Simple app that I hacked up to make interactive Io usage slightly less painful. I think there was talk of something like this in the past, not sure where that...
Greetings to all. Several months ago I knew the Io language and I am studing it on Red Hat 7.3 Linux in situation of change to Fedora Core 2. A visit, on time...
... My fray Occam would say: don't multiply things without... :-) It's best this? : A slot on Lobby, name it 'Const', for example. Const, accept (evaluated or...
Seems like a reasonable number of people at least downloaded it, so here's another release. Added: * Command line arg support. (Code for this swiped from...
Hello, ... IoFE really helps me. Thanks. Will you plan to implement completion? If you have no plan to implement, I'll try to implement it. ... shinichiro.h ...
... Hi Steve: I just wake up now. As far as the patches in FBIO-utils, I have cleared of them the pieces relative to IoGL, IoGLU and... /sqlite/*. Then does...
Couldn't sleep so I worked on this a bit more. :D Added: * A simple README file. * Multiline editing support. (Prepend newline with "\" a la /bin/sh) *...
I'm trying to build the OSXBundle, using IoDesktop-2004-09-26 and Xcode 1.1. I get 3 errors: - MacTypes.h:232: error: previous declaration of `Duration' -...
Hi, haven't tried your program yet, but you might be interested in the code completion that I wrote for an in-game Io console. It's far from perfect but still...
Jonas Eschenburg
indyjo@...
Oct 6, 2004 12:56 pm
4695
Yet another sleepless night. New: * Jonas Eschenburg <indyjo@...> was gracious enough to contribute a "Completion" object. Hitting tab will now either...
... [snip] Thanks! I was going to take a similar approach, but you saved me the effort. :) IoFE-2004-10-06 contains a slightly modified (added one more...
Hi! I'd like to announce the release of Thunder&Lightning. TnL is An Open Source Futuristic Action Flight Simulator Game. Fly around in a fast airplane and...
Jonas Eschenburg
indyjo@...
Oct 7, 2004 1:07 pm
4698
... It looks really nice. Beautiful landscape graphics. Let me know when there's a Mac OS X version available! /Jon...
Ooh, pretty! Good work, Jonas! What did you use to model the things? -- R On Thu, 07 Oct 2004 15:07:37 +0200, Jonas Eschenburg wrote...
Rob Rix
rx@...
Oct 7, 2004 1:39 pm
4700
... The more recent models were done with Wings, which is very nice to work with. http://www.wings3d.com/...
Jonas Eschenburg
indyjo@...
Oct 7, 2004 2:01 pm
4701
... Yeah, I really hope someone will pick that up (I don't own a Mac). Shouldn't be too hard, there is nothing platform specific. Just SDL, OpenGL, OpenAL. ...
Jonas Eschenburg
indyjo@...
Oct 7, 2004 2:09 pm
4702
... I can dink around with a Mac compile a bit over the weekend. Let me know if anyone else expresses an interest and maybe we can coordinate instead of...
Cool language -- thank you. I can't seem to reach the docs; I get a 404 error from http://www.iolanguage.com/Source/release/Io/Docs.html, which is the link...
... Hmm. It's not in the Windows binary. I'm downloading the desktop source, since the others look a little too small to contain documentation, but it'll be a...
... Ah, thank you. Getting the docs from the downloads was possible, but took a lot of effort -- each download contains only the docs directly pertinant to it...
... There are two major situations where this is handy; only one of them can be said to _need_ it, and it's a fairly complex situation. Example one (the one...
My favoured reaction to these situations would be to write a proxy object which would forward everything to a list it owns, and to make that the parent. It'd...
Rob Rix
rx@...
Oct 8, 2004 10:06 pm
4711
... Let's say this object is in the slot "a" and the new delegate is in slot "b". Would this work?: c := Object clone c proto := a parent c parent := b a...
... Hey, good idea. Yes; that's much easier than analysing things out, and less error-prone. It makes adding new aspects to objects pain-free (I'd write a...