Sorry Dave but I find you post a little on the offensive side, and gives the feel that your a "mister I know better". I first suggested deleting the configs...
... render in ... frame shows this. ... Guess you didn't see my reply yet. I eventually fixed it by replacing the Lightwave [8]\Plugins files with the ones...
Nope, didn't get that one. Well glad it's working now. Though I still find it odd it would only load in wire. Oh well. Take care, Shaun. Nemesis CGI Ltd. ...
Does anyone know of a technique for animating car tires so that they roll properly while the front tires (and car) turn? I'm currently using Wheelie from ...
... ..and you'd be right :-) One of the demo scenes included with Relativity does exactly what you are looking for. Don't you think it's time you threw some...
..of course, you could be really cheeky and download the Rel demo scenes and see if you can reverse engineer the Rel expressions to standard LW ones. Just a...
... It might be a good idea to strip everything down to the basic config without any third party plugs if the object loads then start loading them one by...
Hey Shaun, I guess this is what I find silly about the whole 'delete the configs' solution. It's such a scattershot way of trying to fix something. What is it ...
... Strongly opinionated I suppose ... Have to agree with you here this is generally the first step for me. Dave you should also recommend keeping a good copy...
I have a 270 frame scene I would like to render backwards. On the Render Options panel I tried putting 270 first and 1 last (didn't work) and also tried using...
huh? why not render naturally and then re-compose backwards? ; ^] On Jul 1, 2005, at 10:01 AM, RAMSELL, RICHARD B. (DICK) (JSC-EG) ... Always drink upstream...
I guess you've never had the graph editor bug, were the window would close on open. Nor an instant crash when opening surface editor, or plug-ins like...
Hi Richard, You nearly had it! You have to do both; enter 270, then 1, then a render step of -1 regards Dave Tracey Sydney ... From: lw3d@yahoogroups.com...
Can do that, but (for some reason) I thought LW could do this directly. ... From: lw3d@yahoogroups.com [mailto:lw3d@yahoogroups.com] On Behalf Of richardsan ...
That works !! Thanks !! ... From: lw3d@yahoogroups.com [mailto:lw3d@yahoogroups.com] On Behalf Of Dave Tracey Sent: Friday, July 01, 2005 11:13 AM To:...
looks like dave has the correct answer..; ^] just what would the impetus to do that be, if you can explain, that is...; ^] On Jul 1, 2005, at 11:36 AM,...
... does ... money ... 2 is ... growing ... Wow somebody's a big Prem fan. lol I could use all the contributions I can get. Right now I can barely afford...
Great that you figured it out, but I still have that nagging question, "Why would you want to do that?" Could you enlighten us, Richard B.? Thanks, Will ... ...
Oh... wait... it doesn't just render the frame numbers from 60-1 but renumbers the output from 1-60 in reverse order? Ah... that would be useful. ;-) Will ... ...
... Yep, had Relativity since quite early in version 1.0 but I'm also a founder member of the 'Make hay while the sun shines' school of plugin buyers. I've ...
... is an ... you a ... Thanks, I'm not exactly an expressions wiz, so I don't think I'll be doing any reverse engineering. But I will look into the content...
Nope, frame 1 will still be frame 1. :0) So forget it for image sequences, but you'll be fine if you want to risk rendering direct to avi or mov files. ...
Because sometimes you have two computers that are not networked running Lightwave and you want them to meet in the middle. Or sometimes you have rendered The...
Patrik Beck
zippy@...
Jul 2, 2005 1:10 am
76234
Got a very simple answer that solved it perfectly on the DAVE School's forum for grads and students. " Have you parented the front wheels on nulls at its...
Will, I've rendered backwards for years and years. Say you have two computers going, two dongles... you don't want to deal with network rendering, screamernet,...
I have a situation where I would like to isolate an object using a "junk matte" card which is a card with a square hole in it. The background will be black, so...
... Set the card's surface to Alpha Channel = Constant Value with Alpha Value = 0 (Advanced tab of Surface Editor) Set transparency of the card to 100% if you...