Hi ! I would like to know if it's possible to do a row of dominos falling using the LW physic engine ? For now, it doesn't works for me... thanks Alexx...
About a year ago we had a few people on this list attempting to do it. I don't think anyone fully succeeded. I got 6 of them to /almost/ fall perfectly, then...
Have you looked into ODE? ODE is an open source dynamics engine, and there's a plugin for Lightwave. http://flay.com/GetDetail.cfm?ID=2347 or the direct link ...
Happy New Year everyone. I have an N-gon shape that I need to cut like 1000 cylindrical holes into. Whatever I try seems to crash LightWave, even doing a...
Does this n-gon have thickness? If not, why not clip map it? If it does, why not delete the extrusion and replace with a cloned stack of the one face poly......
Yes it has thickness, like a wafer. I'm not sure if the stacked clip maps trick will work on this since it has to be seen up close. As far as the point...
Wow...lots of geometry for something I'd probably do with a clip map. But.... I have found a couple things to work in this case: 1. Your model is symmetrical...
... How up close is up close? Seems that if you stacked 50 clip mapped polys in that extruded thickness that you'd would be able to tell unless actually...
The model is symetrical but the holes are not, I think it'll be fine to mirror it. I have cut it up a bit, but I'll try drilling, maybe that will help. Thaks...
I'm having trouble changing the render resolution when saving out to a file sequence. I've tried setting the preset resolution to different types, even...
... Are you changing the _camera_ settings? It sounds like maybe you are just changing the global settings (the ones found in Render->Render Globals) which...
Happy New Year everyone! This is my postcard for this year. It is a little late but I was cooking (hey, it was virtual cooking but it still takes time! ;-) ...
... The limit they got rid of (in 6.0) was the number of points and polygons per object. As far as I know, the number of points per polygon is still limited...
That sure is a lot of holes! I tried something like that for an industrial demo once.. lots and lots of poly's and vertices. I eventually modeled the holes...
I actually got it now, using the drill then extrude technique. Now I just have some holes to patch where the drill left them filled in. Almost done now....
Remember to merge points after drilling and Boolean-ing. I wonder why there isn't a merge points checkbox built in to the Boolean and drill plugins, because...
I have to admit I was wrong. After all that work cutting holes yesterday there were just too many visible errors in the geometry. I tried stacking 5 or 6...
... Not to be a Monday-morning quarterback, but, I can't even see those holes you're been talking about. I assume that they're in the black areas, but,...
I originally tried a bump map and it looked like crap. Perhaps you're monitor is set too bright, they're very obvious to me. It a metal mesh all over the...