Hello everyone, My name is Pablo, I have a passion for animations, especially 3D animations. I am currently taking a training to learn Lightwave, and I also...
I noticed when I use a MOV file as a texture for a Volumetric spot light, if I have the "Texture Only" box unchecked, I get no alpha. When I turn it on, I get...
sort of an email anti-gravity-loop-dilemma ? Dear LWCAD user. Your registration data has been successfully transferred from NewTek to W-Tools database. You are...
Hi folks, After registering I got this mail and an additional mail with the registration code came afterwards... "Please keep safe your LWCAD activation...
Ernie, I tried textscape, but had the same problem I had with the subdivision, that being that I became impatient and gave up too early. I've used it many...
... procedural? 3D procedural textures are interpreted as premultiplied alphas based on their luminosity, as when you use them in the texture editor for ...
... Sounds like you're converting a very large dataset. I've done this with DTED-1 cells (1200 x 1200) without too much trouble. (What I actually did was...
Hi all, I have been working recently on this 3D model of a Harley TC88B engine, it's mostly done except as you can see from the pictures below (more clearly in...
Can we see a wireframe as well? I'd guess it's smoothing errors - had this kind of problem doing lots of window booleans in large flat planes which start as...
I've just thought it depends how the booleans 'sliced' up your original plane as to how well the bevel tool will do its thing - VertiBevel will handle it but...
... Funny how you should mention VB but to this day this is one of the best third party plug-ins that I have ever purchased. There are others but VertiBevel is...
I would have guessed smoothing angles as well but without being able to see the wireframes it would be hard to be certain...... ... -- Rounder Graphics P.O....
If something is already built, one fix is to use Drill->Slice to do something like this: http://home.comcast.net/~jgj252/SmErrors.jpg -Jim ... From: "Matus"...
Right, that does work but in the event that something like that doesn't you can always cut and past the top poly and that will alleviate that problem. By...
My fix sometimes is just to add a small inset only bevel to the offending surface, if that's not possible then I go for the cut & paste option, but this may...
Hello dear friends! Today TrueArt would like to show you quick overview video with true real-time patching capabilities found in upcoming EasySpline.. It's...
Hello! TrueArt is proud to announce today second video presenting EasySpline capabilities in true real-time patching, this time with modeling real 3d object -...
has anyone here used LW8.5 to export a character for half-life 2, and if so do you have any tips or a URL that has any tutorials/tips etc? tia, fred...
Hey I have an interesting question. I have done some animations for a client of mine and I did the final animation in the mpeg 4 codec and it was beautiful....
Windows Media 9, no question. It's my standard for computer playback deliverables (at least for people using Windows). The file sizes are reasonable, the...
Try 3ivx too... its very good. ^^ .. i use to create .mov too.... for me its better than WM9 website: http://www.3ivx.com/ LD ... [Non-text portions of...
... Wow, great response time here.Ok I'll try out these tools. Chuck,how does this work does it tie into Quicktime or is it a standalone decoder?? Do you just...
I have noticed a few shortcomings in Lightwave when working on complex multi layered scenes that are meant to be assembled in compositing. Mainly, the lack of...
Hi, I am in the market for a new computer. I have always had a intel based machine. While doing my research on which computer to buy, I noticed that AMD has...
... I have a dual amd box that I have been running LW on in addition to my quad g5 mac which I use for compositing and editing (lw is a second class citizen on...
I am not aware of any referencing system, as in Maya, for LW that would do what I think you are after. That said, as you suggest in your last paragraph, one...