recursion art? not quite sure about what you are talking about. Sorry.
Mark wrote:
>
>
> Hi Paolo,
> Happy 4th of July, hope you're having a nice weekend. Tried it,
> worked, looks real nice. Now all we have left to do is finish our
> "teaser" is re-doing our titling, and finishing our "bad guys"...
>
> Do you know anything about recursion art? SpinQuad had a Webinar a
> couple of weeks ago and we emailed them about a tutorial about it, we
> never hearde anything back... Have some ideas using it for our bad
> guys and they did asked Renn for a description as to how we wanted to
> use the recursion art. That's when we didn't hear anything back, for 2
> weeks now we've been trying to get a motion path together for "light"
> as the recursion art was used in their webinar. But without a
> tutorial, we're lost...
> Thanks,
> Mark
> ----- Original Message -----
> From: Paulo Felberg
> To: lw3d@yahoogroups.com <mailto:lw3d%40yahoogroups.com>
> Sent: Wednesday, July 01, 2009 3:25 PM
> Subject: Re: {Disarmed} [LW] I need to make thrusters for a satellite
>
> Mark,
>
> Why donīt you simply fake volumetric lightning?
> Early 90īs technique. Just make a cylinder, more conic format. No faces,
> I mean make it an open tube.
> Then use soft edges and a couple of animated transparent maps + your
> engine thruster image. I guess you better make it double sided as well.
> Make it luminous. You are done.
>
> Cheers!
>
> Paulo
>
> Mark Barth wrote:
> >
> >
> >
> > Hi,
> > I need help. I need to make thrusters for a satellite. Normally I
> > would use a spot light and volumetric lighting. However in this scene
> > I unable to do that because I am using a light as the sun and lens
> > flare to make it look the sun is rising over the Earth.
> >
> > I can't use spotlights for the thrusters because of the lens flares
> > that occur with lens flare turned on because the sun needs lens flare.
> > So I need to find another way to produce the satellite thruster
> > effect. I thought of particle effects but the information in the LW
> > manual isn't specific enough for me to accomplish what is needed for
> > the thrusters.
> >
> > Can anyone help me with the specifics (or a very specific tutorial) on
> > how to make realistic satellite thruster effects using particle
> > effects? Or is there some other approach I'm not realizing therefore
> > overlooking?
> >
> > Thanks for your help.
> > Mark
> >
> >
>
> [Non-text portions of this message have been removed]
>
>