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Messages 80829 - 80858 of 89271   Oldest  |  < Older  |  Newer >  |  Newest
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80829
Hey All, I am trying to find a copy of a plugin called Texture Guide2 I have a copy of the Mac Version but I need a copy of the windows version if anyone has a...
John Gonzales
stoli2000us
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May 2, 2006
6:59 am
80830
Thanks to all who responded. I now have a copy in my "scruffy little mitts" Cheers and once again, thanks to to all who responded. I have a demo to do this...
John Gonzales
stoli2000us
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May 2, 2006
12:29 pm
80831
... I doubt it. The physics engine in Impact itself is from a third party ( MSC Nastran I think) so unless Newtek bought into the engine then things won't...
Colin Partridge
yoowucy
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May 2, 2006
1:34 pm
80832
I don't suppose anyone has a script they would share which takes the layername and adds it to the part name for polygons on that layer? Colin "All those with...
Colin Partridge
yoowucy
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May 2, 2006
1:45 pm
80833
I wrote the original message on this topic which concerned the dynamics of an Apollo style capsule landing on land rather than water. Per many suggestions I...
Ramsell, Richard B. (...
richard_ramsell
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May 2, 2006
1:51 pm
80834
Hello all. Sorry if this is the wrong forum for this...I checked the Disc forum and there doesn't seem to be any activity there. I am in need of a model of an...
guitarnut47708
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May 2, 2006
2:22 pm
80835
Somehow I thought you might have wanted a more than LW's option has to offer. I think impact has the option of setting the mass & density of an object. Have...
Shaun Lee Bishop Nem...
shaun_lee_bi...
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May 2, 2006
3:49 pm
80836
... you can certainly set a density value, the mass is then calculated from the volume of the object and the value of gravity. I'm not sure the c.of.g is...
Colin Partridge
yoowucy
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May 2, 2006
4:11 pm
80837
... Isn't the center of gravity the position of the pivot point ? Emmanuel...
Emmanuel Henné
emmede
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May 2, 2006
6:57 pm
80838
Hi folks, I just have discovered the solution to a problem of mine. I have a char sitting at his desk and talking with somebody. He moves his hands and also...
Emmanuel Henné
emmede
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May 2, 2006
7:25 pm
80839
Apply IKBoost to your character. In the IKBoost menu turn on bone dynamics. Select the main node and right click to bring up the node menu. Go down to...
Larry
larryjshultz
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May 2, 2006
8:51 pm
80840
... Wow !! Thanks Larry, I am gonna do exactly that :) ! Emmanuel...
Emmanuel Henné
emmede
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May 2, 2006
9:19 pm
80841
... Okay, tried it, but unfortunately it seems as if IK_Booster deosn't like to be apllied to an already IK-animated character, the mesh gets completely...
Emmanuel Henné
emmede
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May 2, 2006
9:25 pm
80842
How does one freeze the effect of a motion/channel modifier, i.e., make the effect of the modifier integral to the channel curve? Thanks!...
Jeric_Synergy
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May 2, 2006
11:28 pm
80843
This sort of issue has been a problem before....) If you have a PATH:WIND object, to control the path of particles, and you use a CHANNEL MODIFIER on it to...
Jeric_Synergy
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May 2, 2006
11:42 pm
80844
Found these docs while doing a search: http://www.dynamic-realities.com/support/OnlineDocs/Impact3/IMPACTR3.pdf Hope this helps a little. Shaun. Nemesis CGI...
Shaun Lee Bishop Nem...
shaun_lee_bi...
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May 3, 2006
12:08 am
80845
... You probably have to fudge it since something like a spacecraft is not actually of uniform density. You might be able to create the CoG by knowing where...
Kevin Brown
kevin_brown@...
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May 3, 2006
1:32 am
80846
IKBoost works fine with standard IK rigs provided you have things setup properly. I use it that way all the time. LWs full time IK takes precidence over...
Larry
larryjshultz
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May 3, 2006
3:18 am
80847
If I read you right just select the channel in the GE that has the modifier applied to it and hit the b (bake) key. -Larry...
Larry
larryjshultz
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May 3, 2006
3:20 am
80848
Havent tried that before but if you selected the channels being modified by noisy channel and hit b key it will bake the motion and remove the modifier. -Larry...
Larry
larryjshultz
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May 3, 2006
3:22 am
80849
Good point. We would know the CG and it would be put on the pivot point. Moments of Inertial will be the problem I suspect. ... From: lw3d@yahoogroups.com...
Ramsell, Richard B. (...
richard_ramsell
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May 3, 2006
2:22 pm
80850
Excellent reference. Thank!! ... From: lw3d@yahoogroups.com [mailto:lw3d@yahoogroups.com] On Behalf Of Shaun Lee Bishop Nemesis CGI Ltd Sent: Tuesday, May 02,...
Ramsell, Richard B. (...
richard_ramsell
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May 3, 2006
2:55 pm
80851
You are abslutely right. The capsule will not be uniform density. Our spacecraft designers rough out the positions of the capsule components (systems, crew,...
Ramsell, Richard B. (...
richard_ramsell
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May 3, 2006
3:09 pm
80852
... I'm not sure whether this would work but what you could do is create your component blocks with different densities, link them together with fixed links....
Colin Partridge
yoowucy
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May 3, 2006
4:29 pm
80853
... BAKE!! That's the word I was looking for-- I kept thinking "frozen"! arghghgh No wonder I couldn't find it, baking being the opposite of freezing. [;)] ...
Jeric_Synergy
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May 3, 2006
9:14 pm
80854
No problem. Hope it works out. :)...
Larry
larryjshultz
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May 3, 2006
9:37 pm
80855
Hey that's a good idea. Man I wish I was working on that project, sounds fun. Anyway good luck Richard. Don't for get to post us all a shot once your finished....
Shaun Lee Bishop Nem...
shaun_lee_bi...
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May 3, 2006
11:22 pm
80856
Group, I have done a quick search on popular sites for helicopter models. Secifically a Long Ranger III model. I'll purchase any long ranger model, any format,...
davemthrly
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May 4, 2006
4:15 pm
80857
dunno exactly which chopper yer looking for but i found this site http://www.3dcadbrowser.com/browse.aspx?category=30...
richardsan
grfxelf
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May 4, 2006
4:42 pm
80858
Thanks!!! That did the trick. Dave ... one. ... buy...
davemthrly
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May 4, 2006
7:13 pm
Messages 80829 - 80858 of 89271   Oldest  |  < Older  |  Newer >  |  Newest
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