Larry, Here are the aspects of animation needed there are two scenarios these outlines should be descriptive enough and we will be contacting you shortly for...
Corona can be very effective in the hands of a skilled practitioner but you are better off time wise as well as quality by doing it in post if possible... ...
Follow-up: It seems the source of the scene file trouble was my "moving multiple objects on one axis". When I revert to the scene before I did that, all is...
I'm jumping back and forth between the camera and the camera target in the Graph Editor ... How can I keep the same zoom level and placement? I've tried...
If I understand the problem correctly... In the Graph Editor, go to More > Graph Editor Options..."General" tab and uncheck "Fit Values when Selected"...
Thanks for responding I think my problems were due to my not understanding the basics of how the Graph Editor works :o) Once I got the channels I was working...
It's the start of the summer movie season, so beam in and join us! Wednesday May 13th 2009 at 7:00 pm at Gamehouse. Map and details at our Yahoo group: ...
Hello! I would like to inform that TrueGroup v1.0 has been released! http://www.trueart.pl/?URIType=Directory&URI=Products/Plug-Ins/TrueGroup "TrueGroup is...
Is it possible to create an expression that uses the clone number to delay time for following a channel? For instance, lets say I had several lens flares that...
Add Rel_Channeler (which should be part of every LW installation from 8.0 onward) to each flare intensity envelope and then use the following expression: ...
... Yes! Fantastic, thank you!!! Now for a new question, what if I want to use a variable for the number of frames each envelope is delayed? Let say I wanted...
... The time variable, t, is automatically in seconds...the FT() function was used to convert between frames and time in seconds...so, we just remove FT and...
... Thanks again! I haven't gotten this to work yet. I have a delaynull with the x position at a constant 5M, but the later lens flare intensity envelopes...
... try this: CHAN(light (1).flareintensity,t-(5*X(delaynull,t)*(#ex-1)/#fps)) This will cause the flares to delay by 5 frames when the X value of delaynull's...
... That works! Thanks again!!! I took out the 5* so I just use the delaynull x position for the frame delay. Believe it or not, this is something I've wanted...
Has this series (all done in LW) really died such a death? There's 3D fansites for B5, Star Trek, Star Wars etc etc ... but, apart from a youtube vid with some...
Yes, really in Lightwave 5 :) very talented... Cyril ... From: Gung Ho To: lw3d@yahoogroups.com Sent: Wednesday, May 13, 2009 9:11 AM Subject: [LW] Roughnecks:...
more likely than not Sony has them. ... From: "Gung Ho" <gungho3d@...> To: <lw3d@yahoogroups.com> Sent: Wednesday, May 13, 2009 12:11 AM Subject: [LW]...
Jeff Sheetz, owner of The DAVE School, worked on that show. I think he may have at least a couple assets still since his old photo of himself, wife, and...
I would be willing to bet that since several staffers at DAVE both past and present worked on that show that the school has quite a fair number of assets. ... ...
Ok, so is there some kind of 'intellectual property' related issue with respect to fan based 3d models/anims? Gung ... [Non-text portions of this message have...
... Not really as it didn't have much of a life (Saturday morning cartoon). ... B5, Star Trek, Star Wars, etc... have had a lot more time to gain a fan ...
Kevin Brown
kevin_brown@...
May 14, 2009 4:58 am
88940
Honestly I didn't watch it when it was on since I didn't care for the movie (Too R rated for my liking) and I had been disappointed by other 3D shows at the...
The movie was, well, let's just say the sequels continue to carve a steep downward curve. The animated series however, this is LW history, like kicking major...