On Sun, 01 Mar 2009 06:52:24 -0000, stib ... Yeah, it's pretty cool (I was already going to make the mistake of saying this would be the same as setting the...
... So, the consensus seems to be: everything in one layer with separately rotating pieces (e.g: eyeballs) controlled by weight mapped bones is the way to go. ...
... ??? I'm a little confused, Larry: so you DO advocate having eyes as separate layers, versus having everything in one layer and controlled by weight mapped...
OMG, in a mis-placed attempt to not confuse myself when dealing with beginning LW students I'd been using the default key assignments. Well, I haven't taught...
So, is it NOT possible to parent in the "new-ish" Scene Editor?? (I always find myself going back to the original SE for most tasks. It is vexing. Forsooth!)...
'tis! click once to select and click and drag to the desired parent item. it's just a little trickier to get a hang of it but its easy ... -- Alex Lee ...
... Dang, I'm NOT getting the hang of it....I just get a (very smooth) multiple selection, but no drag bar. {brk} It IS easy to UNparent stuff, piece of cake....
I've uploaded an image of this situation- it's in the Files area under the "Jeric's Pix" folder, "bone twist issue.jpg". I'm attempting to fix a gimble-lock...
Looking ahead to when my rabbit is fully ::cough:: boned, I'm thinking about the secondary animation of the ears. Is the customary way to achieve this by using...
i just hand key an FK chain. sometimes the built in effects/dynamics/automation etc. work quite how you want, the best thing you can do would be to do it...
You have a couple of options: 1. To fix the orientation of the head bone you can use the bone twist tool in two ways. THe first is to rotate the BANK of the...
Most definitely. Not only do you have less clutter in the scene, but you actually end up with a lot more control over the elements of your character. There is...
... Jonny, Thanks EVER so much for the very clear explanations, and believe me I've totally got my eyes on your books-- they are #1 and #2 on my Amazon ...
You know how in Photoshop you can hover your cursor over a pixel and the INFO panel will tell you the actual RGB values of that pixel? Is there an equivalent...
the info tab (keyboard i) select the pixil you want the info for and you get the location in XYZ, the surface, weight, and morph map info ... -- Alex Lee ...
Adding polys to an existing weight map is a fundamental concept that I never seem to have "got". I can understand that when a NEW w.map is created, the...
I'm having an awful time with 9.6. For some reason I'm unable to add any objects to a scene without Layout crashing instantly. This is bad, because I'm facing...
Hit F8 for the vertex maps panel Select the desired weightmap Go to the maps tab and hit the "Set map value" button with the poly, point or edge selected and...
Maybe this can help. 1. Try to delete all configurations files for start. Maybe some old config , including plugins, can be this issue. 2. Another thing,...
Its a bad idea to upgrade or change software when facing tight deadlines My suggesition would be to reinstall the older version and play around with the new...
Hey Larry, Setting pivot points in LW is an interesting endeavour indeed. Personally I have found that it does work in either Modeller and layout. However, if...
I would examine at which part Layout crashes. In my experience sometimes it is the object itself that is corrupted or have bad data. Sometimes I need to 'fix'...
I've got some maps that I want to clear out (they're inconvenient), and I certainly don't remember creating them: APS.level Metaball.Influence Metaball.Radius ...
Not in a new object, unless you used metaballs i don't see why those maps should be there. the only map that should exist by default is the sub-patch weight...