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Messages 85678 - 85707 of 89271   Oldest  |  < Older  |  Newer >  |  Newest
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85678
Hi ! I would like to know if it's possible to do a row of dominos falling using the LW physic engine ? For now, it doesn't works for me... thanks Alexx...
alexxlefou
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Jan 1, 2008
12:27 pm
85679
Make sure your center of gravity is correct Michael (from my iPhone!) ... [Non-text portions of this message have been removed]...
AOL
mikereiser@...
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Jan 1, 2008
12:39 pm
85680
the center of gravity is correct, the problem comes from the hardfx setup : I always have weird collision behaviors even with simple boxes :(...
alexxlefou
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Jan 1, 2008
1:12 pm
85681
About a year ago we had a few people on this list attempting to do it. I don't think anyone fully succeeded. I got 6 of them to /almost/ fall perfectly, then...
Phil Nolan
willohmsford
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Jan 1, 2008
1:28 pm
85682
Have you looked into ODE? ODE is an open source dynamics engine, and there's a plugin for Lightwave. http://flay.com/GetDetail.cfm?ID=2347 or the direct link ...
stib
crankystib
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Jan 1, 2008
1:39 pm
85683
Happy New Year everyone. I have an N-gon shape that I need to cut like 1000 cylindrical holes into. Whatever I try seems to crash LightWave, even doing a...
Phil Nolan
willohmsford
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Jan 1, 2008
4:02 pm
85684
Does this n-gon have thickness? If not, why not clip map it? If it does, why not delete the extrusion and replace with a cloned stack of the one face poly......
Dean A. Scott
chrusionfx
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Jan 1, 2008
4:10 pm
85685
Or, if this is a gridded array of holes, cut a poly with 10 holes, clone across 10 times and clone that object down 10 times. Then move the outside...
Dean A. Scott
chrusionfx
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Jan 1, 2008
4:14 pm
85686
Yes it has thickness, like a wafer. I'm not sure if the stacked clip maps trick will work on this since it has to be seen up close. As far as the point...
Phil Nolan
willohmsford
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Jan 1, 2008
4:47 pm
85687
should I conclude that the LW physic engine is not even capable of handling basic boxes... ? wtf ? ... there's a plugin for Lightwave....
alexxlefou
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Jan 1, 2008
4:53 pm
85688
Wow...lots of geometry for something I'd probably do with a clip map. But.... I have found a couple things to work in this case: 1. Your model is symmetrical...
William Vaughan
lwevangelist
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Jan 1, 2008
5:02 pm
85689
What is your face count? Try using more faces. Michael (from my iPhone!) ... [Non-text portions of this message have been removed]...
AOL
mikereiser@...
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Jan 1, 2008
5:04 pm
85690
yup, I tried to add subdivisions, and that's not really better :/...
alexxlefou
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Jan 1, 2008
5:07 pm
85691
Can you make the shape in Illustrator then import into LW? You could use the pathfinder-subtract to minus the holes. ... ...
Jon Simms
jpsymko
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Jan 1, 2008
5:12 pm
85692
... How up close is up close? Seems that if you stacked 50 clip mapped polys in that extruded thickness that you'd would be able to tell unless actually...
Dean A. Scott
chrusionfx
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Jan 1, 2008
6:56 pm
85693
The model is symetrical but the holes are not, I think it'll be fine to mirror it. I have cut it up a bit, but I'll try drilling, maybe that will help. Thaks...
Phil Nolan
willohmsford
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Jan 1, 2008
6:59 pm
85694
I'm having trouble changing the render resolution when saving out to a file sequence. I've tried setting the preset resolution to different types, even...
pstallo
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Jan 1, 2008
8:13 pm
85695
... Are you changing the _camera_ settings? It sounds like maybe you are just changing the global settings (the ones found in Render->Render Globals) which...
Bob Maple
beboxbob
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Jan 1, 2008
8:20 pm
85696
On Tue, 01 Jan 2008 16:01:54 -0000, Phil Nolan <phil@...> ... As others said, I would probably use a Clip Map and the help of a Bump Map. The clip...
Fernando Martins
fmgmartins
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Jan 1, 2008
10:31 pm
85697
Happy New Year everyone! This is my postcard for this year. It is a little late but I was cooking (hey, it was virtual cooking but it still takes time! ;-) ...
Fernando Martins
fmgmartins
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Jan 1, 2008
10:33 pm
85698
... The limit they got rid of (in 6.0) was the number of points and polygons per object. As far as I know, the number of points per polygon is still limited...
Ernie Wright
etwrightiii
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Jan 1, 2008
11:12 pm
85699
That sure is a lot of holes! I tried something like that for an industrial demo once.. lots and lots of poly's and vertices. I eventually modeled the holes...
Mark Morehead
marklynn3
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Jan 2, 2008
1:02 am
85700
I actually got it now, using the drill then extrude technique. Now I just have some holes to patch where the drill left them filled in. Almost done now....
Phil Nolan
willohmsford
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Jan 2, 2008
1:16 am
85701
Remember to merge points after drilling and Boolean-ing. I wonder why there isn't a merge points checkbox built in to the Boolean and drill plugins, because...
stib
crankystib
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Jan 2, 2008
1:49 am
85702
I have to admit I was wrong. After all that work cutting holes yesterday there were just too many visible errors in the geometry. I tried stacking 5 or 6...
Phil Nolan
willohmsford
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Jan 2, 2008
4:21 pm
85703
... Not to be a Monday-morning quarterback, but, I can't even see those holes you're been talking about. I assume that they're in the black areas, but,...
James Burns
jpatrickburns
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Jan 2, 2008
4:38 pm
85704
I originally tried a bump map and it looked like crap. Perhaps you're monitor is set too bright, they're very obvious to me. It a metal mesh all over the...
Phil Nolan
willohmsford
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Jan 2, 2008
4:41 pm
85705
... I would look, but that site requires registration, even to just look at your images. Sorry. ... James Burns http://jamesburnsdesign.com...
James Burns
jpatrickburns
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Jan 2, 2008
4:47 pm
85706
Sorry I figured most people on this list were SpinQuad members already. ... ~~Phil Nolan Modeler / Animator www.philnolan3d.com...
Phil Nolan
willohmsford
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Jan 2, 2008
5:10 pm
85707
SpinQuad member here... :) Phil Nolan <phil@...> wrote: Sorry I figured most people on this list were SpinQuad members already. ... ~~Phil Nolan...
William Johnson
wisemasterchief
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Jan 2, 2008
5:11 pm
Messages 85678 - 85707 of 89271   Oldest  |  < Older  |  Newer >  |  Newest
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