use coroutines Here's the description from the docs: Concurrency Io uses...
4 Aug 14, 2002
9:49 pm

Steve Dekorte
stevedekorte
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Beta Release 2002 08 14 ======================= - added bitwise Number operations - added LinkedList primitive - fixed List sort bug...
1 Aug 14, 2002
9:48 pm

Steve Dekorte
stevedekorte
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Beta Release 2002 07 04 ======================= - added Object perform(methodName, arg1, ...) method - simple message stack traces working...
1 Aug 4, 2002
10:51 pm

Steve Dekorte
stevedekorte
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Beta Release 2002 07 03 ======================= - multi-state safe (no mutable globals) - moved most defined functions to inlined(now not entirely ANSI C) -...
1 Aug 3, 2002
8:18 am

Steve Dekorte
stevedekorte
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Compared with Lua, Python, Ruby and Perl http://www.dekorte.com/Software/C/Io/performance.html...
1 Jun 3, 2002
8:32 pm

Steve Dekorte
stevedekorte
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Here are some timings of tests from: "The Great Computer Language Shootout" http://www.bagley.org/~doug/shootout/ run on my 450Mhz G4. (Python 2.0, Lua 4.0, Io...
1 Jun 3, 2002
12:58 am

Steve Dekorte
stevedekorte
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Beta Release 2002 06 02 ======================= - speedups - removed unneeded stack retains - inlined Object_perform - replaced List with Stack were...
1 Jun 3, 2002
12:56 am

Steve Dekorte
stevedekorte
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Beta Release 2002 05 29 ======================= - added "make test" test script and got more tests working - fixed bug with scope of break - added Nil print,...
1 May 29, 2002
9:57 pm

Steve Dekorte
stevedekorte
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I'm thinking Io is getting close to a non-beta release. Other than the list below, does anyone have suggestions about what would be appropriate ...
1 May 26, 2002
1:24 pm

Steve Dekorte
stevedekorte
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Beta Release 2002 05 26 ======================= - fixed Map object - fixed operator terminating on new line - removed the "_"s from the primitive methods -...
1 May 26, 2002
1:21 pm

Steve Dekorte
stevedekorte
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I know you're busy and I keep e-mailing you but I just did a little test: I was trying to keep an index of pointers to block variables, but that got messy....
3 May 25, 2002
4:35 pm

Mike Austin
mike_ekim
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Beta Release 2002 05 20 ======================= - fixed gc bug with literal strings - literal strings now stored in Splay tree for speed - moved to stack...
5 May 25, 2002
8:26 am

Steve Dekorte
stevedekorte
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Hey guys, I just put up a new release. The big change is a new syntax for assignment and operators. See http://www.dekorte.com/Software/C/Io/Account.io for an...
6 May 20, 2002
8:14 am

mike_ekim
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