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lw3d · LightWave 3-D Users

Group Information

  • Members: 4896
  • Category: Graphics
  • Founded: Jun 16, 1999
  • Language: English
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Description



The OFFICIAL discussion group for people who create 3-D graphics and animation with LightWave 3-D

This group is for the discussion of topics that relate directly to the USE of LightWave, while a spin-off group called LW3D-DISC is for "off-topic" discussions.

CLICK HERE to read the Rules and Guidelines for this group.

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Re: Lighting a run
... So... which definition of TMK do you mean? http://www.urbandictionary.com/define.php?term=tmk (I'm half serious... I had no idea of what you meant). By the
Posted - Sun Nov 22, 2009 9:02 pm
James Burns
jpatrickburns
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Re: Lighting a run
TMK, all this POSITIONING of Distant lights is immaterial: the only thing that matters is their rotation. Sometimes I've seen raytracing shadows that
Posted - Sun Nov 22, 2009 7:27 pm
Jeric_Synergy
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Re: Lighting a run
You're right, I found that the array doesn't make any difference, so I zeroed out the intensity of all the array lights except the center one, #5 (the others
Posted - Sun Nov 22, 2009 12:27 am
Greg Reyna
binary_alche...
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Re: Lighting a run
an evenly lit 'channel', or elongated pool of light You would want to make an LW object, like the headlights of the Delorean back in LW5.6. You could also
Posted - Sat Nov 21, 2009 4:28 pm
Jeffery
kilovideo
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Re: Lighting a run
You know, you could use different lights for the character and the background. Distant lights for the character, spots and areas for the background... Just a
Posted - Fri Nov 20, 2009 9:37 pm
Will Silver
willsilver
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