Hi Cay, I've read through your description a few times but I'm still not certain what shape you're talking about, but here's a suggestion anyway; perhaps ...
Also try the falloff mode on the move tool. Set it to radial and either right click to draw the falloff area, or dial in the numbers if you want it to be...
Thanks for the help. OK.did this and I think I am fine on memory. ??? Physical Memory 3143120 Available 2323456 (Varying but around this number.) System Cache...
Hello! I suppose so you're talking about dpont's node editors? Pixel-filter and image-filter can't have normal vector. Normal vector is only available when ray...
... Hi, thanks, but here I'm just trying to test things with the pixel/image nodes filter ;) ... I tried it, and it seems it's not suited for this case :/ ... ...
UV mapping? _____ From: lw3d@yahoogroups.com [mailto:lw3d@yahoogroups.com] On Behalf Of Jeff Anderson Sent: Tuesday, September 30, 2008 10:08 AM To:...
Dave, Sorry to be unclear. As you can see English is not my native language. A picture would have been a help. I tried som different metods for bending. After...
Stib, Lastly I solved it with the help of the standard Bend-tool. After a reread of the manual ;-). When the picture is ready I will look into the solution...
OK, I am having a brain failure here. I am modeling a trophy and part of it is made of glass. It is a ring or doughnut standing on edge. The outside edges...
Do a rail extrude, using two (or more) splines in the background to describe the inner and outer circles of the doughnut. Then put a circle in the foreground...
B E A U T I F U L!!! Thanks stib, exactly what I was looking for. Thanks, C ... From: lw3d@yahoogroups.com [mailto:lw3d@yahoogroups.com] On Behalf Of stib ...
Yes it sounds like UV Maps are the way to go. Especially if you check out the PLG UV tools here: http://homepage2.nifty.com/nif-hp/index2_english.htm ... ...
I have watched Larry's vids but he doesn't explain why sometimes when you break a curve it just sort of toggles back and forth between broken and duplicate....
Figured as much, the bend tool as well as some of the basic tools are in need of an overhaul.... William Vaugh has helped alleviate some of the confusion that...
... filters. ... node ... is ... We can get the 'smoothed normal' data by using DPont's ExtraBuffers node. Using it in IFNE or PFNE depends on what you want...
i mentioned something like this to Mike Wolf before, on how RPF buffer export has the ability to evaluate a surface's normals right from within the buffer....
what is this supposed to do? if it just takes poser figures to lightwave there is already several ways to do this. ... -- Alex Lee 336-543-8288 336-632-1625 ...
agreed. poser does have some atrocious morphing and deformation. its pretty good for a base to build characters on though. ... -- Alex Lee 336-543-8288 ...
The plugin can import object, textures, morphs, weightmaps, skeletons, animation/poses (bones, morph, etc), mdd files, lights, caneras and you can also export...
You need to register on the site first to view the videos. www.vfxcast.com Ive also used makehuman but you cant get the rigs over. With PLK you dont have to...
PLK allows you to import all the full body morphs on a character. This means that you can dial up different body types, races etc on a character in LW instead...
Start by joining this group: http://groups.yahoo.com/group/lw-plugin/ -Patrik ... From: lw3d@yahoogroups.com [mailto:lw3d@yahoogroups.com] On Behalf Of ...