Hey All, I am trying to find a copy of a plugin called Texture Guide2 I have a copy of the Mac Version but I need a copy of the windows version if anyone has a...
Thanks to all who responded. I now have a copy in my "scruffy little mitts" Cheers and once again, thanks to to all who responded. I have a demo to do this...
... I doubt it. The physics engine in Impact itself is from a third party ( MSC Nastran I think) so unless Newtek bought into the engine then things won't...
I don't suppose anyone has a script they would share which takes the layername and adds it to the part name for polygons on that layer? Colin "All those with...
I wrote the original message on this topic which concerned the dynamics of an Apollo style capsule landing on land rather than water. Per many suggestions I...
Hello all. Sorry if this is the wrong forum for this...I checked the Disc forum and there doesn't seem to be any activity there. I am in need of a model of an...
Somehow I thought you might have wanted a more than LW's option has to offer. I think impact has the option of setting the mass & density of an object. Have...
... you can certainly set a density value, the mass is then calculated from the volume of the object and the value of gravity. I'm not sure the c.of.g is...
Hi folks, I just have discovered the solution to a problem of mine. I have a char sitting at his desk and talking with somebody. He moves his hands and also...
Apply IKBoost to your character. In the IKBoost menu turn on bone dynamics. Select the main node and right click to bring up the node menu. Go down to...
... Okay, tried it, but unfortunately it seems as if IK_Booster deosn't like to be apllied to an already IK-animated character, the mesh gets completely...
This sort of issue has been a problem before....) If you have a PATH:WIND object, to control the path of particles, and you use a CHANNEL MODIFIER on it to...
Found these docs while doing a search: http://www.dynamic-realities.com/support/OnlineDocs/Impact3/IMPACTR3.pdf Hope this helps a little. Shaun. Nemesis CGI...
... You probably have to fudge it since something like a spacecraft is not actually of uniform density. You might be able to create the CoG by knowing where...
Kevin Brown
kevin_brown@...
May 3, 2006 1:32 am
80846
IKBoost works fine with standard IK rigs provided you have things setup properly. I use it that way all the time. LWs full time IK takes precidence over...
Havent tried that before but if you selected the channels being modified by noisy channel and hit b key it will bake the motion and remove the modifier. -Larry...
Good point. We would know the CG and it would be put on the pivot point. Moments of Inertial will be the problem I suspect. ... From: lw3d@yahoogroups.com...
Excellent reference. Thank!! ... From: lw3d@yahoogroups.com [mailto:lw3d@yahoogroups.com] On Behalf Of Shaun Lee Bishop Nemesis CGI Ltd Sent: Tuesday, May 02,...
You are abslutely right. The capsule will not be uniform density. Our spacecraft designers rough out the positions of the capsule components (systems, crew,...
... I'm not sure whether this would work but what you could do is create your component blocks with different densities, link them together with fixed links....
... BAKE!! That's the word I was looking for-- I kept thinking "frozen"! arghghgh No wonder I couldn't find it, baking being the opposite of freezing. [;)] ...
Hey that's a good idea. Man I wish I was working on that project, sounds fun. Anyway good luck Richard. Don't for get to post us all a shot once your finished....
Group, I have done a quick search on popular sites for helicopter models. Secifically a Long Ranger III model. I'll purchase any long ranger model, any format,...